#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.
https://mkremins.github.io/blog/gardening-games/
The point is not literal "gardening" but rather a deeper way to interact/relate to procedural content, pretty much by inverting the idea of a 4X game. Instead of arriving at a beautiful, believable, "wild" landscape and exploiting it to bits, the player works with the environment system to enhance it.
E.g. the same way a gardener works with/within nature: collecting seeds, growing seedlings, moving self-set plants, removing weeds, composting waste, pruning, improving soil.
It's a beautiful idea that captures something I hunger for in games, but rarely find...
...so this is my attempt to implement the idea in a design: https://emnf-ideas.ianbadcoe.uk/growth-673uxwn7v0-f7tsv293ns75
This particular take is literally gardening, which is not required, but works as a jumping off point.
divergent boundaries sketch for today's creative coding group at the RC.
I started with the thought of an ocean floor splitting - a divergent boundary.
back into #blender today doing some environment and material prototyping for a new animation. mostly played around with recreating #diffraction, #holographic and #voronoi patterns. here are a few test renders that felt exciting 👀✨
https://www.shadertoy.com/view/ldl3W8
Classic, from 2013, by https://iquilezles.org .