@Germanunkol I think you could get big wins by considering the animation principles of "anticipation" and "slow in slow out". So for your example, I would:
1. Add a charging effect before the orb is fired.
2. Accelerate the orb as it moves towards the target.
3. Add a lingering effect after the orb hits.
Look at how much of the work to sell this spell's power happens before/after it is in flight.