#DOMAIINS #ttrpgDesign #ttrpgdev #ttrpg #ttrpgs

So finally getting to the "good" part and by that I mean the part I ABSOLUTELY HATE when writing games: Item lists.

I'm making this more open ended now, with most of the stuff being descriptive so that people can make their own stuff on the fly when they need it and how they need it.

Right now love the way I formatted and described the simple tools. Giving a really easy way to do things.

But I do love the fact that tools can begin broken, meaning they need some kind of consumable to be usable. Meaning BUY AND CARRY BATTERIES!
Here are a few weapons not sure if I should add more melee weapons to a survival horror ttrpg?
Also added small, compact, self powered transports!
Aka FUCKING foldable mini bikes you can carry with you to the game! Or scooters, roller skates, inlines, etc.
@ordoalea hey that's a good idea. I don't usually see "carrying the component for a useful item you don't have yet"

@1000Jutsu Big brain time here for survival horror. Basically I'm trying to make players hoard stuff they MIGHT NOT have / need.

Why? I wana invoke that "Elixir" feeling for everythign!

@ordoalea Heh, that's why I didn't even bother with equipment on last game. Definitely not a fan of writing lists.

@GamesPeoplePlay

I'm writing this with the idea that someone without any kind of ttrpg knowledge will pick it up.

All methodology books suggest lists for reference and all materials for writing school books agree with that.

As that is the closest to "how to teach someone something" book. I'm taking a lot of references from their writing.