the next day i had an idea, and a plan it finally, finally, ended up working... behold, ghost sync!! unfortunately you need someone to host a dedicated server for it, but it works really well! thanks to @PX8916 for being my test subject :> #godot#gamedev#sonicpetalpanic
flower cannons, which took way less time than anticipated! they function exactly like SHIMA's but they're way less complicated code-wise, thanks Godot :) now with diagonal ones as well, you can literally just rotate them and it'll work fine #gamedev#godot#sonic#fangame#sonicpetalpanic
Slightly nicer signposts without that unsightly blur sprite that was carried across three whole games without real edits. I did this on the Genesis first, but it was fun to do it again here. #sonicpetalpanic#gamedev#godot#godotengine