The creation process of polygon editor tools for my polygon colliders has begun. All things were planned and seems like there will be a bunch of work to do.

Continuation in the thread 🧵

#eggcellentadventure #v #vlang #gamedevelopment #programming #opensource #gamedev #indiegamedev #ui #polygon #collider #linux #kde

The initial idea is the following - create a tool where I can load my game sprite as a reference and draw a polygon shape on it. Then export this shape in JSON format and use it as a polygon collider in the game.

The good news is that #eggcellentadventure code is pretty modular, so I can use small modules in both polygon editor and the game to duplicate as less as possible.