What's your favourite superhero ttrpg?

And

What is your go-to superhero ttrpg for quickly onboarding players who don't like to read rules?

(No judgement given or asked on that, some of the absolute best people I've met in ttrpgs meet this description)

#ttrpg

Sentinel Comics: The Roleplaying Game - Starter Kit

The Sentinel Comics: The Roleplaying Game Starter Kit includes 13 booklets containing 6 hero characters, gameplay and GMing rules, and a 6 part adventure set in the world of Sentinel Comics as well as a GM Screen!

Greater Than Games
@projektmyra I've heard of it but haven't checked it out, but I will today, thank you!

@ConorMahood

Hero Games Champions. Because the brilliant superpower design system is sophisticated enough to simulate almost all comic book superpowers. The ones it cannot are the vague powers.

@nyrath nice, looking at it now, thank you!

@ConorMahood

Obviously the same Champions superhero power system can also be used to construct D&D wands and magical artifacts, scifi weapons and devices, Alien race natural abilities, James Bond 007 gadgets, and more

@ConorMahood FASERIP. The retroclone by @Gurbintroll . The GM can shoulder the most complicated rules, and the players get to roll and compare the results on a colorful table to instantly know whether they succeeded or not.

@pyloric @ConorMahood to the surprise of nobody, it's my favourite supers game too.

And I'm not just saying that because I wrote it - in fact it's the other way around; I wrote it because I liked it.

I loved the original Marvel Super Heroes and Steve Kenson's ICONS so much that I made FASERIP out of the best bits of both.

@Gurbintroll @ConorMahood one of my favorite things about what you did is the advancement system.

I just wish there was a solid, official point-build system, instead of whatever crap I have to make up and hope it's fair to the players 

@pyloric @ConorMahood I have thought about putting out an "Advanced FASERIP" at some point, and if I did then a point based character generation system would be one of the additions.

It's not something I use myself (partly because I get analysis paralysis when faced with a blank sheet and a set of point costs, and also because I like seeing where the random generation takes me), but quite a few people have mentioned preferring it.

@Gurbintroll @ConorMahood I kinda get the point of random generation, but even since I started playing the original in 1998, I felt the need for it.

I'd be, unsurprisingly, massively interested in your advanced version. I found your retroclone to be, to my tastes, the most readable and with the best layout of all of them, including the original book.

@ConorMahood If you have players not fully comfortable with 4 colour heroics or think of Supers as a bit childish, then Necessary Evil (Savage Worlds system) has a really good premise and SW has a pretty simple core rule for players to absorb (lots of dials for the GM but easy to onboard people)
@PhilFrancis that's a cool recommendation thank you, I'm a recent convert to Savage Worlds!
@ConorMahood I’d go with City of Mist, which does Marvel Netflix style gritty noir flawed heroes well. I’ve run it at cons for people who’ve never played it before, as the rules are pretty light. However, it’s not really a traditional superhero flavour.

@cybergoths wow just clicked in and the vibe has me instantly hooked, these characters are so fun!

https://cityofmist.co/en-gb/blogs/story/post-mortem

POST-MORTEM

Post-Mortem doesn’t know who she was before she died. She woke up as a Walking Dead body in an abandoned Helix Labs facility, animated by an unknown force. With the help of special Helix Labs Gadgets found at the lab and her newly (re?) discovered training as an Assassin, she began hunting those who operate in the shad

City of Mist
>> Signals from Delta Pavonis

>> Thoughts on gaming, books, SF, computing and life

@ConorMahood Masks: a New Generation

@tezrak this one is very much on my list, even though I have a general unease about PBtA that it's *almost* but not quite for me.

Masks really looks great though

@ConorMahood One Roll Engine Wild Talents - lots of bits to optimize and screw around with when you master it, really fast to start, and the rolls are always fast and easy.

@ConorMahood Favorite superhero RPG? Pretty easy: #Capes

No, you've probably never heard of it. Which is a terrible shame because it has some of the most innovative mechanics for actually playing with comic-book inspired drama that just fell off the planet after it was published. Characters fit on a 3 x 5 card, there is both some competition and cooperation in the operation, and it's just good.

Literally my best games that involve super heroics happened there.

https://www.rpg.net/reviews/archive/11/11175.phtml

@ConorMahood Now, as for my favorite superhero #TTRPG for on boarding people who don't like to read rules? Also very easy.

#Wushu . I can communicate the rules in five minutes. After the first round, everyone understands combat. After the first 30 minutes, everyone understands they can start doing some crazy things beyond combat. After the first session, they ask why we're not playing it more often.

(It's because I don't want to GM.)

Also, it's free.

http://danielbayn.com/wushu/

Wushu | The Ancient Art of Action Roleplaying

Black Belt Edition

@ConorMahood My go-to through my years was Heroes Unlimited, which used the Palladium games system so could be combined with Ninjas and Superspies, TMNT, Rift, etc to allow for loads of variety.

With the expansions of Villains and Aliens, the power sets were varied, and I would spend hours creating new characters to throw into the mix over my campaigns.

Players found the rules quite fast and free, allowing for simple game fun.

@filmfileuk That sounds good! I also very much identify with what you say about just creating new characters... I played so much Mutants and Masterminds 2nd edition, and I loved just making characters, building them from scratch to see what it would turn out like.