A flock of 10000 agents simulated in real-time with #GodotEngine! ๐Ÿคฉ Again using a compute shader, this time with the classic Boid algorithm!

They do tend to clump up a bit though ๐Ÿ˜…

#gamedev #indiedev

@SanderVanhove Absolutely amazing Sander๐ŸŽ‰๐Ÿ‘๐Ÿป great work! This could definitely work as an animated wallpaper or main-menu background๐Ÿ˜
@flamelizard @SanderVanhove I feel like this wallpaper would drain your battery so fast.
@flamelizard thanks Patrick! ๐Ÿค— it would also be cool to have this as the main mechanic for a game ๐Ÿค” but indeed, this is gonna drain your battery as you need a decent GPU to render this amount of agents ๐Ÿ˜…
@SanderVanhove Gaming PC wallpaper then๐Ÿ˜๐Ÿ‘€