#introduction time :)

Hi all! I'm a (semi-)independent #gamedev, also making open-source tools, libraries and tutorials, focused around #rustlang and #bevyengine.

I made #matchbox, a rust crate for easily making p2p connections on web and native. I wrote "extreme bevy", a tutorial series for how make a game with it, Bevy and #ggrs that I try to keep up-to-date with new bevy releases.

I also maintain a handful of Bevy plugins: bevy_pancam, bevy_smud, noisy_bevy, bevy_pkv, bevy_web_asset, ++

@johanhelsing welcome! “Extreme bevy” really sounds interesting!
Extreme Bevy: Making a p2p web game with rust and rollback netcode

In my previous post, Introducing Matchbox, I explained how Matchbox solves the problem of setting up peer-to-peer connections in rust web assembly for implementing low-latency multiplayer web games. I said I'd start making games using it and I figured it's about time I make good on that promise, as well as write a tutorial while at it. I'll explain step-by-step how to use Bevy, GGRS, and Matchbox to recreate the old classic Extreme Violence by Simon Green with online p2p multiplayer using rollback netcode.

Johan Helsing Studio
@johanhelsing Thank you! I already learned something after quickly scrolling through it: fit_canvas_to_parent: true.