Why are games not separated out by resolution when downloading? With lots of modern games having large download sizes, I'm curious why no one does this. I could be wrong but I'm assuming when you download the game, you get all the textures in every resolution from ~720p to 4k. But, if I don't have a 4k monitor, why can't I opt out of downloading the 4k textures? I'm not nearly far enough into my gamedev career to know the answer to this so I'm curious if anyone here will know.
#gamedev #games

@StudioCohort I guess that's mostly a question of tooling and available developer time.

Technically I think it shouldn't be too hard to do, given that #UnrealEngine is already partially there, with its Texture Streaming support.

Another reason I could think of is that publishers might be worried that having an extra download for larger textures could confuse users, leading to a worse perception of of the game, but I don't really know anything about publishing, so that's just speculation.

@soulsource yeah that makes sense with the added confusion. I could definitely see it making it easier to think the game looks worse. Maybe an opt out strategy would work better?