I share the latest updates on Yatai Master, from stock management to purchases, along with changes to the cooking process. Slow, but steady (I hope).
Developing the dialogue for my game is proving to be more challenging than I expected, but Alexander M. Freed's guide has been a huge help in structuring it all.
Still a long road ahead, but I think progress is progress…
I introduce the new market feature in the game. Instead of a general store, players will explore specialized markets, each with its own unique personality, to find fresh ingredients and better prices. This ties into the game's focus on discovering characters and stories that reward curiosity.
Finally got a chance to create a splash screen. Here it is for Yatai Master.
Working on the yatai’s opening routine, refining small details.
#ScreenshotSaturday #Yatai #japan #indiedev #indiegame #gamedev
Even a small, flickering TV in a yatai can bring life to the space. Whether it’s a sports game or a nightly drama, it’s a tiny window into the larger world—and a detail I couldn’t ignore when crafting the game’s atmosphere.
I've been reflecting on how yatai connect with their surroundings, both socially and physically. This new article explores some of those elements and how they inspire the design of my game. If you're curious about the thought process behind it, feel free to take a look: https://oht.lol/on-the-elements-that-connect-the-yatai-to-the-outside-world