I've been working on a game controller display in #godot. It's inspired by the design of the excellent OpenJoystickDisplay, which was retired long ago.
https://codeberg.org/kimimaru/collabplayinputdisplay
Most controller displays I could find are based on web technologies, which is dependent on web APIs. As a result, they don't work in cases like #TRBot which can have multiple virtual controllers with a similar name and ID. I wanted to make a controller display using native technologies, and Godot was a perfect fit. (1/2)
