@hethwill I understand the economics of it, but, man, I would love to see a game of the early 19th century Fulani War!
@Joementum @hethwill And thus, the idea of 'nobody cares' falls apart. Some people do care.
@RyTo @hethwill True, and the emergence of COIN game has opened a lot of doors to conflicts outside those big 3. But still lots of room to grow!
@Joementum @RyTo As a customer I conccur and will go after what interests me the most. As a business I am not so sure.
My personal feel is that particular series gameplay is liked by many and the particular theme is a bonus - what I call "systemic wargames". Can be reformulated to a new era and still sell the system to the fans, rather than the intrinsic history theme.
Disclaimer: bit generalistic take.

@hethwill As it is generalistic, it also gives the chance for less 'commercial' products.

I don't think that the act of designing alone has to rely on the 'marketability'. Publishing the outcome, yes.

Nevertheless, we are not having currently on the market only ACW, WW2 titles and like. Life remains irregular and there are other ways to make one designs available to the public than going through 'big companies'.

Or so I choose to believe.

@RyTo I am truly amazed at some of the themes coming out.
As an example the War of the Triple Alliance stands as one of the best wargames of late for that and ease of execution and learn/teach while delivering all the history.
For History games I reckon is getting more high flying and takes the prime space of attracting both conflict gamers and classic abstract
gamers.