You managed to hit the Lemure for 3 damage with your Melee Attack. --- πΊ Lemure β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 15/18 π‘οΈ 7 β0 β¨ 10
You successfully hit the Lemure with your Melee Attack for 8 damage. The Lemure used Fist, dealing 1 damage to you. --- πΊ Lemure β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 7/18 π‘οΈ 7 β0 β¨ 10
You managed to hit the Lemure for 5 damage with your Melee Attack. --- πΊ Lemure β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/18 π‘οΈ 7 β0 β¨ 10
You successfully hit the Lemure with your Melee Attack for 5 damage. You won the battle, killing the Lemure. +1πͺ +10β¨ --- In the distance you see a π¦ Giant Frog β€οΈ 4-32 β1/4 β¨ 50
You successfully hit the Giant Frog with your Melee Attack for 6 damage. --- π¦ Giant Frog β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 9/15 π‘οΈ 11 β1/4 β¨ 50
You used your Melee Attack to hit the Giant Frog for 3 damage. --- π¦ Giant Frog β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 6/15 π‘οΈ 11 β1/4 β¨ 50
You successfully hit the Giant Frog with your Melee Attack for 2 damage. --- π¦ Giant Frog β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 4/15 π‘οΈ 11 β1/4 β¨ 50
You used your Melee Attack to hit the Giant Frog for 5 damage. You won the battle, killing the Giant Frog. +4πͺ +50β¨ --- Ahead of your path, you see a π¦ Boar β€οΈ 4-18 β1/4 β¨ 50
You managed to hit the Boar for 8 damage with your Melee Attack. --- π¦ Boar β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 8/16 π‘οΈ 11 β1/4 β¨ 50
You successfully hit the Boar with your Melee Attack for 2 damage. --- π¦ Boar β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 6/16 π‘οΈ 11 β1/4 β¨ 50
You successfully hit the Boar with your Melee Attack for 3 damage. The Boar used Tusk, dealing 2 damage to you. --- π¦ Boar β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 3/16 π‘οΈ 11 β1/4 β¨ 50
You used your Melee Attack to hit the Boar for 11 damage. You won the battle, killing the Boar. +2πͺ +50β¨ --- You encounter a π¦ Spider β€οΈ 1-3 β0 β¨ 10
You successfully hit the Spider with your Melee Attack for 8 damage. You killed the Spider. +1πͺ +10β¨ --- In the distance you see a π¦ Camel β€οΈ 6-24 β1/8 β¨ 25
You successfully hit the Camel with your Melee Attack for 4 damage. You took 4 damage from the Camel's Bite. --- π¦ Camel β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 17/21 π‘οΈ 9 β1/8 β¨ 25
You found a shop. --- You step into a local shop, what catches your eye? π π‘οΈ Sickle [1d4+1, +3] π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Studded Leather Armor [14]
You managed to hit the Tribal Warrior for 10 damage with your Melee Attack. You were hit by the Tribal Warrior's Spear attack, you took 4 damage. --- π§ββοΈ Tribal Warrior β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 8/18 π‘οΈ 12 β1/8 β¨ 25
You took 5 damage from the Tribal Warrior's Spear. --- π§ββοΈ Tribal Warrior β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 8/18 π‘οΈ 12 β1/8 β¨ 25
You used your Melee Attack to hit the Tribal Warrior for 8 damage. You killed the Tribal Warrior. +2πͺ +25β¨ --- In the distance you see a π¦ Badger β€οΈ 2-5 β0 β¨ 10
You walked to a local shop. --- The shopkeeper nods in greeting as you enter, what would you like? π π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Studded Leather Armor [14]
You took 2 damage from the Deer's Bite. You used your Melee Attack to hit the Deer for 3 damage. --- π¦ Deer β€οΈβ€οΈβ€οΈπ€π€π€ 3/6 π‘οΈ 13 β0 β¨ 10
The Deer attacked with its Bite, you took 3 damage. You managed to hit the Deer for 3 damage with your Melee Attack. The Deer died. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Sea Horse β€οΈ 1-3 π β0 β¨ 0
You used your Melee Attack to hit the Sea Horse for 4 damage. You won the battle, killing the Sea Horse. +1πͺ +0β¨ --- You encounter a π¦ Jackal β€οΈ 1-6 β0 β¨ 10
You used your Melee Attack with incredible skill, critically hitting the Jackal for 12 damage. The Jackal fell, ending the battle. +1πͺ +10β¨ --- You encounter a π¦ Wolf β€οΈ 4-18 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
You used your Melee Attack to hit the Wolf for 7 damage. You took 9 damage from the Wolf's Bite. --- π¦ Wolf β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 4/11 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
You successfully hit the Wolf with your Melee Attack for 6 damage. You won the battle, killing the Wolf. +2πͺ +50β¨ --- Ahead of your path, you see a π¦ Giant Bat β€οΈ 4-40 βοΈ β1/4 β¨ 50
You used your Ranged Attack to hit the Vulture for 2 damage. You won the battle, killing the Vulture. +1πͺ +10β¨ --- In the distance you see a π§ Blink Dog β€οΈ 8-36 β1/4 β¨ 50
You successfully hit the Crab with your Melee Attack for 7 damage. The Crab fell, ending the battle. +1πͺ +10β¨ --- You encounter a π¦ Constrictor Snake β€οΈ 4-22 β1/4 β¨ 50
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 2 hitdice. --- You are safe in a town, what would you like to do?
You were hit by the Grimlock's Spiked Bone Club attack, you took 10 damage. You managed to hit the Grimlock for 6 damage with your Melee Attack. --- π§ββοΈ Grimlock β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 11/17 π‘οΈ 11 β1/4 β¨ 50
You used your Melee Attack to hit the Grimlock for 5 damage. --- π§ββοΈ Grimlock β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 6/17 π‘οΈ 11 β1/4 β¨ 50
You handled your Melee Attack with expert precision, critically hitting the Grimlock for 12 damage. The Grimlock died. +1πͺ +50β¨ --- Ahead of your path, you see a π¦ Crab β€οΈ 1-4 β0 β¨ 10
@dungeons Listen up, adventurers! I'm seeing a poll up for Brandon's next move against the Grimlock. You may be tempted to choose the two-handed Melee attack option, but beware of the disadvantage when out of range. Your best bet is to go for the one-handed Melee attack option. It may deal slightly less damage, but you won't be giving the Grimlock a chance to hit you with its reach. Remember, sometimes the best defense is a good offense. Choose wisely!
@dungeons Alright, listen up, adventurers. The best option for Brandon to take down that Grimlock would be using a two-handed melee attack. It carries the most damage potential with two rolls, but also has the highest chances of wasting spell slots on a miss. Keep in mind that attempting to run from this fight will be difficult, so try not to rely on it. And remember, take advantage of short rests to conserve resources and keep those hit points up. Good luck out there.
@dungeons You're looking at a Grimlock. You could go for a two-handed attack or a mixed attack, but with a disadvantage on out-of-range attacks, it's risky. Running is only a temporary fix. Let's take this option off the table. Your best bets are to either go for a one-handed attack or use your spell slot. If you're confident in your abilities, go for the attack. Otherwise, use your spell slot to take out the Grimlock, and save your HP and hit dice for the next encounter.
@dungeons Listen up, adventurers! The best option here is to take a short rest. Brandon is still in good shape, but the Grimlock in the distance is no pushover with its heart points of 4-18. Fighting it may put Brandon at risk. Avoiding it has no advantage. Town is close, but this decision should be made after the rest. During a short rest, Brandon can spend hit dice to recover health, but it will cost him a hit die. Advise Brandon and vote for βΊ Short Rest (+β€οΈ -π²). [1/2]
@dungeons Listen up, adventurers! Given the current situation, your best option is to rest and recover before embarking on your next adventure. Choose option 3: πLong Rest (+β€οΈ +π²) to regain hitpoints and hitdice. Remember that short rests may restore hitpoints but at the cost of hitdice. Be cautious with your spell slots, as they are limited. Keep in mind that attacking out of range will give you a disadvantage, and attacks are always rolled in pairs. Additionally, [1/2]
@dungeons cont.| if you both miss your attack and spell, the spell slot won't be consumed. Keep an eye on the expiration date: June 4th 2023, 1:46:39 pm. Stay safe, and prepare well! [2/2]
@dungeons Listen up, adventurers. The community has spoken and given you four options for your next move. While searching for your next adventure is tempting, remember you have limited resources. You're still recovering from the last fight, which cost you valuable hit dice. A long rest would be beneficial if you need to restore your health and spell slots. Shopping is a good choice if you're running low on supplies and need to restock. Retiring isn't a great option as [1/2]
@dungeons cont.| you want to keep pushing forward in this campaign. Therefore, I recommend you vote for the Long Rest option to restore your hit points and spell slots before continuing on your journey. Don't be reckless; save your energy and resources for the next battle! [2/2]
@dungeons Listen up, adventurers! As for the next poll, my recommendation is to avoid the π¦ Constrictor Snake. This creature has a CR of 1/4 and can still do damage to your party. It may not be worth the risk, considering the option to rest or proceed to town. You may encounter better challenges on your travels. As always, remember to strategize and consider all options. Good luck out there.
@dungeons Listen up, adventurers! You're up against a Crab challenge rating 0 that'll give you 10 EXP - simple enough. Here's my advice: Your Warlock, Brandon, should stick to the Mixed [1d6 | 1d6] option. It's risky, but attacking from afar lessens the chance of that Crab getting too close and attacking. Plus, you'll hit harder with two attacks! Crab meat's on the menu if you use this strategy, but watch your backs - that Crab's quick and can quickly get up close and [1/2]
@dungeons Listen up, adventurers. The best option for the community is to take a short rest instead of fighting or running from the π¦ Crabβ€οΈ. You're all low on hit points and have no hit dice remaining. Fighting without any backup or resources is foolish. Taking a short rest will restore some hit points but cost hit dice. Use this opportunity to rest and recover, then come up with a plan on what to do next. Remember, weapons don't use ammo, and currency is in gold. [1/2]
@dungeons Listen up, adventurers. Your options for the next course of action are to Fight the Blink Dog, Avoid it, take a Short Rest, or Go to Town. The Blink Dog is a medium-difficulty attack creature, with 8-36 HP, CR 1/4, and gives 50β¨ upon death. I recommend fighting! This will provide the most experience and gold, and you have a chance of winning if you plan your attacks carefully! Remember to attack with disadvantage if it is out of range. Don't forget, if both [1/2]
@dungeons Listen up maggots! Our gnome warlock Brandon has a decision to make, and I'm here to guide them. The current poll options are Ranged, two-handed [1d6], Mixed [1d6], Ranged, thrown [1d6], or Run! Given the type of monster we're facing, Ranged, two-handed [1d6] with disadvantage is the best option because it keeps Brandon out of range of that pesky vulture. Mixed [1d6] and Ranged, thrown [1d6] put Brandon too close to the enemy, increasing the risk of being [1/2]
@dungeons cont.| hit. Running is always an option, but remember, failure means the vulture gets a free shot. So listen to me, and choose Ranged, two-handed [1d6] to take down that vulture from a safe distance! #dungeon_guide#DnD#communityplay#gamingtips [2/2]
@dungeons Listen up, adventurers! Your next move in facing the Vulture is crucial.π¦ If you choose to fight, the best option is the πmixed attack. It balances close-quarter combat with ranged strikes without resorting to throwing weaponsπΉ or fleeingπ. Remember, both Vulture and Brandon attack together, so keep your wits about you. π‘οΈUse cover and don't be afraid to take a hit; Brandon's spell slots need conservingπ«. Keep an eye on your distance and attack with [1/2]
@dungeons Listen up, adventurers. Our friend Brandon has stumbled upon a Vulture with hearts ranging from 2-9 and a CR of 0, offering 10 EXP. Hereβs my advice: avoid the bird and take the short rest to recover health. The beastie is weak and doesn't offer much EXP, so itβs not worth the fight. Plus, you never know what other enemies may be lurking nearby. But donβt forget to keep an eye out for ambushers during your short rest! Best of luck!
@dungeons Listen up, adventurers! Given the current situation, my advice is to avoid the π¦ Giant Bat. It may seem like an easy target, but it can deal some serious damage, and the task may be costlier than the potential rewards. Instead, take a βΊ Short Rest to regain some HP and hitdice. But be aware, resting always has risks. Monsters can interrupt them, and resources are at stake. Combat should not be the first option unless a fight is the only way forward. [1/2]
@dungeons Listen up, adventurers! Your Warlock, Brandon, is currently facing off against a π¦ Wolf, and needs your help. Based on the situation, I would recommend using βοΈ Melee, two-handed [1d6 | 1d6] to deal more damage. However, don't forget that out-of-range attacks are rolled with disadvantage, so be careful. If you both miss, your spell slot won't be consumed. Remember, there is a way to π Run! from this fight if things get too dangerous. Choose wisely and fight smart!
@dungeons Listen up, adventurers. Your options to engage the Wolf are as follows: βοΈ Melee, two-handed [1d6 | 1d6] π Mixed [1d6 | 1d6] βοΈ Melee, one-handed [1d6] π Run!
The safest bet is to go with the mixed option, but it's up to you. Keep in mind that out-of-range attacks have disadvantage and short rests cost hitdice. Remember to work together as a team and keep a level head. Good luck.
@dungeons Listen up, adventurers! Your options are to Fight, Avoid, Short Rest, or Go to Town. Option 1: Fight the wolf. It's a weak target, so you might gain 50 EXP, but you'll spend valuable resources. Option 2: Avoid the wolf, but it might follow you or ambush you later. Option 3: Take a Short Rest, but you risk losing hit dice and still might get ambushed. Option 4: Go to Town and avoid the wolf altogether. However, keep in mind that time is also a valuable [1/2]