Ye ol' game writing/ND job thread's starting to get a tad long, so I might as well start another to keep things search-friendly.

The previous thread may be found here: https://twitter.com/Watfen64/status/1611348179642990596

And to kick things off with my newest 🧵... #gamedev #job #writing #narrativedesign

Mitch Sabbagh on Twitter

“https://t.co/wE5b5MvNcD Remote.”

Twitter
Outfit7 - Senior Narrative Designer

We’re looking for a Narrative Designer to join us in our Ljubljana studio. A storyteller, a strong team player with a talent for advanced narrative structures and good understanding of game design. Our ideal candidate knows how to craft a player’s emotional journey and give a game real meaning. With great vision and a solution-oriented approach, they can puzzle through challenging in-game situations, design satisfyingly interactive player experiences, and give the team exactly what they need to make the next smash hit. Read on to find out more!

Recruitment

Game Content Designer on Wildsong - Star Stable Entertainment

About Star Stable Entertainment Star Stable Entertainment was founded in 2011, sparked by a desire for a game that could make a difference. Although half of gamers are girls and women, they were un...

Star Stable Entertainment

https://jobs.smartrecruiters.com/CDPROJEKTRED/743999876892043-open-world-designer-specialist-senior-

"You can choose between remote-/office-first modes:

Office-First: working primarily from the Warsaw, Wroclaw, or Cracow studio for at least 10 days per month.

Remote-First: working from home, or from any location within 3 hours of the GMT+2 time zone." #gamedev #narrativedesign #job

Open World Designer (Specialist/Senior)

Company Description: To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. As a driven team of talented professionals from all around the globe, we want to earn our place as one of the world’s top video-game developers, push narrative boundaries, and build unforgettable stories that set and redefine the standards for the genre. Job Description: CD PROJEKT RED is looking for an Open World Designer to join our team. We are looking for candidates with boundless creativity to fill our game world with believable and exciting content consisting of communities and events that player will encounter.Daily Responsibilities* Designing and implementing communities and open world events using a proprietary toolset. * Maintaining the highest possible quality of open world content and fixing reported bugs. * Cooperating with other departments. * Creating and maintaining documentation. Qualifications: * At least 2 years of experience in working as an Open World Designer, Mission Designer or in a similar position on AAA projects. * Real passion for playing video games. * Well developed communication skills. * Boundless creativity and great narrative skills. * Strong critical and analytical thinking. * Fluent English. Please enclose a cover letter in English to your application. Additional Information: Working modeFor this role you can choose between a remote-first or office-first working mode.* Office-First: working primarily from the Warsaw, Wroclaw, or Cracow studio for a minimum of 10 days per month.  * Remote-First: working from home, or from any location that is within 3 hours of the GMT+2 time zone. Perks & Professional Growth* Flexible working hours — start your workday anytime between 8:00 and 10:00 AM. * A welcome pack filled with goodies — to help you feel right at home once you join the team. * Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! * Merch — employee store discounts at CD PROJEKT RED Gear, gifts for newborn rebels and regular chances to nab some cool swag! Health & Well-being* Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives. * Support during COVID-19 — regular tests and COVID vaccinations at the studio as well as professional advice and guidance from a specialist doctor. * Psychological care — free mental health support and various well-being webinars.  * Multisport card — gain access to a wide number of sporting and fitness facilities across the city. Social Activities & Life in the Office* Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. * Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. * Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and specialty coffee are all at your disposal around the studio. Enjoy! * Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.  Head office in Warsaw* Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works. * An onsite, well-equipped gym with a climbing wall and a personal trainer available every day and pilates classes. * Car and bike parking spaces. * A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.  * No dress-code — we like to keep it casual.

CD PROJEKT RED

gamejobs.co/Conan-Exiles-Expert-Writers-Needed-at-Venture-4th-Media

Remote. #gaming #writing

https://boards.greenhouse.io/bungie/jobs/4795186

Hybrid / Bungie-Approved Remote Locations. #gamedev #narrativedesign #job

(Picture of remote states to follow.)

Incubation Narrative Systems Designer (Senior to Staff)

Hybrid / Bungie-Approved Remote Locations

Game Designer, Narrative/Cinematics

United States - Remote/Flexible

https://t.co/ienAORw672

Writer/Designer (Studio Hermitage). Remote. #gamedev #writing #narrativedesign #job
Phil Savage on Twitter

“PC Gamer is looking for its next staff writer. Come help us write news, reviews, guides – all the good stuff. https://t.co/2yegALmRvl”

Twitter
Gaming and MMO Writer at Dexerto | Jobs at Dexerto

Dexerto is looking for a talented full-time writer who can specialise in MMOs such as World of Warcraft and Final Fantasy XIV. This is a remote position, so we will consider talented writers from anywhere in the world. You should be an ambitious writer who is able to source and write compelling stories that will appeal to fans of MMOs and fantasy games in general. You need to have encyclopaedic knowledge of some MMOs in order to cover the latest news and write and update guides.The ability ...

GoHire
Lead Writer

Los Angeles or Remote

Stacey Henley on Twitter

“JOB ALERT: TheGamer is hiring for a full-time, remote Features Editor. The position includes writing features on current news and trends in the industry, offering opinions on both fresh and timeless games, reviewing, and has the opportunity for reportage 1/4”

Twitter

https://careers.activision.com/job/R019517/Senior-Director-Editorial

In Country/Region Remote Work Eligible (Santa Monica, CA). #gamedev #job #editorial

Senior Director, Editorial job in Santa Monica, California, United States of America | PR/Communications jobs at Activision

Apply for Senior Director, Editorial job with Activision in Santa Monica, California, United States of America. Browse and apply for PR/Communications jobs at Activision

Activision
Lead Narrative Writer - Liquid Swords

Who is the Lead Narrative Writer at Liquid Swords . As Lead Narrative Writer, you are the spinner of yarns and fabricator of unforgettable worlds filled with mystery, character, and fascinating jou...

Liquid Swords

https://t.co/pkFyiSaZ6i

Remote - UK highly preferred, but not required. #gamedev #writing #job

Wushu Studios is hiring remote Game Writer - RemoteGameJobs

We are looking for an experienced freelance writer to design and write in-game dialogue on our latest project. Responsibilities: • Work with the Creative Director to help establish the tone, voice, theme, and style of the game. • Working with the wider design team to design the narrative and dialogue for the gameplay - both in-game and cut screen scenes around existing design frameworks. • Define characters and NPCs, their back stories, personalities and tone. • Verifying that the game’s narrative satisfies the gameplay’s requirements. • Writing and revising all in-game dialogue and text. • Revision of scripts as required. Requirements • Previous experience working within the gaming industry, preferably on a published game. • An excellent understanding of non-linear narrative systems and structures. • Strong understanding of narrative-related pipelines (VO, cinematics, audio etc.) • Knowledge of narrative and scriptwriting tools (Final Draft, Inkle, Twine, etc.). • Familiarity with scripting and/or programming tools.

RemoteGameJobs
8Bit - Narrative Designer

Our client, an independent game development studio located in Warsaw, Poland is now on the lookout for an experienced Narrative Designer to join their team and work on a sci-fi/neo cyber FPS.

Senior Scriptwriter - Contract

Playground Games is looking for a Senior Scriptwriter to join our Forza Horizon team on a contract basis. 

Playground Games
Narrative Systems Designer - Lost Boys Interactive - Career Page

Looking for a Senior Level Designer with previous AAA experience to do level blockout work and scripting, ideally with experience in Unreal Engine

Remedy Entertainment - Senior Technical Narrative Designer

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Technical Narrative Designer for a key role working on the Control franchise. If you like the idea of taking ownership and creating compelling, engaging, and memorable narrative gaming experiences, through designing and scripting key narrative gameplay systems and content, then this job is for you!

Cygnuscross hiring Creative Writer in Colombia | LinkedIn

Posted 10:38:24 PM. Job DescriptionWe are seeking a creative writer to join our game development studio. The ideal…See this and similar jobs on LinkedIn.

Design Team Lead (Narrative) [New IP] (512)

Company Description: Ubisoft is one of the world's biggest creators, publishers and distributors of videogames and interactive services. The group has a broad portfolio of internationally renowned brands such as Assassin's Creed, Ghost Recon, Just Dance, Far Cry, Watch Dogs, Rainbow Six...Supported by a worldwide network of studios and distribution subsidiaries, the teams at Ubisoft are dedicated to offering players original and unforgettable game experiences on all popular platforms, including consoles, smartphones, tablets and PCs. Job Description: Job PurposeThe Narrative Design Team Lead is responsible for the narrative features and content of the game as well as having to lead and develop a team of narrative designers with a focus on the three pillars of Leadership at Ubisoft: Care about People, Drive Performance and Development and Lead in Complexity.Leadership Responsibilities* Build an effective team, ensuring it is fully resourced, manageable and a mix of levels. * Foster a team player culture; creating an environment for initiatives and ideas to emerge and grow. * Communicate with impact and promote an open dialogue within the team. * Utilise your experience and knowledge to guide team members towards creating quality and efficient delivery of narrative designs that are aligned with the vision of the Narrative Director/Creative Director. * Ensure your team participates in standard studio development processes. * Define good practices and pipelines and ensure they are carried out through regular peer reviews. * Be responsible for hiring future candidates within the design team. Job Responsibilities* Work with the Narrative Director/Creative Director to help establish the tone, voice, theme and style of the game. * Help create narrative systems that can support the gameplay and liaise with Designers/Directors on ways that the two systems can best serve each other. * Work with production, other team leads, and directors to help create task estimates and schedules for the team. * Continually review the narrative design processes to identify potential improvements. * Be an advocate and ambassador for information sharing across projects. * Balance any writing and editing requirements with the management responsibilities of a discipline lead. Qualifications: Skills & Knowledge* An excellent understanding of non-linear narrative systems and structures. * Strong understanding of narrative-related pipelines (VO, cinematics, audio etc.) * Familiarity with scheduling, task and issue-tracking tools (Perforce, Jira, etc.). * Able to create, manage and track schedules for a team of Narrative Designers. * Comprehensive working knowledge of applications related to documentation (Microsoft Office, Adobe Creative Suite, Confluence, etc.). * Self-motivated and pro-active with a strong work ethic. * Strong writing and editing skills. * Passionate about playing and making games. * Knowledge of narrative and scriptwriting tools (Final Draft, Inkle, Twine, etc.). * Familiarity with scripting and/or programming tools. * Presentation and pitching skills. * Excellent oral and written communication skills. Relevant Experience* Experience managing and leading a team. * Degree in a relevant subject or equivalent industry experience. * Worked within Narrative Design or other relevant experience. * Significant involvement in a published game at a Senior level is a plus. * Experience working in a multi-site collaboration environment. Additional Information: Benefits & RelocationWe’re offering flexible working with some remote work available, 25 days annual leave + Christmas shutdown (usually 3 days), private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and excellent relocation support, should you need it!Find out more about Ubisoft Reflections:  https://reflections.ubisoft.com/about/ubisoft-reflections/Facebook:  https://www.facebook.com/pg/Ubisoft.ReflectionsTwitter:  https://twitter.com/UbiReflectionsUbisoft Code of ConductUbisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.

Ubisoft

https://obsidian.applytojob.com/apply/fgLvbNzeR7/Area-Designer-MidSr

"This position requires the ability to work onsite or in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA." #gamedev #narrativedesign #job

Area Designer (Mid/Sr) - Obsidian Entertainment - Career Page

Apply to Area Designer (Mid/Sr) at Obsidian Entertainment in United States.

Content Strategist at Electronic Arts

GR8 Job! at Electronic Arts

Hiring: Narrative Designer – Frictional Games

Senior Writer/Narrative Designer • Job offers

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.  We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.  On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.  Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences. Your daily tasks: Independent creation of narrative content (story, scene and dialogue writing, creating interesting characters, co-creating the

Techland
Content Writer - Keywords Studios

Keywords is the Leading Studio that supports top Gaming companies and its titles around the world. We do this by making sure players have the best experience.The Trust & Safety team at Keywords Studios, is raising the game by making sure Modera...

https://career.paradoxplaza.com/jobs/2378295-design-lead-crusader-kings-3

Onsite (Stockholm, Sweden). More design-centric than writing-focused, though XP in narrative design is a requirement. #gamedev #narrativedesign #job

Design Lead - Crusader Kings 3 - Paradox Interactive

What makes a game great if not the successful team behind it? Do you take pride in your leadership skills, with a big passion for craft, and your contributions to a thriving company? If you are rea...

Paradox Interactive
DESIGN - Writer (Remote/Hybrid) | Sucker Punch Productions

Sucker Punch is looking for a Writer to join our narrative team and help us craft engaging story content for our next project. Our ideal candidate has success telling impactful, character-d

Your Story Interactive

Game Writer - Freelance - GameHouse

At GameHouse, we are a passionate team that believe in ownership, freedom, accountability and diversity of thought. Those are the core pillars of personal and team growth, so together we can build…

GameHouse
Senior World Designer | Concepteur de Monde - Larian Studios

Reikon Games

https://www.linkedin.com/jobs/view/3460480568/

Primary Location: Berlin – but fully remote work is possible. #gamedev #writing #job

https://boards.greenhouse.io/wizardsofthecoast/jobs/6592448002

"We are open to on-site, hybrid, and full-time remote working options for potential candidates." #gamedev #writing #job

Lead Writer (Skeleton Key)

Austin, TX

https://jobs.jobvite.com/careers/creative-assembly/job/oMEgmfwM?__jvst=Career%20Site

"This role is Hybrid and has an expectation of 1 day every 2 weeks in our Horsham studio. We will consider remote working in exceptional circumstances. Further details can be discussed during the recruitment process." #gamedev #writing #narrativedesign #job

Creative Assembly is looking for Narrative Lead.

Creative Assembly is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK and Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games including the newly announced first person shooter HYENAS and through world-renowned partnerships; with Games Workshop on Total War™: WARHAMMER®, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. The studio has amassed a wealth of awards including multiple five consecutive Best Place to Work Awards and accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards. Creative Assembly houses over 850 creative and talented individuals across 3 UK studios, a Motion Capture Facility and an Eastern European base with CA Sofia, and currently represents 46 nationalities. We are united through our shared values of Quality, Focus, Teamwork, Respect and Trust, which play a crucial part in helping us achieve our ambitions. Our values are a driving force behind our award-winning education and social responsibility programme, The Legacy Project.

Junior Narrative Designer in Barcelona, Barcelona, Spain | Art at Aristocrat

Apply for Junior Narrative Designer job with Aristocrat in Barcelona, Barcelona, Spain. Art at Aristocrat

Aristocrat
Reflector Entertainment - Narrative Director (new project)

Located in Montreal, Reflector Entertainment, a subsidiary of Bandai Namco Group, a renowned entertainment studio that works with the best talents in the industry to produce captivating content for international audiences. Using a transmedia approach focused on creating rich narrative universes, the company is successful in developing compelling original properties that draw fans in across various platforms. Here is an overview of what we offer our team: ·A hybrid working model with a minimal presence of one day per week at the studio. ·Flexible working hours. Whether you're more productive in the morning or in the evening, it's up to you to manage your 37.5 hours per week. ·Collective insurance in addition you will also have accesses to a health care spending account, telemedicine, two (2) personal days and unlimited paid sick days from day one. ·Holidays are enhanced. ·We reimburse employees for transport expenses incurred in commuting to work. ·Employee assistance program, volunt

Gunfire Games on Twitter

“We've posted two new positions! Associate Narrative Designer and Narrative Designer!! Love writing lore, item descriptions and character dialogue? Maybe you should apply! Check out the posts on our careers page: https://t.co/Mx1dE31iAZ #gamejobs #gamedev #gamedevelopment”

Twitter

https://boards.greenhouse.io/pocketgems/jobs/4835292

A more technical role, but still involves storytelling. "This position will operate on a temporary, remote basis." #gamedev #storytelling #job

Visual Storytelling Scripter (Temporary)

San Francisco

Content Designer - Hearts of Iron - Paradox Interactive

Are you ready to conquer the world together with us? Do you want to be part of a humble and learning-focused team that has the players interest in mind? If you are ready to join us in the march tow...

Paradox Interactive
Design Lead - Crusader Kings 3 - Paradox Interactive

What makes a game great if not the successful team behind it? Do you take pride in your leadership skills, with a big passion for craft, and your contributions to a thriving company? If you are rea...

Paradox Interactive
@mitchformer Yay, someone else to talk about writing with at the studio! Must've forgotten we're opening that position, haha.