I'm in a #SentinelComics rpg where the setting idea is basically "supers are funded by the government to put on shows, and if you don't toe the line your powers get taken away"

anyway my player character thought magic was cool, has spent the last three years with a magical girl gimmick she cannot legally get out of, and hates her life with a burning passion. All of her ability names are as cheesy as possible. I feel so sorry for this poor girl, who i will continue to torment.

Oh hey #sentinelcomics next, that's another sort-of-RNG creation system, sweet! It's probably my favorite superhero game on the market that I've experienced so far

Anyway, after the dice gods staked their claim, I've ended up with...a Hellboy character that's blundered into the wrong setting? Huh. Neat. Alright, so this is a time-displaced (or is he?) medieval knight still waging war against demons and devils. And regular supervillains, but he complains about those ones.

One really cool feature in the #SentinelComics rulebook is the "Upgrades" section among the pre-made villains.

All it is is a single paragraph detailing how the villain could potentially seek to improve after having been defeated. Which I think is just really nice, especially if you are a new GM unsure how to move forward with these pre-made toys.
#ttrpg

One of the biggest advantages of #SentinelComics is how much of it is played in the mind.

Just take my villain Roadrage as an example. He is a one-trick pony, a villain with just one gimmick: his cybernetics let him transform into a small car.

Naturally this means his only notable Power is Momentum. Nearly everything he does is him trying to go fast and ram people.

Roadrage has an ability where he Boosts and Defends himself with his Momentum die. Naturally, this is him driving around the premises to build speed.

Now, let's swap Roadrage for some other made up villain named Volt. Volt has Power over Electricity. She has the exact same ability as Roadrage, except she uses her Electricity die for it. Clearly, she taps into a power source to become stronger if only temporarily. The surge of power around her shields her against attackers to some extent.
#ttrpg

The same goes for heroes, too.
An official supplement, the Guise Book, has a playable hero that's just a normal cat the hero Guise put a costume on. Guise believes the cat has powers.

Another playable character is just a mailman with a magical bag.

So you can do quite a lot more than just the classic superhero stereotypes. The only limit is your imagination. So check out #SentinelComics

#SentinelComics has great methods for making heroes and villains. And I've found that villains, in particular, is fun as they're way less equal.

A villain is composed of an Approach and an Archetype. These two choices, and their sub-choices, help make anything I can think of.

You can make villains of every kind. Relentless predators that exclusively hunts their target, cocky swordsmen that get more dangerous the more outnumbered they are, underpowered weirdos way over their head, and one-trick chumps with limited repertoire.

Doesn't matter if it is a time travelling wizard with clockwork minions, or a massive insect kaiju, or a Superman-stand in turned evil, or even just a particularly angry hot dog stand vendor; Sentinel Comics can handle it.

And that's what I love about it.
The game can do anything, which is what a superhero #ttrpg should be able to.

Finally, the book is here!
Already owned the PDF, but I just couldn't keep my gnarly fingers away from getting a physical copy as well.
#SentinelComics #ttrpg

@Arxosnox I backed the kickstarter and have the book — but it’s never made it to the game table. What aspects do you like or most look forward to?

#SentinelComics #TTRPG

Sentinel Comics: The Roleplaying Game - Starter Kit

The Sentinel Comics: The Roleplaying Game Starter Kit includes 13 booklets containing 6 hero characters, gameplay and GMing rules, and a 6 part adventure set in the world of Sentinel Comics as well as a GM Screen!

Greater Than Games
I wish more people would talk about Sentinel Comics: RPG. Internet is so barren of it. I mean it makes sense, it's just 3 years old.
#SentinelComics #ttrpg