July update: I added visionOS support to Microsoft's vcpkg C++ dependency manager and completed major feature work on the Mac version of the Cyan's open source game engine. #visionosdev #macdev

https://www.colincornaby.me/2025/07/july-project-update/?utm_source=mastodon&utm_medium=jetpack_social

July Project Update

I missed my June update after diving into Claude Code which I didn’t find completely productive and delayed some work. Here’s my updated status for July!

Random Thoughts

This is such a useful site. You can search for OSError by name or number; results indicate which platforms the error is valid for, which Framework it's defined in, and the name/value for the error.

https://www.osstatus.com/

#macOSDev #IOSDev #watchOSDev #visionOSDev #tvOSDev

(Note: I was hesitant to post this because it still refers to Twitter and hasn't been updated since July 2024 at time of posting.)

OSStatus — Apple API Errors

Look up Apple API error codes, for Mac OS X, iOS, watchOS, visionOS, and tvOS

trying out #BearBlog. here’s a single solitary post, a #visionOSdev tip https://bunnyhero.bearblog.dev/quick-tip-visualize-volumetric-window-bounds-on-visionos/

lets’s see if i actually keep blogging lol

#blogging #swiftUI

quick tip: visualize volumetric window bounds on visionOS

sometimes you might want to see what the bounds of a window volume are, for debugging reasons. here's a quick and easy tip (assuming your volumetric window i...

bunnyhero's random dev notes &c

#iosdev Ever wonder what the actual point sizes are for TextStyle fonts (.headline, .body, .caption1, etc.) and how they vary with Dynamic Type changes? I just found this: https://developer.apple.com/design/human-interface-guidelines/typography#iOS-iPadOS-Dynamic-Type-sizes

There's a ton of useful font related info on that page for all #AppleDeveloper platforms: #ipadosdev #tvosdev #macosdev #visionosdev #watchosdev

Typography | Apple Developer Documentation

Your typographic choices can help you display legible text, convey an information hierarchy, communicate important content, and express your brand or style.

Apple Developer Documentation

I’ll be attending the #AppleVisionPro developer labs in #Munich on April 2nd & 3rd. Anyone else who’ll be around? 👀

#iOSDev #VisionOSDev #SwiftUI

I'm trying to join the Indie App Sale, but I'm not seeing an obvious way to download the visionOS icon for my game.

#iOSDev #visionOSDev

For the sake of not only complaining today, visionOS 1.1 fixes the WebKit memory leak that kept crashing my device. So, whoever at Apple was responsible for fixing that, thank you from the bottom of my heart.

#visionos #visionosdev

New app incoming! 👀 🚀
Can you guess what it’s about?

#Indie #VisionOSDev #iOSDev #SwiftUI

Thank you @Mecid for featuring my "Migrate to VisionOS in 2 hours" article in #SwiftUIWeekly! 🙏

Without newsletters like this, I would have missed out on many learnings discovered by our community.

Read my article for my learnings on #visionOS:
https://www.fline.dev/migrating-my-swiftui-app-to-visionos/

#iOSDev #visionOSDev #SwiftUI

Migrating my SwiftUI App to VisionOS in 2 Hours

How I migrated my SwiftUI app CrossCraft to support visionOS for the Day 1 Release of the Apple Vision Pro. It took effectively about 2 hours in total, this article summarizes my key learnings along the way.

FlineDev

Just uploaded the demo video of my @PostersApp to YouTube, hoping that some people will discover it there. 🤞

Give it a like if you have a minute! 🙏
https://www.youtube.com/watch?v=B2C6uoAz8lU

#visionOSDev #IndieDev #iOSDev

"Posters: Discover Movies at Home" now on Apple Vision Pro!

YouTube