Game Devlog 01 - Yesterday I restarted my #GameDevelopment project. I liked where things were headed before I took a break, but I think a reset will help me focus. Using #Notion, I’m writing out deliverables and tasks and I’m about 20% done preparing for development on the first minor version. It feels a little tedious and I may scale back in the future, but I want to see if the structure will help with this first minor version. #GodotEngine #IndieGameDev
Game Devlog 02 - Today, I finished writing 40 tasks I think I’ll need to complete to be ready for the first minor version. My hope is that I’ll have pre-concentrated some of the game design into writing these tasks, and the development step can be more focused. Writing these tasks took 3x as long as expected, probably a good indication for how the rest of the project will go 😆 #GameDevelopment #GameDev #IndieDev #Indie
Game Devlog 03 - Yesterday evening and today I spent a total of 2.5 hours developing off the projects and tasks I wrote up in #Notion. With only a couple unexpected changes/additions, I've felt free to problem solve towards more specific goals without looking too far ahead. 7 tasks complete. #GameDev #GameDevelopment #GodotEngine #Godot #IndieDev #IndieGame
Game Devlog 04 - Monday and Tuesday of this week were productive, as I was able to close 2 projects, 8 tasks in ~3 hours of development 💪🏼. The hero is up and moveable and I'm very proud that I was able to implement walls between tiles on the map. Artwork is homegrown, and not final. #GameDev #GameDevelopment #GodotEngine #Godot #IndieDev #IndieGame
Game Devlog 05 - Things are looking alive as the actors have health! I'm in the midst of adding some simple bump combat and wanted to share the current state of things before I go play #MonsterHunter 👹 #GameDev #GodotEngine #IndieGame #GameDevelopment #Godot

Game Devlog 06 - Over the past couple days I was able to add bump combat and enemy spawn progression. Enemies can die and when they kill the player the game starts over! 28 tasks complete!

Except! I realized I was missing a few projects necessary to actually release an alpha build so I made 18 new tasks, mostly around building and deploying the game when it’s ready. #GameDev #IndieDev #GodotEngine #Godot

Game Devlog 07 - I added a randomization to the walls between tiles that cross the map. It was difficult to find a method that would allow for strategy, while also limiting the movement of player and enemies. Here are some screenshots of different trials, the last one is the current version. #GameDev #IndieDev #GodotEngine #Godot
Game Devlog 08 - after a couple weeks of procrastination, I hit a small stride this week. I implemented a basic save/load system for local high scores and almost finished adding collectible doodads. At this point, I’m actively developing an #Imbroglio prototype without the weapon tiles and multiple health pools. After things wrap up, I’ll be looking at trying new mechanics and finding an art style. #GameDev #GodotEngine #IndieDev #Godot
Game Devlog 09 - Home Stretch of v0.1.0. The game has been tweaked a lot in the last couple days to make it feel okay to play, knowing that I plan on making significant changes. 4x4 grid, enemies spawn in the corners, collecting a coin will rearrange the walls, heal the player, and increment the score. I also got a 'play again' screen up and running to show the high scores and let the player choose to play again. #GameDev #GodotEngine #ScreenshotSaturday
Game Devlog 10 - I took a bunch of time off for life and am starting to come back to work on some art! This is my first art test, and I’m looking forward to refining it! #GameDev #GodotEngine
Game Devlog 11 - I moved my art test out of image editing software and into #Godot and it’s looking great so far! I think I’m headed in the right direction! #GameDev #GodotEngine

Game Devlog 12 - Trying out a few different configurations before 'standing up' the trees. Let me know which of these you prefer! #ScreenshotSaturday #GameDev #GodotEngine

(straight-on no shadows, straight-on with shadows, isometric with shadows, isometric no shadows)

@nuzcraft straight on with shadows gets my vote! Definitely gives depth while not wigging out my eyes lol
@nuzcraft this looks incredible!!
@nuzcraft looks very cool! Are you planning on making the trees "stand up" as well?
@TranquilMarmot yep, I’m going to test it out and see how it looks!