the next day i had an idea, and a plan
it finally, finally, ended up working...
behold, ghost sync!!
unfortunately you need someone to host a dedicated server for it, but it works really well!
thanks to @PX8916 for being my test subject :>
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RE: https://labyrinth.zone/objects/1d227111-d1e9-4e14-8172-e6295f46ba40
flower cannons, which took way less time than anticipated! they function exactly like SHIMA's but they're way less complicated code-wise, thanks Godot :)
now with diagonal ones as well, you can literally just rotate them and it'll work fine
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she debug on my mode till i edit
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Slightly nicer signposts without that unsightly blur sprite that was carried across three whole games without real edits. I did this on the Genesis first, but it was fun to do it again here.
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