Yatai Master

@oht_
8 Followers
26 Following
19 Posts
Explore the quiet complexities of running a yatai. As night falls, manage your limited ingredients and imperfect equipment, with the soul of a small kitchen.
Webhttps://oht.lol
Indiedbhttps://www.indiedb.com/games/yatai-master-fukuoka-street-food
Itchhttps://ohtejera.itch.io/yatai-master-fukuoka-street-food
Xhttps://x.com/oh7249758290959

As the days go by, new markets appear, expanding the world around the yatai.

#indiedev #indiegame #gamdev #japan

Well… that didn’t go as planned. 1-star disaster 😂

#japan #indiedev #indiegame #gamedev #games #game #yatai #cooking

A new panel shows finances: expenses, ingredients you buy most, best-selling dishes, and waste. Even small stalls have to deal with money to survive...

#indiedev #indiegame #gamdev #japan

Ingredients now have small animations. Makes them easier to recognize (I hope).

#indiedev #indiegame #gamdev #japan

We added a simple tutorial. Still a work in progress, but it helps new players get started.

#indiedev #indiegame #gamdev #japan

I realized how tricky it is to score dish quality fairly. At first, it was just a 1-10 rating, but things got complex fast…

https://oht.lol/redesigning-yatai-master-aesthetic-quality-system

#gamedev #games #japan #indiedev #indiegames

oh!

I experimented with Japanese-inspired textures to give Yatai Master a cozier feel. For gameplay, I tried to make dish quality depend on ingredients, cooking, and player choices—hoping small decisions would feel meaningful in this little street food simulator.

oh!

Working on the details: searching for that balance where the wood feels rough, and the fabric invites you to stay.

#indiedev #indiegame #japan #cosygame

I share the latest updates on Yatai Master, from stock management to purchases, along with changes to the cooking process. Slow, but steady (I hope).

https://oht.lol/the-road-to-beta-updates-on-the-yatai-game

#yatai #japan #indiedev #indiegame #gamedev

oh!

I experimented with Japanese-inspired textures to give Yatai Master a cozier feel. For gameplay, I tried to make dish quality depend on ingredients, cooking, and player choices—hoping small decisions would feel meaningful in this little street food simulator.

oh!

Developing the dialogue for my game is proving to be more challenging than I expected, but Alexander M. Freed's guide has been a huge help in structuring it all.

https://www.alexanderfreed.com/2014/09/02/branching-conversation-systems-and-the-working-writer-part-1-introduction/

Still a long road ahead, but I think progress is progress…

#yatai #japan #indiedev #indiegame #gamedev

Branching Conversation Systems and the Working Writer, Part 1: Introduction | Alexander M. Freed

I introduce the new market feature in the game. Instead of a general store, players will explore specialized markets, each with its own unique personality, to find fresh ingredients and better prices. This ties into the game's focus on discovering characters and stories that reward curiosity.

#yatai #japan #indiedev #indiegame #GameDevelopment