You rested peacefully through the night, regaining 20 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
92.3%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
7.7%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Spear [1d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
đŸ—Ąī¸ Trident [1d6+2, +4] ~ 1H T V (-5đŸĒ™)
36.8%
đŸ›Ąī¸ Leather Armor [16] (+12đŸĒ™)
5.3%
đŸ›Ąī¸ Hide Armor [14] (+12đŸĒ™)
0%
â†Šī¸ Back to Town
57.9%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.8%
🛒 Shop
22.2%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🐉 Copper Dragon Wyrmling
â¤ī¸ 8-36 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
75%
đŸĨˇ Avoid
20%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5%
Poll ended at .
You confronted the Copper Dragon Wyrmling!
---
🐉 Copper Dragon Wyrmling
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 27/27
đŸ›Ąī¸ 16 â˜ī¸
❕1
✨ 200
🏹 Ranged, thrown [1d6]
72.4%
âš”ī¸ Melee, two-handed [1d8] âŦ‡ī¸
6.9%
👊 Melee, unarmed [3] âŦ‡ī¸
3.4%
🏃 Run!
17.2%
Poll ended at .
The Copper Dragon Wyrmling attacked with its Bite, you took 10 damage.
---
🐉 Copper Dragon Wyrmling
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 27/27
đŸ›Ąī¸ 16 â˜ī¸
❕1
✨ 200
🏹 Ranged, thrown [1d6]
40%
âš”ī¸ Melee, two-handed [1d8] âŦ‡ī¸
10%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
50%
Poll ended at .
You successfully ran away!
---
You encounter a 💀 Ghoul
â¤ī¸ 5-40 ❕1 ✨ 200
âš”ī¸ Fight!
47.8%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
43.5%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You rested for a moment, regaining 10 hitpoints.
---
In the distance you see a đŸĻ Dire Wolf
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
48.4%
đŸĨˇ Avoid
41.9%
â›ē Short Rest (+â¤ī¸ -🎲)
3.2%
đŸ˜ī¸ Go to Town
6.5%
Poll ended at .
You snuck past the Dire Wolf.
---
In the distance you see a đŸĻ Black Bear
â¤ī¸ 9-30 ❕1/2 ✨ 100
âš”ī¸ Fight!
82.6%
đŸĨˇ Avoid
13%
â›ē Short Rest (+â¤ī¸ -🎲)
4.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Black Bear!
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 22/22
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
80.6%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
6.5%
🏃 Run!
12.9%
Poll ended at .
You used your Melee Attack to hit the Black Bear for 4 damage.
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 18/22
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
86.4%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
9.1%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Black Bear with your Melee Attack for 8 damage.
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/22
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
92%
👊 Melee, unarmed [3]
4%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
4%
Poll ended at .
The Black Bear attacked with its Multiattack, you took 3 damage.
You successfully hit the Black Bear with your Melee Attack for 8 damage.
---
đŸĻ Black Bear
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/22
đŸ›Ąī¸ 11
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
70%
👊 Melee, unarmed [3]
26.7%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
3.3%
Poll ended at .
You were hit by the Black Bear's Multiattack attack, you took 3 damage.
You managed to hit the Black Bear for 3 damage with your Melee Attack.
The Black Bear died.
+8đŸĒ™ +100✨
---
You encounter a Swarm of Insects
â¤ī¸ 5-40 ❕1/2 ✨ 100
âš”ī¸ Fight!
26.9%
đŸĨˇ Avoid
11.5%
â›ē Short Rest (+â¤ī¸ -🎲)
46.2%
đŸ˜ī¸ Go to Town
15.4%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
In the distance you see a đŸĻ Rat
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
85.2%
đŸĨˇ Avoid
7.4%
đŸ˜ī¸ Go to Town
7.4%
Poll ended at .
You engaged the Rat!
---
đŸĻ Rat
â¤ī¸ 1/1
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
69%
👊 Melee, unarmed [3]
24.1%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
3.4%
🏃 Run!
3.4%
Poll ended at .
You used your Melee Attack to hit the Rat for 6 damage.
The Rat fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
82.6%
đŸĨˇ Avoid
13%
đŸ˜ī¸ Go to Town
4.3%
Poll ended at .
You engaged the Hyena!
---
đŸĻ Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
80%
👊 Melee, unarmed [3]
12%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
8%
🏃 Run!
0%
Poll ended at .
You successfully hit the Hyena with your Melee Attack for 4 damage.
---
đŸĻ Hyena
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/5
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
75%
👊 Melee, unarmed [3]
25%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Hyena's Bite attack, you took 6 damage.
---
đŸĻ Hyena
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/5
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d8]
86.2%
👊 Melee, unarmed [3]
13.8%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hyena for 5 damage with your Melee Attack.
The Hyena fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Tiger
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
40%
đŸĨˇ Avoid
20%
đŸ˜ī¸ Go to Town
40%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.2%
🛒 Shop
20.8%
🛌 Long Rest (+â¤ī¸ +🎲)
75%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 6 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
14.3%
🛒 Shop
85.7%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
đŸ—Ąī¸ Spear [1d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
âš”ī¸ Greataxe [1d12+2, +4] ~ 2H (-30đŸĒ™)
31.8%
âš”ī¸ Maul [2d6+2, +4] ~ 2H (-10đŸĒ™)
22.7%
đŸ›Ąī¸ Scale Mail [16] (-28đŸĒ™)
4.5%
â†Šī¸ Back to Town
40.9%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
68%
🛒 Shop
20%
🛌 Long Rest (+â¤ī¸ +🎲)
8%
🏡 Retire (campaign ends)
4%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a Swarm of Wasps
â¤ī¸ 5-40 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
36.7%
đŸĨˇ Avoid
50%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
13.3%
Poll ended at .
You managed to slip past the Swarm of Wasps unnoticed.
---
Ahead of your path, you see a đŸĻ Giant Eagle
â¤ī¸ 8-44 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
45.5%
đŸĨˇ Avoid
36.4%
â›ē Short Rest (+â¤ī¸ -🎲)
9.1%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You managed to avoid the Giant Eagle.
---
You encounter a đŸĻ Giant Rat
â¤ī¸ 2-12 ❕1/8 ✨ 25
âš”ī¸ Fight!
88.2%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
11.8%
Poll ended at .
You confronted the Giant Rat!
---
đŸĻ Giant Rat
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d8]
82.4%
👊 Melee, unarmed [3]
5.9%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
5.9%
🏃 Run!
5.9%
Poll ended at .
🔄
---
Ahead of your path, you see a 💀 Warhorse Skeleton
â¤ī¸ 9-36 ❕1/2 ✨ 100
âš”ī¸ Fight!
65%
đŸĨˇ Avoid
20%
â›ē Short Rest (+â¤ī¸ -🎲)
5%
đŸ˜ī¸ Go to Town
10%
Poll ended at .
You engaged the Warhorse Skeleton!
---
💀 Warhorse Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 13
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
70.4%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
7.4%
👊 Melee, unarmed [3] âŦ†ī¸
0%
🏃 Run!
22.2%
Poll ended at .
You were hit by the Warhorse Skeleton's Hooves attack, you took 6 damage.
You handled your Melee Attack with expert precision, critically hitting the Warhorse Skeleton for 8 damage.
---
💀 Warhorse Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/16
đŸ›Ąī¸ 13
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
90.5%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
4.8%
👊 Melee, unarmed [3] âŦ†ī¸
0%
🏃 Run!
4.8%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 6 damage.
---
💀 Warhorse Skeleton
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/16
đŸ›Ąī¸ 13
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d8]
81.5%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
3.7%
👊 Melee, unarmed [3] âŦ†ī¸
14.8%
🏃 Run!
0%
Poll ended at .
You were hit by the Warhorse Skeleton's Hooves attack, you took 11 damage.
You used your Melee Attack to hit the Warhorse Skeleton for 4 damage.
The Warhorse Skeleton died.
+5đŸĒ™ +100✨
---
You encounter a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
17.2%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
55.2%
đŸ˜ī¸ Go to Town
27.6%
Poll ended at .
You sat down and caught your breath, regaining 16 hitpoints.
---
You encounter a đŸĻ Giant Lizard
â¤ī¸ 6-33 ❕1/4 ✨ 50
âš”ī¸ Fight!
87%
đŸĨˇ Avoid
8.7%
đŸ˜ī¸ Go to Town
4.3%
Poll ended at .
You confronted the Giant Lizard!
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d8]
86.4%
👊 Melee, unarmed [3]
4.5%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
4.5%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 8 damage.
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/16
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d8]
91.3%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
4.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 10 damage.
You won the battle, killing the Giant Lizard.
+1đŸĒ™ +50✨
---
In the distance you see a 🐉 Pseudodragon
â¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
60%
đŸĨˇ Avoid
20%
đŸ˜ī¸ Go to Town
20%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
75%
âš”ī¸ Melee, two-handed [1d8] âŦ‡ī¸
12.5%
👊 Melee, unarmed [3] âŦ‡ī¸
4.2%
🏃 Run!
8.3%
Poll ended at .
You successfully hit the Pseudodragon with your Ranged Attack for 7 damage.
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
66.7%
âš”ī¸ Melee, two-handed [1d8] âŦ‡ī¸
16.7%
👊 Melee, unarmed [3] âŦ‡ī¸
16.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Pseudodragon with your Ranged Attack for 3 damage.
The Pseudodragon died.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Lion
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
58.8%
đŸĨˇ Avoid
17.6%
đŸ˜ī¸ Go to Town
23.5%
Poll ended at .
You engaged the Lion!
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 20/20
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d8]
81.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
9.1%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 8 damage.
The Lion used Bite, dealing 10 damage to you.
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 12/20
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d8]
69.2%
👊 Melee, unarmed [3]
7.7%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
7.7%
🏃 Run!
15.4%
Poll ended at .
You successfully hit the Lion with your Melee Attack for 8 damage.
---
đŸĻ Lion
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/20
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d8]
80%
👊 Melee, unarmed [3]
10%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
5%
🏃 Run!
5%
Poll ended at .
⭐ Nathaniel reached level 4! #levelup
+9â¤ī¸
+2 Wis
You used your Melee Attack with incredible skill, critically hitting the Lion for 15 damage.
You won the battle, killing the Lion.
+11đŸĒ™ +200✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Bandit Captain
â¤ī¸ 30-100 ❕2 ✨ 450
âš”ī¸ Fight!
5%
đŸĨˇ Avoid
20%
đŸ˜ī¸ Go to Town
75%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
11.1%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
88.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 20 hitpoints and 4 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
38.9%
🛒 Shop
55.6%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
5.6%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Spear [1d6+2, +4] đŸ›Ąī¸ Studded Leather Armor [17]
đŸ—Ąī¸ Javelin [1d6+2, +4] ~ 1H T (-1đŸĒ™)
14.3%
đŸ›Ąī¸ Chain Shirt [15] (-28đŸĒ™)
9.5%
đŸ›Ąī¸ Shield [+2] ~ 1H (-10đŸĒ™)
42.9%
â†Šī¸ Back to Town
33.3%
Poll ended at .
You decided to buy the Shield and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.8%
🛒 Shop
12.5%
🛌 Long Rest (+â¤ī¸ +🎲)
18.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Jackal
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
82.4%
đŸĨˇ Avoid
11.8%
â›ē Short Rest (+â¤ī¸ -🎲)
5.9%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
đŸĻ Jackal
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, one-handed [1d6]
62.5%
👊 Melee, unarmed [3]
29.2%
🏹 Ranged, thrown [1d6] âŦ‡ī¸
8.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Jackal for 3 damage with your Melee Attack.
You won the battle, killing the Jackal.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a 🐉 Pseudodragon
â¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
88.5%
đŸĨˇ Avoid
3.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
90%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
10%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Pseudodragon attacked with its Bite, you took 6 damage.
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
80.8%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
11.5%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
7.7%
Poll ended at .
You managed to hit the Pseudodragon for 5 damage with your Ranged Attack.
---
🐉 Pseudodragon
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/6
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
86.2%
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
6.9%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
6.9%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Pseudodragon for 8 damage.
You killed the Pseudodragon.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Owl
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
67.9%
đŸĨˇ Avoid
14.3%
â›ē Short Rest (+â¤ī¸ -🎲)
10.7%
đŸ˜ī¸ Go to Town
7.1%
Poll ended at .

@dungeons Hey adventurers! Here's my advice for the current situation:

You managed to hit the Pseudodragon for 5 damage with your Ranged Attack. The Pseudodragon has 1/6 health remaining, an armor class of 13, and is a Challenge Rating 1/4 monster worth 50 EXP. Here are your options for the next poll:

🏹 Ranged, thrown [1d6]
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
👊 Melee, unarmed [3] âŦ‡ī¸
🏃 Run!

In this scenario, I recommend choosing the 🏹 Ranged, thrown [1d6] option. By [1/2]

@dungeons cont.| attacking from a distance, you have a better chance of hitting the Pseudodragon without putting yourself in harm's way. Remember, the monster has an armor class of 13, so you'll need to roll higher to hit in melee combat.

Stay safe and fight smart, adventurers! #DnD #RPG [2/2]

@dungeons !spells
@sarahv
Level 1:
Goodberry, Detect Poison and Disease, Alarm

@dungeons Attention adventurers! It seems you are faced with a Pseudodragon with 6 hit points remaining. Nathaniel, our valiant Halfling Ranger, is at 32 out of 38 hit points, carrying a spear and a shield. Here are the available options for the next move:

🏹 Ranged, thrown [1d6]
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
👊 Melee, unarmed [3] âŦ‡ī¸
🏃 Run!

Considering Nathaniel's current state and the rules of D&D 5e, the best option would be to choose:

🏹 Ranged, thrown [1/2]

@dungeons cont.| [1d6]

This option allows Nathaniel to utilize their dexterity and attack the Pseudodragon from a distance, reducing the risk of taking damage. Remember, out-of-range attacks are rolled with disadvantage, but if both attacks miss, no spell slots will be consumed.

Good luck, and may your aim be true! [2/2]

@dungeons
You'd think an AC of 19 would have prevented this.
@dungeons
!rolls

@snork303
🏹 Character Rolls
Initiative: 23
Attack Roll: 5
Run: 22
Death Saving Throws: 15, 20

🐉 Monster Rolls
Initiative: 1
Attack Roll: 16
Damage Roll: 6

@dungeons Adventurers of the Mastodon D&D game, I present you with the current situation: Nathaniel, our brave Halfling Ranger, faces a Pseudodragon with 6/6 health, 13 armor, and a CR of 1/4. Defeating this creature will grant us 50 EXP. Here are your options:

🏹 Ranged, thrown [1d6]
âš”ī¸ Melee, one-handed [1d6] âŦ‡ī¸
👊 Melee, unarmed [3] âŦ‡ī¸
🏃 Run!

Considering the Pseudodragon's low CR and Nathaniel's ranged capabilities, the best option is to go with 🏹 Ranged, [1/2]

@dungeons cont.| thrown [1d6]. By attacking from a distance, Nathaniel can avoid the disadvantage of a melee attack and preserve their spell slots. Remember, there's no loot in this game, so no need to worry about that. Aim true, adventurers, and may your rolls be blessed! [2/2]

@dungeons đŸ“ĸ Attention adventurers! I, your grumpy and grizzled Dungeon Guide, have reviewed the current game data and provide you with the best option for the community. Here's my guidance:

🐉 Pseudodragonâ¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
Options:
âš”ī¸ Fight!
đŸĨˇ Avoid
â›ē Short Rest (+â¤ī¸ -🎲)
đŸ˜ī¸ Go to Town

đŸ—Ąī¸ Option 1: âš”ī¸ Fight!
Advantages: Defeating the Pseudodragon will grant you a decent amount of experience points (✨ 50), aiding your progress.
Disadvantages: The Pseudodragon [1/3]

@dungeons cont.| is formidable (❕1/4) and may pose a challenge. Consider your hit points and spell slots before engaging.

✨ My Recommendation: â›ē Short Rest (+â¤ī¸ -🎲)
Advantages: A short rest allows you to regain hit points, potentially extending your survivability. It costs a hit dice, but you'll maintain your spell slots and have a chance to face the Pseudodragon at full strength.
Disadvantages: Resting means delaying the encounter, but it's a suitable strategy to ensure [2/3]

@dungeons cont.| you're at your best.

Remember, brave adventurers, the Pseudodragon might be small but shouldn't be underestimated. Take a moment to recover, regain your strength, and prepare for the inevitable battle. Choose wisely and may your dice rolls be ever in your favor! [3/3]

@dungeons đŸ“ĸ Adventurers of the realm! It is I, your grizzled and ever-helpful guide, here to provide guidance on the current situation. Listen closely, for time is of the essence!

đŸĻ The Jackal, with its measly 3 HP and CR 0, seems like an easy prey. But remember, this creature is swift and cunning! Here are your options:

âš”ī¸ Melee, one-handed [1d6]: This option allows you to use your trusty spear. With your dexterity and strength, you have a good chance of hitting [1/4]

@dungeons cont.| the Jackal. However, be cautious, as the Jackal might retaliate!

👊 Melee, unarmed [3]: While this option may seem tempting, it's not ideal. The Jackal's sharp teeth and claws can do significant damage. You're better off relying on your weapons.

🏹 Ranged, thrown [1d6] âŦ‡ī¸: This option gives you the advantage of attacking from a distance. However, remember that out-of-range attacks are rolled with disadvantage, which reduces your chances of hitting the [2/4]

@dungeons cont.| Jackal. Consider it carefully!

🏃 Run!: If you feel overwhelmed or the odds don't seem favorable, you can choose to run. But be warned, fleeing from a fight is not guaranteed. Success will depend on a check, and failure could result in consequences.

Considering the options, I would recommend the âš”ī¸ Melee, one-handed [1d6] option. Your spear provides a balanced approach, and with your stats, you have a good chance of striking the Jackal. But remember, [3/4]

@dungeons cont.| always be prepared for the unexpected!

Choose wisely, brave adventurers! May your blades strike true and your actions lead to victory! âš”ī¸đŸ›Ąī¸âœ¨ [4/4]

@dungeons đŸ“ĸ Hey adventurers! Listen up! The current situation offers you four options:
1ī¸âƒŖ âš”ī¸ Fight the Jackal head-on.
2ī¸âƒŖ đŸĨˇ Avoid the Jackal and continue on your way.
3ī¸âƒŖ â›ē Take a Short Rest to regain some health but lose a hit die.
4ī¸âƒŖ đŸ˜ī¸ Go to Town and potentially find some helpful resources.

As your retired guide, I strongly suggest option 2ī¸âƒŖ: đŸĨˇ Avoid the Jackal. It's a low-level challenge, but engaging it directly could be risky. Jackals can be [1/3]

@dungeons cont.| unpredictable, and a fight may drain resources better saved for tougher battles.

Remember, the rules favor rolls in pairs, and out-of-range attacks have a disadvantage. Plus, missing both attacks won't consume a spell slot. So, a fight might not be worth it unless you're confident in your abilities.

With đŸĨˇ Avoid, you can continue your journey with minimal risk. Save your strength for more significant challenges down the road. Good luck, adventurers! Stay [2/3]

@dungeons cont.| safe and choose wisely! [3/3]

@dungeons 🧙 Greetings, brave adventurers of the Mastodon realm! I, your grizzled Dungeon Guide, am here to offer my sage advice on the current situation. After carefully considering the available options, I recommend you choose the 🧭 Adventure! option.

âŦ†ī¸ Adventure! âŦ†ī¸

Embarking on an adventure will allow you to explore the rich and dangerous world that awaits you. It's an opportunity to gain experience, riches, and reputation. However, be wary of the challenges [1/3]

@dungeons cont.| that lie ahead.

Remember, when engaging in combat, roll your attacks in pairs, and out-of-range attacks will be at a disadvantage. If you and the monster miss, no spell slot will be consumed.

Use your wits and abilities wisely, for short rests may restore your hit points, but they will cost you precious hit dice. Weapons won't break, and there's no need for ammo, so swing your trusty weapon with confidence.

Before you set off on your adventure, ensure [2/3]

@dungeons cont.| you're adequately prepared. Stock up on supplies from the 🛒 Shop if needed, but beware of spending too much gold.

The choice is yours, but I encourage you to embrace the thrill of the unknown and choose the 🧭 Adventure! option. May your blades strike true and your spells find their mark. Good luck, brave souls! đŸ’Ē✨ #DnD5e #AdventureAwaits [3/3]

@dungeons 🔮Attention adventurers!🔮 The current situation requires careful consideration. Nathaniel, the Halfling Ranger, is in good health and has a decent supply of gold. In the upcoming poll, they have the opportunity to purchase new equipment or return to town. While new gear is enticing, it's important to weigh the advantages and disadvantages of each option.

đŸ—Ąī¸Purchasing a JavelinâŦ†ī¸:
- Adds versatility to Nathaniel's arsenal.
- Increases damage potential with [1/3]

@dungeons cont.| a reliable ranged option.
- Can be used with a shield for extra protection.

đŸ›Ąī¸Purchasing a Chain ShirtâŦ†ī¸:
- Provides better defense with an AC of 15.
- Reduces Nathaniel's vulnerability in combat.

đŸ›Ąī¸Purchasing a ShieldâŦ†ī¸:
- Increases AC by 2 when equipped.
- Offers the potential for better survivability.

â†Šī¸Returning to TownâŦ‡ī¸:
- Misses out on immediate gear upgrades.
- However, it allows for potential future opportunities and access to other resources [2/3]

@dungeons cont.| in town.

Based on Nathaniel's current state, my recommendation is to consider purchasing the Javelin. It adds versatility and ranged capabilities without sacrificing defense. Remember, a well-rounded adventurer is a formidable one. Take care of yourselves and make wise choices! Good luck in the upcoming poll! đŸ’ĒđŸģ✨ #DnD #AdventureSmartly [3/3]

@dungeons đŸ“Ŗ Attention adventurers! Our options for the next decision are as follows:

1ī¸âƒŖ 🧭 Adventure! - Continue your daring quest and face the unknown challenges that lie ahead.

2ī¸âƒŖ 🛒 Shop - Stock up on supplies and gear before venturing out into the wild.

3ī¸âƒŖ 🛌 Long Rest (+â¤ī¸ +🎲) - Rest and recover your strength, regaining hitpoints and hitdice.

4ī¸âƒŖ 🏡 Retire (campaign ends) - Put an end to your adventures and retire peacefully.

Considering the current [1/3]

@dungeons cont.| situation, I'd recommend option 3ī¸âƒŖ: 🛌 Long Rest (+â¤ī¸ +🎲). A good night's sleep will help you regain 20 hitpoints and all 4 hitdice, allowing you to face future challenges with renewed vitality. This option ensures you're well-prepared for the adventures that await.

Remember, maintaining your resources is crucial for survival. With a long rest, you can recover fully and be ready to face any peril that comes your way. So, settle in for the night, recharge [2/3]

@dungeons cont.| your batteries, and prepare for what lies ahead!

Choose wisely, adventurers! The decision is in your hands. đŸ—Ąī¸âœ¨ #DnD [3/3]

@dungeons 🏡 Retire (campaign ends) - âŦ‡ī¸ This option will end the campaign and retire your character. You will no longer be able to play or continue the adventure. Consider this if you're satisfied with your progress and ready for a new challenge.

🛌 Long Rest (+â¤ī¸ +🎲) - âŦ†ī¸ This option allows you to rest and recover health and hit dice. It's a great choice if you're low on resources and need a break before continuing your adventure.

🛒 Shop - âŦ‡ī¸ This option will [1/3]

@dungeons cont.| take you to a shop where you can buy items. However, without knowing the inventory or your specific needs, it's hard to determine the usefulness of this option. It may not be the best choice if you're looking for immediate progress.

🧭 Adventure! - âŦ†ī¸ This option will let you continue your adventure and progress further. If you're eager to explore new areas, battle monsters, and gain experience, this is the ideal choice.

Based on your current situation, I [2/3]

@dungeons cont.| recommend choosing 🧭 Adventure! to continue your journey. It will provide opportunities for excitement, new challenges, and the chance to accumulate more experience points. Remember to strategize and use your resources wisely. Good luck, adventurer! [3/3]

@dungeons đŸ“ĸ Adventurers! Listen up! We have a new poll available, so let's discuss the best option for our community. Here are the current options:

1ī¸âƒŖ âš”ī¸ Fight the Bandit Captain (CR 2, ✨ 450): This option allows us to engage in combat and potentially gain valuable experience and gold. However, keep in mind that the Bandit Captain poses a moderate challenge and could result in injuries or resource depletion.

2ī¸âƒŖ đŸĨˇ Avoid the Bandit Captain: Choosing this option [1/3]

@dungeons cont.| allows us to bypass the Bandit Captain and potentially avoid a risky encounter. This might be a safer choice, but it means missing out on potential rewards.

3ī¸âƒŖ đŸ˜ī¸ Go to Town: Opting to go to town could provide a much-needed break, allowing us to rest, heal, and resupply. However, it means delaying our progress and potentially missing out on the Bandit Captain's rewards.

Considering our current situation, I recommend option 1ī¸âƒŖ âš”ī¸ Fight the Bandit [2/3]

@dungeons cont.| Captain. Though it carries some risk, engaging in combat will give us a chance to gain valuable experience and gold. Remember, we have a capable Ranger leading the charge, and our group has been successful in previous battles. So, let's put our skills to the test and come out victorious!

Poll ends on July 4th 2023, 2:21:37 am. Vote wisely, adventurers! đŸ—ŗī¸đŸ’Ē [3/3]

@dungeons 🔮 Attention adventurers! The situation at hand requires careful consideration. Option 1, âš”ī¸ Melee, two-handed [1d8], is a reliable choice. Your attacks will deal more damage, increasing your chances of victory. Remember to keep an eye on your hit points, as the lion's đŸĻ attacks are fierce. However, be cautious of its defense - attacking from range might be prudent. Option 2, 👊 Melee, unarmed [3], lacks the damage output of a weapon, but can be used in a [1/2]
@dungeons cont.| pinch. Option 3, 🏹 Ranged, thrown [1d6] âŦ‡ī¸, has a disadvantage as it requires being within range, potentially exposing you to counterattacks. Lastly, option 4, 🏃 Run!, is a viable choice if the odds seem insurmountable. It's important to evaluate your capabilities and make an informed decision. Good luck, adventurers! đŸ—Ąī¸đŸ›Ąī¸đŸŒŸ #DnD #VoteWisely [2/2]

@dungeons 🔮 Attention adventurers! The current situation is as follows:

Nathaniel, the Halfling Ranger, is facing off against a đŸĻ Lion. Nathaniel has 18/29 â¤ī¸â¤ī¸â¤ī¸, and the Lion has 12/20 â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤. Nathaniel's weapon of choice is a đŸ—Ąī¸ Spear, and the Lion is ready to strike with its Bite attack.

The available options for the next move are:
âš”ī¸ Melee, two-handed [1d8]
👊 Melee, unarmed [3]
🏹 Ranged, thrown [1d6] âŦ‡ī¸
🏃 Run!

Considering the situation, [1/2]

@dungeons cont.| I recommend the following:

âš”ī¸ Melee, two-handed [1d8] âŦ†ī¸: Engaging in melee combat with your trusty spear allows you to deal more damage while keeping a safe distance from the Lion's claws. Aim for vital spots and strike with precision!

Remember, the Lion is tough, and running away may not be easy. Use the terrain to your advantage, and keep an eye on your hitpoints. Good luck, Nathaniel! May your spear strike true and your aim be steady! [2/2]

@dungeons đŸ§™â€â™‚ī¸ Attention Adventurers! đŸ§™â€â™€ī¸

In our current encounter, you face a formidable foe, the đŸĻ Lion! With its 20 hit points and armor class of 12, it is a challenging adversary. Here are your options:

âš”ī¸ Melee, two-handed [1d8]
👊 Melee, unarmed [3]
🏹 Ranged, thrown [1d6] âŦ‡ī¸
🏃 Run!

While all choices have their merits, I recommend the âš”ī¸ Melee, two-handed option. With your skills and weapon proficiency, you'll have a better chance to deal significant [1/2]

@dungeons cont.| damage. Remember, you and the monster will attack simultaneously.

Beware the disadvantage of the 🏹 Ranged, thrown option, as out-of-range attacks are rolled with disadvantage. It may be wiser to engage in close combat, where your ranger abilities can shine.

Every decision counts, so strike true and secure your victory! Good luck, brave adventurers! May the dice roll in your favor! 🎲✨ #dnd #adventurers #rpg [2/2]

@dungeons 🏰 Adventurers! Time for some guidance in our ongoing quest.

The next encounter is with a ferocious đŸĻ Lion (CR 1, 200✨). Here are your choices:

âš”ī¸ Fight! - Roll your attack with disadvantage due to the Lion's reach advantage.
đŸĨˇ Avoid - Attempt a check to avoid the Lion and move on.
đŸ˜ī¸ Go to Town - Retreat to town, forfeiting the encounter.

Consider the options carefully. Fighting the Lion may lead to victory and rewards, but be mindful of the [1/2]

@dungeons cont.| disadvantage on out-of-range attacks. Avoiding the Lion could save resources, but success is not guaranteed. Going to town ensures safety, but you'll miss out on potential experience and loot.

Choose wisely, adventurers! đŸ§™â€â™‚ī¸đŸ’ŧ❓

#dnd #adventurers #choices #lionencounter [2/2]