You successfully hit the Spider with your Melee Attack for 8 damage.
You killed the Spider.
+1🪙 +10✨
---
In the distance you see a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
38.9%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
16.7%
🏘️ Go to Town
22.2%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, two-handed [1d4 | 1d6]
50%
🔀 Mixed [1d4 | 1d6]
20%
⚔️ Melee, one-handed [1d6]
5%
🏃 Run!
25%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 4 damage.
You took 4 damage from the Camel's Bite.
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 17/21
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, two-handed [1d4 | 1d6]
40%
🔀 Mixed [1d4 | 1d6]
10%
⚔️ Melee, one-handed [1d6]
5%
🏃 Run!
45%
Poll ended at .
You deftly got away!
---
You encounter a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
11.8%
🥷 Avoid
17.6%
⛺ Short Rest (+❤️ -🎲)
29.4%
🏘️ Go to Town
41.2%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
🛒 Shop
4.5%
🛌 Long Rest (+❤️ +🎲)
81.8%
🏡 Retire (campaign ends)
9.1%
Poll ended at .
You slept long through the night, regaining 7 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
30.8%
🛒 Shop
61.5%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
7.7%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Sickle [1d4+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Handaxe [1d6+1, +3] ~ 1H L T (-5🪙)
55.6%
🛡️ Leather Armor [13] (+12🪙)
5.6%
🛡️ Padded Armor [13] (+17🪙)
16.7%
↩️ Back to Town
22.2%
Poll ended at .
You left the shop with the Handaxe in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.3%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
84.2%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
10.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
93.8%
🔀 Mixed [1d6 | 1d6]
6.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 10 damage with your Melee Attack.
You were hit by the Tribal Warrior's Spear attack, you took 4 damage.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/18
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
92.9%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
7.1%
Poll ended at .
You took 5 damage from the Tribal Warrior's Spear.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/18
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
46.2%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
7.7%
🏃 Run!
46.2%
Poll ended at .
⭐ Brandon reached level 2!
+9❤️
+11️⃣
+ 🛡️Protection from Evil and Good
You used your Melee Attack to hit the Tribal Warrior for 8 damage.
You killed the Tribal Warrior.
+2🪙 +25✨
---
In the distance you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
29.4%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
29.4%
🏘️ Go to Town
41.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 18 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
30.8%
🛒 Shop
69.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Dagger [1d4+2, +4] ~ 1H L T (+0🪙)
28.6%
🗡️ Sickle [1d4+1, +3] ~ 1H L (+1🪙)
0%
🛡️ Leather Armor [13] (+12🪙)
7.1%
↩️ Back to Town
64.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
71.4%
🛒 Shop
14.3%
🛌 Long Rest (+❤️ +🎲)
14.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
84.6%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Deer!
---
🦁 Deer
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
93.8%
🔀 Mixed [1d6 | 1d6]
6.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You took 2 damage from the Deer's Bite.
You used your Melee Attack to hit the Deer for 3 damage.
---
🦁 Deer
❤️❤️❤️🖤🖤🖤 3/6
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
78.9%
🔀 Mixed [1d6 | 1d6]
15.8%
⚔️ Melee, one-handed [1d6]
5.3%
🏃 Run!
0%
Poll ended at .
The Deer attacked with its Bite, you took 3 damage.
You managed to hit the Deer for 3 damage with your Melee Attack.
The Deer died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
57.1%
🥷 Avoid
35.7%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❤️❤️❤️ 3/3
🛡️ 11 🌊
❕0
✨ 0
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
60%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
13.3%
🔀 Mixed [1d6 | 1d6] ⬇️
13.3%
🏃 Run!
13.3%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 4 damage.
You won the battle, killing the Sea Horse.
+1🪙 +0✨
---
You encounter a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
71.4%
🥷 Avoid
4.8%
⛺ Short Rest (+❤️ -🎲)
19%
🏘️ Go to Town
4.8%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❤️❤️❤️ 3/3
🛡️ 12
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
91.3%
🔀 Mixed [1d6 | 1d6]
8.7%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Jackal for 12 damage.
The Jackal fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Wolf
❤️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Fight!
69%
🥷 Avoid
6.9%
⛺ Short Rest (+❤️ -🎲)
20.7%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Wolf!
---
🦁 Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
16%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Wolf for 7 damage.
You took 9 damage from the Wolf's Bite.
---
🦁 Wolf
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/11
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Melee, two-handed [1d6 | 1d6]
69.2%
🔀 Mixed [1d6 | 1d6]
7.7%
⚔️ Melee, one-handed [1d6]
3.8%
🏃 Run!
19.2%
Poll ended at .
You successfully hit the Wolf with your Melee Attack for 6 damage.
You won the battle, killing the Wolf.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
13.6%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
59.1%
🏘️ Go to Town
22.7%
Poll ended at .
You sat down and caught your breath, regaining 9 hitpoints.
---
In the distance you see a 🦁 Vulture
❤️ 2-9 ☁️ ❕0 ✨ 10
⚔️ Fight!
65.5%
🥷 Avoid
10.3%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
17.2%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❤️❤️❤️❤️❤️ 5/5
🛡️ 10 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d6 | 1d6]
88.5%
🔀 Mixed [1d6 | 1d6]
11.5%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Vulture for 4 damage.
---
🦁 Vulture
❤️🖤🖤🖤🖤 1/5
🛡️ 10 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d6 | 1d6]
78.6%
🔀 Mixed [1d6 | 1d6]
10.7%
🏹 Ranged, thrown [1d6]
10.7%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Vulture for 2 damage.
You won the battle, killing the Vulture.
+1🪙 +10✨
---
In the distance you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
37.5%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
20.8%
Poll ended at .
You have no hit dice remaining.
---
In the distance you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
62.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
31%
Poll ended at .
You confronted the Crab!
---
🦁 Crab
❤️❤️❤️ 3/3
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
78.6%
🔀 Mixed [1d6 | 1d6]
14.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
7.1%
Poll ended at .
You successfully hit the Crab with your Melee Attack for 7 damage.
The Crab fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
46.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
11.1%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
74.1%
🏡 Retire (campaign ends)
3.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
54.5%
🛒 Shop
42.4%
🛌 Long Rest (+❤️ +🎲)
3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
93.8%
🥷 Avoid
3.1%
⛺ Short Rest (+❤️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Grimlock!
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
81.3%
🔀 Mixed [1d6 | 1d6]
9.4%
⚔️ Melee, one-handed [1d6]
6.3%
🏃 Run!
3.1%
Poll ended at .
You were hit by the Grimlock's Spiked Bone Club attack, you took 10 damage.
You managed to hit the Grimlock for 6 damage with your Melee Attack.
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/17
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
51.7%
🔀 Mixed [1d6 | 1d6]
6.9%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
41.4%
Poll ended at .
You used your Melee Attack to hit the Grimlock for 5 damage.
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/17
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
84.6%
🔀 Mixed [1d6 | 1d6]
3.8%
⚔️ Melee, one-handed [1d6]
3.8%
🏃 Run!
7.7%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Grimlock for 12 damage.
The Grimlock died.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
56%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
20%
🏘️ Go to Town
24%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
71.4%
🔀 Mixed [1d6 | 1d6]
25%
⚔️ Melee, one-handed [1d6]
3.6%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 14 critical damage to the Crab.
You won the battle, killing the Crab.
+1🪙 +10✨
---
In the distance you see a 🦁 Giant Frog
❤️ 4-32 ❕1/4 ✨ 50
⚔️ Fight!
29.2%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
41.7%
🏘️ Go to Town
29.2%
Poll ended at .
You took a few moments to relax, restoring 10 hitpoints.
---
You encounter a 🧟 Darkmantle
❤️ 10-35 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
44%
🥷 Avoid
44%
⛺ Short Rest (+❤️ -🎲)
8%
🏘️ Go to Town
4%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
85%
🔀 Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
5%
🏃 Run!
10%
Poll ended at .
You managed to hit the Darkmantle for 8 damage with your Ranged Attack.
The Darkmantle used Crush, dealing 7 damage to you.
---
🧟 Darkmantle
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
79.2%
🔀 Mixed [1d6 | 1d6]
12.5%
🏹 Ranged, thrown [1d6]
4.2%
🏃 Run!
4.2%
Poll ended at .
You managed to hit the Darkmantle for 4 damage with your Ranged Attack.
---
🧟 Darkmantle
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d6]
9.5%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 2 damage.
---
🧟 Darkmantle
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/20
🛡️ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d6 | 1d6]
75.9%
🔀 Mixed [1d6 | 1d6]
13.8%
🏹 Ranged, thrown [1d6]
10.3%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Darkmantle for 9 damage.
The Darkmantle died.
+1🪙 +100✨
---
In the distance you see a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
21.1%
🥷 Avoid
15.8%
⛺ Short Rest (+❤️ -🎲)
26.3%
🏘️ Go to Town
36.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 7 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
37.5%
🛒 Shop
58.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Sling [1d4+2, +4] ~ 1H (+4🪙)
11.1%
🛡️ Padded Armor [13] (+17🪙)
5.6%
🛡️ Leather Armor [13] (+12🪙)
0%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
100%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
@dungeons Listen up, adventurers. You're in a small village and have several options ahead of you. After reviewing the current information, I recommend that you choose the option to "🧭 Adventure!" Despite the risk of danger, adventuring will provide crucial experience points, which will help you all to level up faster and become stronger. Remember, fighting in pairs is important, and if both you and the monster miss in an attack, it doesn't consume a spell slot. Be [1/2]

@dungeons Listen up, adventurers! Your warlock, Brandon, needs some gear and you have some options. Here's the rundown:
⬆️ Sling [1d4+2, +4] ~ 1H (+4🪙)
⬆️ Padded Armor [13] (+17🪙)
⬆️ Leather Armor [13] (+12🪙)
↩️ Back to Town

Your best bet is to get some armor since it will increase your AC and your chances of surviving future battles. The padded armor will give you the most protection, but it will cost you 17🪙. The leather armor is cheaper at 12🪙, but it offers [1/2]

@dungeons cont.| slightly less protection. The sling could be a useful ranged option, but it's not necessary right now. Choose wisely, and good luck out there. [2/2]

@dungeons Listen up, adventurers. In the current poll, your options are to adventure, shop, take a long rest, or retire. While a shop may have some useful items, it won't help us progress in the campaign. A long rest is tempting, but we need to remember the importance of time management. Adventure is always exciting, but we need to be mindful of our resources. As for retirement, we're not quitters.

My advice? Go on an adventure. Exploration is the heart of D&D. [1/2]

@dungeons cont.| However, be cautious and conserve your resources. Keep in mind that you can always run away from a fight if things get too difficult. Take calculated risks, and remember to have fun. Good luck on your journey! [2/2]
@dungeons You found a village and are currently safe. The options are to adventure, shop, long rest, or retire. A long rest will restore your health and hit dice, but it will cost you one day. Adventure is risky, but it can help your party level up. If you are running low on supplies, you can shop. Retiring means the end of the campaign. A long rest may be your best option right now. It will prepare you for the potential danger ahead. If you decide to adventure, [1/2]
@dungeons cont.| remember that it comes with risks, so plan carefully. Regardless of your decision, always remember to work together and communicate well. [2/2]
@dungeons Listen up, adventurers. We've got a panther ahead with a CR of 1/4 and an EXP of 50. Here are your options.
⚔️ Fight! - With two hand axes, you can deal some decent damage. But watch out for those claws and teeth.
🥷 Avoid - If you're not feeling up for a fight, you can try to sneak around the panther. But if it catches you, you might not be able to outrun it.
⛺ Short Rest (+❤️ -🎲) - Take a short rest to try and regain some HP, but it will cost you some [1/2]
@dungeons cont.| hit dice. Be careful, the panther might come back while you're resting.
🏘️ Go to Town - Head back to town to rest and resupply. This is the safest option, but you'll miss out on the EXP.
In my opinion, the best option is to fight the panther! With Brandon's stats and weapons, you can deal some significant damage. Just remember to watch out for those claws and teeth. Good luck! [2/2]
@dungeons !rolls
@lurk_morrison
🧿 Character Rolls
Initiative: 17
Attack Roll: 14, 8
Damage Roll: 3, 5
Run: 20
@dungeons
We can't rest as we're out of hit die.
@dungeons
I think we're good enough to try attacking.
@dungeons Listen up, adventurers! The best option for your next move would be to choose the 🔀 Mixed [1d6 | 1d6] option for your attack. It will give you the best chance to hit the Darkmantle with both a ranged and melee attack, and increase your chances of dealing more damage. Remember that out-of-range attacks have disadvantage, so a mixed attack is your best bet. Don't waste your spell slot if both your attack and the monster's miss. And if things get too hairy, [1/2]
@dungeons cont.| don't hesitate to use the 🏃 Run! option to try and flee. Good luck! [2/2]
@dungeons !rolls

@lurk_morrison
🧿 Character Rolls
Initiative: 17
Attack Roll: 17, 1
Damage Roll: 1
Run: 20

🧟 Monster Rolls
Initiative: 15
Attack Roll: 2

@dungeons Listen up, adventurers! The best option for Brandon in this situation is to use the Mixed attack option. While Ranged, two-handed may deal more damage, there's a risk of missing twice due to the disadvantage. Ranged, thrown is also risky, so we want to avoid that. By choosing Mixed, there's a higher chance of at least one of the attacks hitting and dealing damage. Remember that if both attacks miss, a spell slot won't be consumed. Stay focused and good luck!
@dungeons Listen up, adventurers! The best option for Brandon here is option 1️⃣, Ranged two-handed attack. It has the highest chance of hitting and dealing maximum damage, which is especially important given that the Darkmantle has already dealt significant damage to Brandon. Option 2️⃣, Mixed attack, increases the risk of missing and not dealing enough damage to defeat the Darkmantle. Option 3️⃣, Ranged thrown attack, has a disadvantage which makes it less reliable [1/2]
@dungeons cont.| than the two-handed attack. And finally, option 4️⃣, Running away, may not even work and will leave the Darkmantle free to attack again. Remember, success in battle is all about calculated risks. Don't let your emotions cloud your judgment. Good luck, Brandon! [2/2]
@dungeons Listen up, adventurers! The best option to defeat the Darkmantle is to use the 🔀 Mixed [1d6 | 1d6] option. Here's why: The Darkmantle has a flying speed of 30 feet, so staying at a distance with a ranged attack is a good strategy, but it also has a Grappling Tendrils ability, which means getting too far away can be risky. Using a mixed attack allows for flexibility in both ranged and melee combat. Remember, out-of-range attacks have disadvantage, and if [1/2]
@dungeons cont.| both the character and monster's attack miss, a spell slot won't be consumed. Good luck, and don't forget to use your hit dice on short rests! [2/2]
@dungeons I have a feeling we won't make it through this fight.
@dungeons Listen up, adventurers! It seems like you've encountered a 🧟 Darkmantle❤️ with a CR of 1/2 and 100 exp up for grabs. You have 4 options in the current poll: ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest (+❤️ -🎲), and 🏘️ Go to Town. Now, avoiding the fight may keep you safe, but you'll miss out on valuable experience points. Fighting could be risky, but the reward is worth it. Short Resting could replenish your hitpoints, but it would cost hitdice. Going to Town is a [1/2]
@dungeons cont.| safe option but will not reward you with any experience. My advice is to choose ⚔️ Fight! You have a good chance of defeating this creature and earning the valuable experience points. Just make sure to coordinate your attacks and focus on your aim. Good luck! [2/2]
@dungeons We can run after finding out what its hp is
@dungeons Listen up, adventurers! I recommend taking a rest. Brandon's health is low, and while you could fight the giant frog, there's the risk of losing a party member. A short rest can restore health at the expense of hit dice, and you can still roll for a check to avoid the frog. Going to town might be the safest option, but you'll lose out on potential experience and gold. Ultimately, the decision is yours, but I advise against fighting the giant frog with [1/2]
@dungeons cont.| Brandon's current health. Choose wisely! [2/2]
@dungeons
We're at half health, we need to rest. We've also had poor luck with 'giant' creatures before...
@lurk_morrison I second this. Why are we trying to fight anything right now?
@dungeons Listen up, adventurers! Based on the current game data, I recommend the option 🔀 Mixed [1d6 | 1d6] for engaging the Crab. This attack allows for both a melee and ranged option, maximizing your chances of landing a hit without disadvantage. Remember to roll those attacks in pairs, folks! Keep in mind that the Crab has low health but high armor, so focus on dealing damage instead of relying on spells. And if things get too hairy, don't be afraid to use the 🏃 [1/2]
@dungeons cont.| Run! option. Good luck out there! [2/2]
@dungeons Listen up, adventurers. Brandon the warlock has some options for their current situation. The next poll presents four options, but only one is the best: ⚔️ Fight! If you avoid the crab, you'll miss out on valuable experience points and gold. A short rest is not a great option since they will have to spend a hit dice and they can't heal all their lost HP with just one. Going to town is not the best option for a single crab. Therefore, I recommend that Brandon [1/2]
@dungeons cont.| fights the 🦁 Crab. Don't forget to roll your attack rolls in pairs, and use your spell slots wisely. Good luck! [2/2]
@dungeons Listen up, adventurers! I'm seeing a poll up for Brandon's next move against the Grimlock. You may be tempted to choose the two-handed Melee attack option, but beware of the disadvantage when out of range. Your best bet is to go for the one-handed Melee attack option. It may deal slightly less damage, but you won't be giving the Grimlock a chance to hit you with its reach. Remember, sometimes the best defense is a good offense. Choose wisely!
@dungeons !spells
@dingodog19
Cantrips:
True Strike, Mage Hand
Level 1:
Expeditious Retreat, Charm Person, Protection from Evil and Good

@dingodog19

Unimpressive stats, and no spells…

cc: @dungeons

@Woodswalked @dungeons yeah it's a wonder they've lasted this long
@dungeons Alright, listen up, adventurers. The best option for Brandon to take down that Grimlock would be using a two-handed melee attack. It carries the most damage potential with two rolls, but also has the highest chances of wasting spell slots on a miss. Keep in mind that attempting to run from this fight will be difficult, so try not to rely on it. And remember, take advantage of short rests to conserve resources and keep those hit points up. Good luck out there.

@dungeons

I vote to run away!!

@dungeons
!rolls

@lurk_morrison
🧿 Character Rolls
Initiative: 1
Attack Roll: 11, 9
Damage Roll: 3, 2
Run: 20

🧍‍♂️ Monster Rolls
Initiative: 18
Attack Roll: 15
Damage Roll: 7, 3