Is it a polygon with a hole, or is it a polygon inside another?
#30daymapchallenge #polygons #qgis
🏝️ Chaque île est unique.
Mais comment les représenter à l'échelle d'un globe ? C'est une question de taille... et de généralisation cartographique.
🔍 A l'échelle mondiale, représenter chaque crique devient impossible : les lignes côtières se simplifient, les détails s'effacent.
👀 Ces cartes révèlent la métamorphose de la géométrie selon l'échelle.
#30DayMapChallenge – J3 #POLYGONS
✍️ Clément Tychyj
📊 Admin Express IGN
Toutes les créations de nos agents : https://www.ign.fr/mag/30DayMapChallenge-30-jours-30-cartes-pour-celebrer-la-creativite-cartographique
For the third #30MapsInAMonth are three theoretical European full-automated luxury high-speed heavy-rail network maps based on population distribution. This uses H3 hierarchical hexagon library to aggregate @WorldPopProject population data into #polygons, creating a maximum spanning tree network using population-to-population edge-weights and names for major urban centres added using @EUCommission Global Human Settlement Layer data.
@benjohn Thank you for sharing this! Have used a similar approach for a completely different purpose (trying to create lace-like structures for 3D printing/plotting)...
More images & variations in this old 2011 Flickr set:
https://www.flickr.com/photos/toxi/albums/72157626004684442/
#TilingTuesday #Geometry #Subdivision #Recursion #Lace #Polygons
Illustration by Augustin Hirschvogel, from Geometria (1543).
Source: SLUB
Available to buy as a print.
https://pdimagearchive.org/images/ead2521f-0034-4d50-90e6-45d52cbbe71e
#diagrams #perspective #measurements #shapes #polygons #three-dimensional #geometry #art #publicdomain
Illustration by Augustin Hirschvogel, from Geometria (1543).
Source: SLUB
Available to buy as a print.
https://pdimagearchive.org/images/7440cc66-7307-4803-8532-0b5b34f05931
#diagrams #perspective #measurements #shapes #polygons #three-dimensional #geometry #art #publicdomain
I read a critique during the metaverse hype about how much work it is to even render a single bowl of popcorn. That games really limit where your player can stand because rendering everything from all angles is impossible, making the more open words of the metaverse effectively impossible.
Does anyone remember this? I would like to cite it or possibly quote it for a paper.