SHINOBI: THE RPG - Act 1 (Naruto SI) by Fulcon
Premise
A Self-Insert (SI) protagonist is reborn into the world of Naruto, governed by the exact mechanics of a Fallout-style SPECIAL RPG system. This means his capabilities are dictated by the classic stats of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck (S.P.E.C.I.A.L.). His unique, game-skewed perception creates a jarring disconnect from the reality of the shinobi world.
The Core Gimmick & Character Foundation
The Min-Max Build: The story's central hook is the MC's radically unbalanced stat allocation. He has dumped virtually all his points into LUCK, maxing it out at the expense of every other attribute. His Strength, Intelligence, and, most critically, Charisma and Social Skills are at rock bottom.
Resulting Character: This creates a protagonist who is:
- Extremely Lucky: Absurd, improbable events and critical successes happen around him constantly.
- Socially Inept: With near-zero Charisma, he is blunt, awkward, emotionally disconnected, and struggles with even basic human interaction and rapport.
- Physically & Mentally Unremarkable: He lacks the raw power, speed, or book-smarts of his peers, relying entirely on his ludicrous luck to survive and complete objectives.
MC's Goal & Evolution
Primary Goal: Navigate a lethal world using only his overwhelming luck and a gamer's quest-log mentality. His evolution is meant to be the slow, arduous process of developing genuine connections and skills despite his crippling social and physical stat deficits, as his Luck creates chaotic outcomes he must interpret.
Dropping Point & Critical Analysis
The story was dropped after a scene where the MC refuses a mission reward.
Reader's Reason for Dropping: A Thematic Critique
The reader drew a parallel between this fictional act and a damaging real-world ideology. The act of refusing pay for work, even in a ninja context, resonated not as a character quirk but as an unconscious endorsement of exploitative labor practices:
- It mirrors the expectation in some industries (like Japanese animation) for workers to accept passion over pay, leading to brutal hours for miserable wages.
- It evokes the "hustle culture" propagated by media, which suggests that working for free or undervaluing one's labor is noble, thereby enabling capitalist systems to extract maximum value from workers.
- In the high-risk profession of a shinobi, where missions are life-threatening, the reward is not just money—it's the material recognition of risk, skill, and survival. Refusing it undermines the very economic reality of the world and normalizes the toxic idea that the "mission" (the work) is its own reward, and that shinobi (as employees) should risk life and limb without expecting or demanding proper compensation. This is a concept easily abused by those in power (the Kage as corporate lords or feudal patrons).
Thus, what might have been a character moment broke the reader's suspension of disbelief by implicitly supporting a value system that glorifies unpaid/underpaid labor, making the narrative feel ethically dissonant and unpalatable.
Core Conflicts
Max-Luck Min-Maxing vs. Shinobi Reality | Game System Logic vs. Human Material Needs | Social Ineptitude vs. Necessary Companionship
#Naruto #Dropped #Fic #Fanfic #Fanfiction #Self-Insert #Gamer-System #Exploitation #Economics #Hustle-Culture











