Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!
#attack #metroidvania #platformer #unity6 #Unitytutorial #コーディング #コーディング #attack #metroidvania #platformer #unity6 #Unitytutorial
Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!
#attack #metroidvania #platformer #unity6 #Unitytutorial #コーディング #コーディング #attack #metroidvania #platformer #unity6 #Unitytutorial
Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!
#attack #metroidvania #platformer #unity6 #Unitytutorial #コーディング #コーディング #attack #metroidvania #platformer #unity6 #Unitytutorial
New tutorial up! This time a part two to my Toggle Switch System from three weeks ago: Style your Unity toggle switch with color and material transitions!
New tutorial up!
This one's about how to create a toggle switch system for your UI, consisting of the switch and a Toggle Group Manager.
Hope you'll enjoy it :)!
New tutorial is up!
This is how you look at and watch your target in Unity 2D - With setting up dedicated areas to be monitored and random eye movement when nothing is being tracked.
Plus: downloadable beholder for personal projects!
Adding some squash and stretch to your GameObjects can really make them come alive. All you need is a bit of code in Unity!
This tutorial's script works for 3D, 2D and UI Elements without issues.
It's highly customizable and offers features like forward and backwards playing of the animation, percentage based animation (30% chance to play, for example) and a way to have every element react at once without having to find all the elements in the scene.
Looking forward to releasing the next video tomorrow (it's going to be about adding squash and stretch to stuff in #Unity ). Originally, I had wanted it to be a rather small one, but I also wanted to try a few things when it comes to editing. Thus, this video took much more work than I had planned for.
Do you use Squash and Stretch? And if so: How? Did you write your own code, or are you relying on assets like DoTween or FEEL for that =)?
A good list is designed with intent - and indentation!
By using tags and margins in TextMesh Pro, this workflow will make setting up UI for any list a whole lot easier.
You will learn about:
- the indent-tag built into TextMesh Pro
- working with margins
- styling numbered lists as well as unnumbered ones
- uing List markers from other fonts than your main one
- or using sprites instead!
Since I just stared up another game I got from Steam with the ugly default #Unity Splash screen showing up, I feel this tutorial could use another bump 😉 And yes, it works in Personal, is built-in and will not put your project in any danger. The only thing you can't get rid of is the Unity logo, but you have control over timing, displaying other logos, changing anims, colors and backgrounds,... Give it a try!
Creating Resource Bars in Unity: From basics to reusable in many situations, simple and straight to circular or arcs, all while using good inspector styling (and a bit of Odin Inspector at the end if you like 💛 (I certainly do!))