New visualization aesthetic unlocked with my upcoming R 3D beveling package:
β Hidden-collectable-item-needed-to-100%-a-late-90s-3D-platformer-core
New visualization aesthetic unlocked with my upcoming R 3D beveling package:
β Hidden-collectable-item-needed-to-100%-a-late-90s-3D-platformer-core
Input: 2D polygon of California + 1D bevel profile
Output: π€― π€― π€―
Coming to an #RStats console near you! π
It's fun when a project finally gets beyond the stage of debugging fires left and right and just... works. With whatever you throw at it. π
Bevel profile to the left, 3D polygon to the right.
One level! Two levels! Three levels! More levels! With the power of R, you can have any amount of bevels!
Check out these gorgeous smooth 3D polygon bevels, rendered entirely in R with rayrender and generated using my new package from an {sf} object in a few lines of code (this is just passing in spData::us_states). Interested?π
One of the benefits of conference travel is some nice quiet time in the airport and on the plane to have some deep thought--perfect time to finish squashing the last remaining bugs in a new package! Enjoy this rainbow propagating into the interior of Texas.
@cosima_meyer Truly inspired! Had to do the idea justice.
(this is probably the first use of sf::st_random() to generate pepperonis inside a pizza)
Which data science programming language has a package for 3D state pin-cushion mesh generation? Here's an exhaustive list:
1) R
π
(Just have to wrinkle out a few more bugs that are, in a very appropriate way, causing actual wrinkles in these meshes!)
New package incoming in ETA... soon.π
(when the package README is done, the real fun begins!)