despite my lack of posting regarding #TheFourthNest. development is probably being put on hold for a while. Not only do i have studies that i have to attend to coming up soon. But I think the scope of the project may be too big for a second release project. I still plan to make it one day though!

Here we have a demonstration of the lighting and normal maps! Most of these settings are default to godot. And I haven't transferred the animations over with the nest yet, oopsie! Let me know if you think it looks better, worse, different but the same quality etc! Gyrm loves you!

#indiedev

#gamedev

#TheFourthNest

Todays #TheFourthNest update. I messed around with normal maps and lighting on my sprites. Take a look and comment. Is this good?

#gamedev #indiedev

Here is Todays... Uh here is a #ThefourthNest update!! Breakable objects! Well just one. But it took a while to program the dynamic breaking system! Most of the time spent was research. But I'm nearly happy with the solution I've made. I just need to add some directionality

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Todays #TheFourthNest update. Enemy respawns! Thats all. Stuff takes longer to add the bigger the project gets. Well, new functionality does. Enemies and spells should be quick enough. I have made a certain NPC and boss. But I can't reveal those to you. nyehehe
update on #thefourthnest I'm slowing down my development rate due to some drama in my life at the moment. Its just a lot
todays #TheFourthNest update. Putting work into some music
Todays #thefourthnest update is cryptic. This image. Make of it what you will
Nothing to show for #TheFourthNest today. Can't spoil everything

Hey not much to show for #TheFourthNest today. Once again a lot of behind the scenes work, I added a cutscene system and fixed the spell icon system. Going to add another spell next. Oh and I did a cool fade in thing for the button prompt

#indiedev #solodev #bird #trans #transfem #transdev #gamedev