#Windows11 does not like #Voicemeeter for some reason. I was checking some new setups, finished work and was about to turn off my computer when windows crashed blaming Voicemeeter btw. 🐾
@blog dass zB patching/routing auf windows mit komplizierten mixern wie #voicemeeter auf linux durch vielfältige sehr übersichtliche und gut funktionierende graphische oberflächen ersetzt wurde, ist für mich ausschlaggebend. klar, viele geräte sind nicht kompatibel, aber wenn man auf USB class compliance achtet, ist die Installation meines audiointerfaces zB gar kein Prozess mehr, weil es einfach nur plug&play ist 2/2

*sigh*

so i need to re-install windows. and some of my software has updates I need to pay for, that I dont have the money for
like Ableton Live, which I use for music production
and it costs USD 229 (plus tax at 8.937% [I hate my locality])

EDIT:

ARGHHH all my mixed in key software update too
496 + tax

I dont have any money whatsoever, and I am about to beg for help on food and basic staples

I want to cry.

damnit Micro$haft err Microsoft, why did you force 24H2 on me without my consent!!!

this is software I use on a DAILY basis.

#microsoft #ableton #mixedinkey #voicemeeter

Mit einer Aktualisierung der #Voicemeeter-App wird die #Update-Sperre von #Windows11 #24H2 für betroffene Nutzer aufgehoben. #Microsoft arbeitet zudem an weiteren Problemen, die das neue #Betriebssystem plagen. https://winfuture.de/news,146607.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
Windows 11 24H2: Update-Sperre für einige Nutzer endlich aufgehoben

Die neueste Windows-11-Version macht seit ihrer Veröffentlichung allerhand Schwierigkeiten. Microsoft arbeitet an mehreren kritischen Problemen gleichzeitig. Jetzt ist zumindest eines davon behoben und das Update steht den betroffenen Nutzern ab sofort zur Verfügung.

WinFuture.de

I played around with VB Matrix today, and that is cooool!

It's an audio routing tool by the same person that built #VoiceMeeter that lets you route your PCs audio from all kinds of sources, to all kinds of destinations. Kinda like the routing feature of a GoXLR, but turned up to 11.

It registers itself as up to 8 virtual sound devices that can each accept audio of one or more apps (you could send your music to one of them, a game's sound to another and voice chat audio to a third), lets you access all the audio devices you already have installed (like a connected microphone), and through the "VBAN" protocol by the same dev you can even add other devices to the mix - phones, other PCs, whatever you want.

And that #VBAN protocol also has a control channel to remote-control the whole app, e.g. from a Streamdeck, or possibly #HomeAssistant? I haven't looked into HA in particularily, but there's a couple of VBAN libraries, and AFAIK it's just messages sent over UDP :D

VB-Audio Matrix

VB-Audio Matrix, Real Time Audio Router by V.Burel

@BrodieOnLinux PipeWire routing is godlike. For years I used to have a super convoluted #JACK + #VoiceMeeter Potato setup to handle all my stupid routing on Windows (for music production).

It was very much a botched together solution from pieces that weren't really designed to do what I was trying to do and just barely sorta worked.

Then #PipeWire and #yabridge happened and ever since I tried it, I haven't looked back (not just at Windows, but also at PulseAudio).

Made this post a while back about #gaming (and related things) on #Linux compared to #Windows. TLDR; gaming performance has been fine, with some minor quirks (at least on #NVIDIA) such as #games performing better somehow without #DLSS than with (which is fine by me) - the only "issue" had to do with #recording/#streaming while also running a #game.

I did some further digging and honestly, I don't think there's much issue/performance hit with gaming while recording on
#OBS, using NVIDIA #NVENC. I haven't really done proper testing, but it honestly has been fine. My games hit 144FPS, or close at 1440p Max settings pretty easily w my 3080 Ti. I record them by simply adding a "Window Capture" scene and selecting the appropriate #game window, that's it. People recommended "obs-vkcapture" on my last post, and that's been nice too - with that plugin, you only need a single "Game Capture" scene on OBS, and add a launch param to the game's properties on #Steam. Once you launch the game, OBS will immediately be "hooked" to the game and ready to record. People mentioned that doing it this way should prolly be more performant/efficient, but from my limited testing, both ways seem fine.

One thing I forgot to mention though was
#Voicemeeter. Voicemeeter's a really freaking neat audio tool on Windows that allowed you to essentially have a virtual audio interface. It does plenty of things, but what I and most people use it for is to split several application audio into separate audio tracks i.e. #Discord is on one audio track, #Firefox on another, #Spotify on another, and so on. This was essential as it allowed me to record my games while being on a Discord call, or have #YouTube playing and not have any audio but the game's to be included in the recording using OBS.

I did a quick search and found a plugin called "obs-pipewire-audio-capture" that solved this need. If your distro is already using
#Pipewire for audio (which I think most/all distro do for the past few years), enabling this plugin is as easy as installing the plugin by downloading it from their #GitHub repo and adding it to OBS's plugins folder. After a restart, you can now add multiple audio tracks as scenes to OBS for each application i.e. Spotify, Discord, Games, etc. and enable/disable any of these tracks accordingly for your recording.

All in all, no issues at all recording while gaming/anything. My only issue now has to do with streaming games to friends while gaming i.e. through Discord. Discord does not yet support this (with audio) on Linux, but there's a custom Discord client that's able to do this called "discord-screenaudio" though with a sizeable performance hit if you're going to be streaming anything intensive such as games - anything else (that isn't intensive) like
#Plex, #Netflix, etc. has been (mostly) perfectly fine.

Discord surprised us last year by claiming/maintaining the Discord
#Flatpak on #Flathub, PLEASE surprise us again by giving us STREAMING WITH AUDIO.

RE:
https://sakurajima.social/notes/9o2j4pgvra
Mikasa (@irfan)

Speaking of the #gaming landscape on #Linux, I think performance-wise it's certainly been comparable between Linux and #Windows. I definitely have not noticed any difference between the two, not to say there isn't any. Compatibility wise, most games should work out of the box on #Steam, especially if the game does not use any anti cheat software that specifically prohibits from working on Linux. Pretty much all games I'm interested in playing don't have this issue. The **ONLY** difference I notice between when I was still on Windows, and now that I've primarily and exclusively been using Linux for over a year for all things including gaming, is the streaming/recording experience while gaming. I've always used an #NVIDIA GPU since it's always offered not just the most performant but more importantly to me, the most efficient graphics card. One nice thing about NVIDIA cards is the NVENC encoder, which from what I've been keeping tabs on, #AMD's implementation/equivalent to it has still not matched/surpassed NVENC. Back when NVENC 1.0 came out, my gaming experience (when I was still on Windows) changed entirely as it allowed me to game **AND** stream/record my gameplay on the same PC with barely any performance cost. When they upgraded to NVENC 2.0, that performance cost continues to go down drastically, and I have never gamed without recording or streaming my gameplay to my partner/friends via #Discord. On Linux, for one, Discord does not yet natively support streaming an application **with** audio (which renders it pointless). I work around this by using a custom Discord client instead, Discord-screenaudio which is available as a #Flatpak. For recording purposes, I still use #OBS. So, the only difference so far in gaming on Windows and on Linux, is that on Linux, I absolutely cannot game while also recording or streaming on the same PC. It's fine if I delegate the recording/streaming to another PC via a capture card, but I don't do that as that'd be too costly. There's NVENC support too on OBS on Linux, but for whatever reason, while recording and gaming simultaneously on the same device on Windows gave me pretty much no performance hit, it butchers my performance significantly if I do the same on Linux. I feel like this is one of the few things that could be improved, gaming-wise on Linux. If you're not a data hoarder and you live life _dangerously_ without the need to document/record absolutely everything you do including gaming, you're fine gaming on either platform lol. On Linux, at least on NVIDIA GPU, you will certainly need a secondary PC to do your streaming/recording while you're gaming.

Sakurajima Social (桜島SNS)

I recently changed my main display to Samsung Odyssey G9 (G93SC). I got it with a decent price, 1080€ from black Friday sale. It's an awesome display for both gaming and productivity. The G9 runs at 240FPS through AMD7900XTX. The actual FPS in-game is often around 150FPS.

The display is huge and i can zoom everything to 125% for aging eyes while keeping the display far enough, so i don't need bifocal lenses.

This concluded renewing the main desktop system. Hopefully i can run this setup for next ten years. The old one survived nine years. I kept old displays but moved them to the internal GPU in CPU and run at 60FPS. Physically i replaced their original stands with a double-VESA stand, and now they hang over the Samsung, showing #Teams, #Discord, #VoiceMeeter, #Tidal etc. windows i keep open all day.

Turning HDR on brought an annoying Windows bug. Screenshots taken in HDR mode are way too bright, clipping the brightest parts.
#HomeIT #SamsungG9 #OldAge #WindowsBug #screenshots

So a thing I just learned, for streamers who use #Voicemeeter for its virtual audio cables.

You don't actually have to upgrade to its full-size "potato" version just to get a third cable, and be stuck with 5 hardware inputs you'll never use. You can stick with banana and use their separate VB-Cable driver to add basic virtual audio cables, and then hook those up to the Voicemeeter hardware inputs, and it works just the same.

Also since they offer drivers to give you up to 5 of these basic cables, if you do upgrade to Potato, you can have up to 8 virtual audio cables!