So after fighting #ImGui and not getting it to work, I've switched to #raygui and it worked right away. I think I'm just not used to #CMake and VS Code setup yet, and I've been pampered way too much over the past decade with nice looking IDEs. They are good, but also hide a lot of what is going on under the hood. So it's nice having to be so explicit. Also why I'm turning to C++ again. Not too much magic!
Added scroll panel support for tasks
Repository: https://github.com/GCodergr/todo_app
#odinlang #raylib #raygui #programming #coding
GitHub - GCodergr/todo_app: Todo application writen in Odin and Raylib

Todo application writen in Odin and Raylib. Contribute to GCodergr/todo_app development by creating an account on GitHub.

GitHub

Has anyone actually tried using raygui?

So far I'm having an annoying time getting text input from the user. Just learned you can't ctrl-v paste text into text boxes.

#raylib #raygui #gamedev

GitHub - GCodergr/todo_app: Todo application writen in Odin and Raylib

Todo application writen in Odin and Raylib. Contribute to GCodergr/todo_app development by creating an account on GitHub.

GitHub

Took a bit of time off from working on my #engine, jumping back in and adding some basic immediate mode UI elements based off of code from #raygui, working fairly well so far...

Yes I do still need to decide on a UI style...

Been away from programming for a but but decided to update my #raylib #vala bindings to include the new #rini, going to work on #raygui soon

(Forgot to do a manual cross post from twitter, I miss you moa.party)

https://github.com/lxmcf/raylib-vapi

GitHub - lxmcf/raylib-vapi: Bindings for for Vala to use the simple and easy to use graphics library Raylib.

Bindings for for Vala to use the simple and easy to use graphics library Raylib. - GitHub - lxmcf/raylib-vapi: Bindings for for Vala to use the simple and easy to use graphics library Raylib.

GitHub

Been away from programming for a but but decided to update my #raylib #vala bindings to include the new #rini, going to work on #raygui soon

https://github.com/lxmcf/raylib-vapi

GitHub - lxmcf/raylib-vapi: Bindings for for Vala to use the simple and easy to use graphics library Raylib.

Bindings for for Vala to use the simple and easy to use graphics library Raylib. - GitHub - lxmcf/raylib-vapi: Bindings for for Vala to use the simple and easy to use graphics library Raylib.

GitHub

Well #LevelEditor is slowly coming together, got annoyed at trying to decide on a UI and just smashing random stuff together.

Now to move onto layers!

#gamedev #raylib #raygui

what if one made linux desktop environment with #raygui

Today I implemented a custom file format for my new raylibtech
tool: rInstallFriendly, a simple and easy-to-use installer packages creator.

If desired, now users can edit installer package config files as a simple script. Very useful for installer text localization!

I really like this tool! Missing some feature? Feedback is welcome! 😄

#raylib #raygui #gamedev #toolsdev #installer #packaging #software #kiss #futureisnow