A flock of 10000 agents simulated in real-time with #GodotEngine! ๐คฉ Again using a compute shader, this time with the classic Boid algorithm!
They do tend to clump up a bit though ๐
A flock of 10000 agents simulated in real-time with #GodotEngine! ๐คฉ Again using a compute shader, this time with the classic Boid algorithm!
They do tend to clump up a bit though ๐