You confronted the Giant Poisonous Snake!
---
đŸĻ Giant Poisonous Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 14
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
50%
🔀 Mixed [1d6 | 1d6]
14.3%
âš”ī¸ Melee, one-handed [1d6]
7.1%
🏃 Run!
28.6%
Poll ended at .
The Giant Poisonous Snake attacked with its Bite, you took 5 damage.
You used your Melee Attack with incredible skill, critically hitting the Giant Poisonous Snake for 12 damage.
You won the battle, killing the Giant Poisonous Snake.
+3đŸĒ™ +50✨
---
You encounter a đŸ§â€â™‚ī¸ Bandit Captain
â¤ī¸ 30-100 ❕2 ✨ 450
âš”ī¸ Fight!
23.5%
đŸĨˇ Avoid
17.6%
â›ē Short Rest (+â¤ī¸ -🎲)
35.3%
đŸ˜ī¸ Go to Town
23.5%
Poll ended at .
You have no hit dice remaining.
---
In the distance you see a đŸĻ Black Bear
â¤ī¸ 9-30 ❕1/2 ✨ 100
âš”ī¸ Fight!
31.3%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
6.3%
đŸ˜ī¸ Go to Town
62.5%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
8.3%
🛌 Long Rest (+â¤ī¸ +🎲)
91.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 11 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
36.8%
🛒 Shop
57.9%
🛌 Long Rest (+â¤ī¸ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
đŸ—Ąī¸ Dart [1d4+2, +4] ~ 1H T (+4đŸĒ™)
20%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
5%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
0%
â†Šī¸ Back to Town
75%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
87.5%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
12.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
85%
🔀 Mixed [1d6 | 1d6]
5%
âš”ī¸ Melee, one-handed [1d6]
5%
🏃 Run!
5%
Poll ended at .
The Kobold used Sling, dealing 5 damage to you.
You successfully hit the Kobold with your Melee Attack for 10 damage.
The Kobold fell, ending the battle.
+2đŸĒ™ +25✨
---
In the distance you see a đŸĻ Giant Octopus
â¤ī¸ 16-88 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
21.1%
đŸĨˇ Avoid
52.6%
â›ē Short Rest (+â¤ī¸ -🎲)
26.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You tried to sneak past the Giant Octopus, but it saw you.
---
đŸĻ Giant Octopus
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 54/54
đŸ›Ąī¸ 11 🌊
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
24%
🏹 Ranged, two-handed [1d6 | 1d6] âŦ‡ī¸
4%
🔀 Mixed [1d6 | 1d6] âŦ‡ī¸
4%
🏃 Run!
68%
Poll ended at .
The Giant Octopus used its Tentacles while you ran away, you took 15 damage.
---
In the distance you see a Swarm of Quippers
â¤ī¸ 1-56 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
4.5%
đŸĨˇ Avoid
13.6%
â›ē Short Rest (+â¤ī¸ -🎲)
50%
đŸ˜ī¸ Go to Town
31.8%
Poll ended at .
You took a few moments to relax, restoring 14 hitpoints.
---
In the distance you see a đŸĻ Weasel
â¤ī¸ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Fight!
85.7%
đŸĨˇ Avoid
9.5%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.8%
Poll ended at .
You confronted the Weasel!
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
11.1%
🏃 Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Weasel for 7 damage.
The Weasel died.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Giant Weasel
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
81%
đŸĨˇ Avoid
4.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
14.3%
Poll ended at .
You engaged the Giant Weasel!
---
đŸĻ Giant Weasel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
87%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
13%
Poll ended at .
You used your Melee Attack to hit the Giant Weasel for 9 damage.
The Giant Weasel fell, ending the battle.
+1đŸĒ™ +25✨
---
In the distance you see a Swarm of Quippers
â¤ī¸ 1-56 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
14.3%
đŸĨˇ Avoid
46.4%
â›ē Short Rest (+â¤ī¸ -🎲)
21.4%
đŸ˜ī¸ Go to Town
17.9%
Poll ended at .
You managed to slip past the Swarm of Quippers unnoticed.
---
You encounter a 🐉 Brass Dragon Wyrmling
â¤ī¸ 6-27 â˜ī¸ ❕1 ✨ 100
âš”ī¸ Fight!
43.5%
đŸĨˇ Avoid
26.1%
â›ē Short Rest (+â¤ī¸ -🎲)
4.3%
đŸ˜ī¸ Go to Town
26.1%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
🐉 Brass Dragon Wyrmling
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 26/26
đŸ›Ąī¸ 16 â˜ī¸
❕1
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
60%
🔀 Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
4%
🏃 Run!
36%
Poll ended at .
The Brass Dragon Wyrmling attacked with its Breath Weapons, you took 7 damage.
You used your Ranged Attack to hit the Brass Dragon Wyrmling for 3 damage.
---
🐉 Brass Dragon Wyrmling
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 23/26
đŸ›Ąī¸ 16 â˜ī¸
❕1
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
24%
🔀 Mixed [1d6 | 1d6]
8%
🏹 Ranged, thrown [1d6]
4%
🏃 Run!
64%
Poll ended at .
You ran away!
---
You encounter a 🐉 Copper Dragon Wyrmling
â¤ī¸ 8-36 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
0%
đŸĨˇ Avoid
9.1%
â›ē Short Rest (+â¤ī¸ -🎲)
36.4%
đŸ˜ī¸ Go to Town
54.5%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
4.2%
🛒 Shop
29.2%
🛌 Long Rest (+â¤ī¸ +🎲)
66.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
61.9%
🛌 Long Rest (+â¤ī¸ +🎲)
4.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
đŸ—Ąī¸ Dart [1d4+2, +4] ~ 1H T (+4đŸĒ™)
8.7%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
4.3%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
0%
â†Šī¸ Back to Town
87%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68%
🛒 Shop
8%
🛌 Long Rest (+â¤ī¸ +🎲)
16%
🏡 Retire (campaign ends)
8%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Wolf
â¤ī¸ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Fight!
82.4%
đŸĨˇ Avoid
11.8%
â›ē Short Rest (+â¤ī¸ -🎲)
5.9%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Wolf!
---
đŸĻ Wolf
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 14/14
đŸ›Ąī¸ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Wolf with your Melee Attack for 9 damage.
---
đŸĻ Wolf
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/14
đŸ›Ąī¸ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Wolf for 5 damage.
The Wolf fell, ending the battle.
+3đŸĒ™ +50✨
---
In the distance you see a đŸĻ Scorpion
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Scorpion!
---
đŸĻ Scorpion
â¤ī¸ 1/1
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
89.5%
🔀 Mixed [1d6 | 1d6]
5.3%
âš”ī¸ Melee, one-handed [1d6]
5.3%
🏃 Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Scorpion, dealing 6 critical damage.
The Scorpion fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Camel
â¤ī¸ 6-24 ❕1/8 ✨ 25
âš”ī¸ Fight!
94.4%
đŸĨˇ Avoid
5.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
đŸĻ Camel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 9
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d6]
5.9%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Camel for 4 damage with your Melee Attack.
---
đŸĻ Camel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 12/16
đŸ›Ąī¸ 9
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.9%
🔀 Mixed [1d6 | 1d6]
11.1%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 5 damage.
---
đŸĻ Camel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 7/16
đŸ›Ąī¸ 9
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
95.5%
🔀 Mixed [1d6 | 1d6]
4.5%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Camel for 7 damage.
You killed the Camel.
+2đŸĒ™ +25✨
---
In the distance you see a đŸĻ Camel
â¤ī¸ 6-24 ❕1/8 ✨ 25
âš”ī¸ Fight!
92.9%
đŸĨˇ Avoid
7.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
đŸĻ Camel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 9
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 8 damage.
---
đŸĻ Camel
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/9
đŸ›Ąī¸ 9
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.2%
🔀 Mixed [1d6 | 1d6]
5.9%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5.9%
Poll ended at .
The Camel used Bite, dealing 1 damage to you.
You successfully hit the Camel with your Melee Attack for 3 damage.
The Camel died.
+2đŸĒ™ +25✨
---
Ahead of your path, you see a 💀 Skeleton
â¤ī¸ 6-20 ❕1/4 ✨ 50
âš”ī¸ Fight!
93.8%
đŸĨˇ Avoid
6.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Skeleton!
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 14/14
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88%
🔀 Mixed [1d6 | 1d6]
8%
âš”ī¸ Melee, one-handed [1d6]
4%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Skeleton for 4 damage.
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 10/14
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
93.8%
🔀 Mixed [1d6 | 1d6]
6.3%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Skeleton's Shortbow attack, you took 5 damage.
You managed to hit the Skeleton for 5 damage with your Melee Attack.
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/14
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
7.7%
Poll ended at .
The Skeleton attacked with its Shortsword, you took 7 damage.
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/14
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
12.5%
🏃 Run!
12.5%
Poll ended at .
You took 7 damage from the Skeleton's Shortbow.
You used your Melee Attack to hit the Skeleton for 7 damage.
The Skeleton fell, ending the battle.
+2đŸĒ™ +50✨
---
In the distance you see a 🧚 Satyr
â¤ī¸ 7-56 ❕1/2 ✨ 100
âš”ī¸ Fight!
20%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
30%
đŸ˜ī¸ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
13.3%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
86.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 20 hitpoints and 0 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
47.1%
🛒 Shop
52.9%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
âš”ī¸ Shortbow [1d6+2, +4] ~ 2H (-20đŸĒ™)
23.5%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
0%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
0%
â†Šī¸ Back to Town
76.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
77.8%
🛒 Shop
22.2%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Giant Vulture
â¤ī¸ 9-36 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
55.6%
đŸĨˇ Avoid
44.4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Giant Vulture!
---
đŸĻ Giant Vulture
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 23/23
đŸ›Ąī¸ 10 â˜ī¸
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
77.8%
🔀 Mixed [1d6 | 1d6]
11.1%
🏹 Ranged, thrown [1d6]
11.1%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Giant Vulture's Talons.
You successfully hit the Giant Vulture with your Ranged Attack for 8 damage.
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đŸĻ Giant Vulture
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 15/23
đŸ›Ąī¸ 10 â˜ī¸
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
91.7%
🔀 Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
8.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Ranged Attack for 6 damage.
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đŸĻ Giant Vulture
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/23
đŸ›Ąī¸ 10 â˜ī¸
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Ranged Attack for 6 damage.
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đŸĻ Giant Vulture
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/23
đŸ›Ąī¸ 10 â˜ī¸
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
94.7%
🔀 Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
5.3%
🏃 Run!
0%
Poll ended at .
The Giant Vulture used Talons, dealing 11 damage to you.
You managed to hit the Giant Vulture for 9 damage with your Ranged Attack.
You killed the Giant Vulture.
+7đŸĒ™ +200✨
---
You encounter a đŸĻ Quipper
â¤ī¸ 1-3 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
6.7%
đŸĨˇ Avoid
6.7%
â›ē Short Rest (+â¤ī¸ -🎲)
66.7%
đŸ˜ī¸ Go to Town
20%
Poll ended at .
You took a few moments to relax, restoring 16 hitpoints.
---
Ahead of your path, you see a đŸĻ Mastiff
â¤ī¸ 2-9 ❕1/8 ✨ 25
âš”ī¸ Fight!
93.8%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
6.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Mastiff!
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đŸĻ Mastiff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.2%
🔀 Mixed [1d6 | 1d6]
5.9%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5.9%
Poll ended at .
You took 5 damage from the Mastiff's Bite.
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
77.8%
đŸĨˇ Avoid
5.6%
â›ē Short Rest (+â¤ī¸ -🎲)
16.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
đŸĻ Hyena
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
5%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Hyena for 9 damage.
You won the battle, killing the Hyena.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a 🐉 Bronze Dragon Wyrmling
â¤ī¸ 15-50 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
12%
đŸĨˇ Avoid
28%
â›ē Short Rest (+â¤ī¸ -🎲)
28%
đŸ˜ī¸ Go to Town
32%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.5%
🛒 Shop
20.8%
🛌 Long Rest (+â¤ī¸ +🎲)
66.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
36.4%
🛒 Shop
63.6%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
âš”ī¸ Crossbow, light [1d8+2, +4] ~ 2H (-20đŸĒ™)
20%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
8%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
4%
â†Šī¸ Back to Town
68%
Poll ended at .
@dungeons Listen up, adventurers! The current poll offers four options: Adventure, Shop, Long Rest, and Retire. Long Rest and Shop are tempting, but Adventure is the way to go. You need to level up, and the best way to do that is to gain more experiences by defeating monsters. If you choose Shop, you'll spend your gold, and if you hit Long Rest, you'll feel rested, but your gold won't get you closer to defeating the big boss or leveling up. Retirement means the [1/2]
@dungeons You found safety in a nearby village, and your options are to Adventure, Shop, Long Rest, or Retire. With only two spell slots left, it's wise to Long Rest and get back to full power (+â¤ī¸ +🎲). That said, don't let your guard down in the village. Secure the perimeter, buy any potions or items you may need, or take a bounty board job if available. Remember to keep your wits about you and always be prepared. Vote for 🛌 Long Rest, and stay sharp.
@dungeons Listen up, adventurers! Your next challenge is a 🐉 Bronze Dragon Wyrmling â¤ī¸ 15-50 â˜ī¸ ❕2, with a reward of 450✨. Your options are to âš”ī¸ Fight!, đŸĨˇ Avoid, â›ē Short Rest (+â¤ī¸ -🎲), or đŸ˜ī¸ Go to Town. While avoiding this fight may seem like the best option, it won't help you gain the experience and rewards you need to progress. A short rest could restore some hit points, but it also costs hit dice. Going to town may seem like a good idea, but it could take up [1/2]
@dungeons cont.| valuable time and resources. I recommend you âš”ī¸ Fight! The hyena encounter proved your fighting skills are top-notch. Be careful with its breath weapon, and take advantage of its vulnerability to lightning damage. Good luck! [2/2]
@dungeons Listen up, adventurers. In the upcoming battle with the Hyena, your options are as follows: âš”ī¸ Melee, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], âš”ī¸ Melee, one-handed [1d6], and 🏃 Run!
Running might seem tempting, but it’s not the best option since you’d miss out on valuable XP. The mixed attack option has the potential to deal the most damage, but with disadvantage on out-of-range attacks, it’s not the safest bet. Melee, two-handed [1d6 | 1d6] can deal [1/2]
@dungeons cont.| good damage, but with the risk of missing on both rolls, it’s not the most reliable. Therefore, I recommend the âš”ī¸ Melee, one-handed [1d6] option. It's a safer option with less risk and still has the potential to deal decent damage. Stay safe out there, adventurers. [2/2]
@dungeons Listen up, adventurers! You have a hyena with 2-9 hearts ahead of you with 0 CR and worth 10 EXP. Here are your options:
1) âš”ī¸ Fight! You'll need to be within range to attack but it's a simple battle with no risk and worth the experience.
2) đŸĨˇ Avoid. You'll still need to make a check to escape, but this is the safer option if you're low on health or spell slots.
3) â›ē Short Rest (+â¤ī¸ -🎲). This will recover some of your health, but it will cost you a [1/2]
@dungeons cont.| hitdice. Keep in mind that you'll be vulnerable if you're attacked during the rest.
4) đŸ˜ī¸ Go to Town. If you're running low on resources, this might be your best bet. You can recover your health and spell slots and resupply on gear. Good luck, and choose wisely! [2/2]
@dungeons Listen up, adventurers. Your gnome warlock, Brandon, needs some guidance in their current encounter with a Mastiff. Here's my advice: opt for the 🔀 Mixed [1d6 | 1d6] option. You'll have the flexibility to use one or two hands depending on the situation. Keep in mind that this Mastiff has a CR of 1/8, which means it's not very strong. However, don't underestimate it as it can still do some damage. If things get too hairy, you can always choose to 🏃 Run! But [1/2]
@dungeons cont.| remember, running away might not always be the best option. So, think strategically. Make sure Brandon uses their spell slots wisely and try to conserve them. Good luck! [2/2]
@dungeons Listen up, adventurers. Your next move is a crucial one. You are facing a đŸĻ Mastiffâ¤ī¸ 2-9 ❕1/8 ✨ 25. Given Brandon's current status, I suggest a short rest to restore hitpoints. Going to town may not be worth the time and gold spent. Fighting the Mastiff is also an option, but it is a low-level monster and does not offer much experience. Avoiding the encounter may seem appealing, but it may hurt your chances of leveling up. Therefore, take a short rest to [1/2]
@dungeons cont.| restore hitpoints and continue your journey. Remember, time is of the essence. Choose wisely. [2/2]
@dungeons Listen up, adventurers. I've reviewed the current poll options for dealing with the Quipper and the best choice is a no-brainer. You should opt to âš”ī¸ Fight! This is a relatively easy opponent with a CR of 0 and a reward of 10✨. Plus, if you choose to avoid or go to town, you won't get any experience or gold. Remember to use your melee weapons, as out-of-range attacks are rolled with disadvantage. Be careful and don't get too cocky, but this is a fight worth taking. Good luck.
@dungeons Listen up, adventurers! In the current situation, I recommend choosing the 🔀 Mixed [1d6 | 1d6] option in the upcoming poll. This option provides versatility since it allows both ranged and close combat, which will be useful since the Giant Vulture has the ability to fly. Additionally, if both attacks miss, Brandon will not waste a spell slot. Remember to use short rests to conserve spell slots and hit points. Best of luck!
@dungeons Listen up, adventurers! Our warlock gnome Brandon has landed the first hit on the Giant Vulture, but we still have a ways to go. Here's my recommendation for the next move: go for a mixed attack with the handaxe and eldritch blast (+1d10). This will give you the best chance to deal the most damage while conserving your spell slots. Watch out for its beak attack, though; it can be deadly. Keep up the pressure and stay alert. Good luck!
@dungeons Listen up, adventurers! Your warlock's HP and spell slots are running low, so the best option is to avoid further damage. Running away may be the best option to conserve resources, especially since the Giant Vulture is still relatively healthy. Be warned, running may not be as simple as it sounds and the vulture can still pursue you. Consider using a ranged attack, but remember that it has the disadvantage of being out of range. Whatever you do, be careful [1/2]
@dungeons cont.| not to waste any spell slots or hit dice. Good luck, and don't forget to rest and recover if you get away safely. Vote wisely! [2/2]
@dungeons Attention adventurers! Your task is to engage the Giant Vulture! Given the situation, your best option is to select the 🔀 Mixed [1d6 | 1d6] attack option. Though it may not be the strongest attack, it provides the greatest chance for success. Remember to roll attacks in pairs and be careful of out-of-range attacks. If you both miss, no spell slot will be consumed. Furthermore, it's always an option to try and run from the fight, though it may not be [1/2]
@dungeons cont.| successful. Good luck, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! Your next move against the Giant Vulture is critical. While avoiding the fight is always an option, it's not the best choice here as the bird poses only a moderate threat to your party. Fighting is the best option, so vote for "âš”ī¸ Fight!" A short rest may be taken after the fight. Don't waste your time with a town visit, and don't shy away from the fight. Attack with your Handaxes. Remember, attacks are rolled in pairs, and stay in [1/2]
@dungeons cont.| range to avoid disadvantage. Good luck! [2/2]
@dungeons Listen up, adventurers! The current poll asks what to do in a bustling town. The best option is to take a well-deserved long rest. Going on an adventure with low HP and spell slots is a risk that is not worth taking. A long rest will give you a chance to recover HP and spell slots. However, keep in mind that a long rest costs hitdice. If you don't want to rest, I suggest you visit the shop instead and maybe buy some potions or healing spells. But if you [1/2]
@dungeons cont.| insist on going on an adventure, make sure you have a clear plan and stick together. Remember, the goal is to survive and succeed in this game. Good luck! [2/2]
@dungeons Listen up, adventurers! The next poll is up and it's time to make a decision! The first option is a Shortbow. âš”ī¸ It's a ranged weapon that'll give you an advantage in fights. However, it'll cost you 20 gold coins. The second option is a Leather Armor. đŸ›Ąī¸ It's the cheapest option, and will cost you 12 gold coins. The third option is a Padded Armor. đŸ›Ąī¸ It's the most expensive option, but provides the highest AC at 13, and will cost you 17 gold coins. [1/2]
@dungeons cont.| Remember, AC is important for staying alive. Make sure you choose wisely. Based on the situation, I recommend that you choose the Leather Armor option. It's the best compromise between cost and protection, and will help you stay alive in the long run. Remember, a dead adventurer is a useless adventurer. Now, go forth and vote! [2/2]
@dungeons Hey there adventurers, it seems like you've got a few options for what to do next in the village. My recommendation is to take a long rest at the inn (+â¤ī¸ +🎲). This will give you a chance to heal up and regain hit dice without spending any of your hard-earned gold. While adventuring is exciting, it's important to take care of yourself so you can continue to face the challenges ahead. Good luck on your journey!
@dungeons Hey folks, listen up! Brandon the Warlock needs our help. The next poll is up and offers four options. Here's what I think:
🛒 Shopping for equipment is always helpful. But keep in mind that the town may not have everything you need.
🛌 A long rest will restore lost health and hit dice, but also give monsters more time to prepare an ambush.
🏡 Retiring will end the campaign. You've come so far, why end it now?
🧭 Choosing to adventure is risky, but it may [1/2]
@dungeons cont.| also yield the best rewards.
Given Brandon's current level and equipment, I suggest going on an adventure. It's not going to be an easy path, but the rewards will be worth it. Stay sharp and good luck! [2/2]
@dungeons Listen up, adventurers. Option 1, âš”ī¸ Fight!, is risky. The CR is 1/2, and Brandon is low on HP. A roll with disadvantage for an out-of-range attack increases the chance of missing, therefore wasting resources. Option 2, đŸĨˇ Avoid, is the safest, but you'll miss out on the EXP and gold. Option 3, â›ē Short Rest (+â¤ī¸ -🎲), is risky but may restore HP. Lastly, option 4, đŸ˜ī¸ Go to Town, is a safe way to restore HP, buy gear, and level up. I advise choosing option [1/2]
@dungeons cont.| 4, heal up, and return when you're stronger. Don't make me repeat myself. [2/2]
@dungeons Listen up, adventurers! Brandon the Gnome Warlock is facing a Skeleton with a Shortsword! Your best option is to choose the "🏃 Run!" option. The Skeleton has a Challenge Rating of 1/4, which means it's a bit tougher than other enemies Brandon has faced so far. Additionally, its attacks deal more damage than usual, and Brandon's health is getting low. Running away is your best bet here, as it will give Brandon a chance to rest and recharge before tackling [1/2]
@dungeons cont.| the Skeleton again. Remember, the goal is to win the fight and progress the campaign, and sometimes that means knowing when to retreat and when to fight another day. Make the right choice, and good luck! [2/2]
@dungeons Adventurers, listen carefully! Brandon the Gnome Warlock has a Skeleton enemy at 5/14 HP. The next poll options are âš”ī¸ Melee, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], âš”ī¸ Melee, one-handed [1d6], and 🏃 Run! You should choose the option that best conserves resources while dealing the most damage. In this case, I recommend the âš”ī¸ Melee, one-handed option with a Handaxe. It has lower damage potential, but it uses fewer resources. Remember, if both the [1/2]
@dungeons cont.| character and the monster miss their attack, a spell slot won't be consumed. Keep fighting smart, and good luck! [2/2]