Game update highlights:
• 8bit Duels
• CyberGate
• ZOMBIE DEMO GAME (@lpg)
• Shifting Chamber (@maciekglowka)
• Jumpy (@fishfight)
• Tunnet (@puzzled_squid)
• Digital Extinction
• Way of Rhea (@MasonRemaley)
• Boat Journey (@gridbugs)
Game update highlights:
• 8bit Duels
• CyberGate
• ZOMBIE DEMO GAME (@lpg)
• Shifting Chamber (@maciekglowka)
• Jumpy (@fishfight)
• Tunnet (@puzzled_squid)
• Digital Extinction
• Way of Rhea (@MasonRemaley)
• Boat Journey (@gridbugs)
Engine update highlights:
• hotline (@polymonster)
• @bevy
• Fyrox
Learning material update highlights:
• Developing an editor with egui (@TheGrimsey)
• NES assembly programs in a Rust DSL
• Using the Depth Prepass in Bevy 0.10 (@chrisbiscardi)
• 5 million pixel updates per sec with wgpu
• NPCs and Dialog in Bevy (@logicprojects)
Tooling updates highlights:
• Tiger (@agersant)
• Tarsila (@yds)
• Rerun ( @wumpf)
• Gaphite
• Ruffle
• Orlop (@wetmonkey)
• Foxtrot
Library updates highlights:
• bevy_text_mode (@yopox)
• Matchbox (@johanhelsing)
• Bevy Rust-GPU
• rust-gpu-sdf
• Pixelate Mesh
That's all for now! As always, huge thanks to all contributors, reviewers, and editors! 🦀🦀
We'll soon start writing the next issue - check out our contributing guide if you'd like to get involved:
https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md