Here we have a demonstration of the lighting and normal maps! Most of these settings are default to godot. And I haven't transferred the animations over with the nest yet, oopsie! Let me know if you think it looks better, worse, different but the same quality etc! Gyrm loves you!
Todays #TheFourthNest update. I messed around with normal maps and lighting on my sprites. Take a look and comment. Is this good?
Here is Todays... Uh here is a #ThefourthNest update!! Breakable objects! Well just one. But it took a while to program the dynamic breaking system! Most of the time spent was research. But I'm nearly happy with the solution I've made. I just need to add some directionality