How to find an ending in Over/Under
How to find an ending in Over/Under
Side topic related to last play session.
The Staglord gets multiple arrow attacks per round. He attacked 1 lizardman. Killed him. Next attack, he attacked another lizardman.
One of the players said. How would he know that his first shot would have killed the lizardman? Wouldn't he have just fired both arrows at 1 lizardman? Because he would not know if his first show was going to kill him or not?
That is a good point really. Except, I have rarely played the game where "everybody writes down what they are going to do" and nobody is allowed to consult with one another.
Then after everyone declares what they are going to do, we play it out. I do think that is more realistic. And I do recall doing that in some old games, long, long ago. But it is very time consuming.
Maybe I will give it another go and see how it plays out these days.
I do want to point out the question kind of annoyed me because the players never had to do such things. Worse, the players are always having instant telepathic back channel conversations about what their characters are doing.
Part 2 of the assault on the Staglord's fort.
The group I play with sure likes to lean into we are selfish treasure seekers, all else be damned...
The lastest case in point is the group made a bargain with a lizardmen tribe to help them assault the fort. I had each of them control the lizardmen because it is a bit unwieldly. But then the players started having the lizardmen march up the stairs to act as cannon fodder against the Staglord. They even mentioned that is probably better if all the lizardmen die because then they do not have to hold up their end of the bargain.
Soooooo.... I had the lizardmen roll for moral checks and they failed. So, I had the lizardmen run away.
The players are so mad and I do not get it. Like... what did they think would happen?
I guess they just thought they would have the lizardmen do all the work, while they themselves would not get hurt, and they could claim all the reward.
It is sort of why I do not like retainers in D&D.
Anyhow, now the players are contemplating retreating. We will see how that goes in the next session.
The players decided to enlist the help of some lizardmen to assault the Staglord's fort. They bribed them with food and promises of a share of the spoils of the fort. The group decided to construct some make shift ladders and have the lizardmen climb over the palisade fence while the main group tried to bluff their way in the front gate.
Then, one of the players had the idea that they could go back and cast animate dead on a group of Staglord goons they defeated earlier. Maybe, in the dark, that would distract the gate guards enough to let them in. They also disguised themselves in the dead goons gear.
The plan worked, so far. It got very late and we paused the action until next week.
Yesterday's links:
Review: Gates of Firestorm Peak
https://thealexandrian.net/wordpress/52549/roleplaying-games/ex-rpgnet-review-dd-gates-of-firestorm-peak
Swashbuckling skyships
https://traveller-ct.blogspot.com/2025/06/corsairs-2025-session-1.html
Yesterday in #salamandar, Karl, Badger, and Coco:
- Set out to wreck Mother's nest and make some omelettes.
- Got distracted by a hidden tunnel.
- Befriended a flesh eating moth.
- Failed to turn Badger invisible, *again* and this time loudly.
- Shrunk a human-sized rat to normal rat size.
- Stole said rat's solid brass rocking chair out from under them.
- Lugged it out of the dungeon, feeling immense pressure despite no one (PC nor NPC) losing a single hit point.
Thursday in #salamandar, three returning adventurers:
- Fashioned a fallen tree into a convenient dungeon entrance ladder.
- Met a very guilty pterosaur fumbling with a locked door to a collapsed tunnel.
- Got in a fight with some horrible crow children who outnumbered them five to three.
- Made another narrow escape, but this time without a treasure haul to show for it.
Last week in #salamandar, four fresh new adventurers dropped into the megadungeon and:
- Turned a corpse into cake, which they traded for a partial map of level 1.
- Dubbed the spine plants "plones." I hate that word but I love players naming stuff.
- Nearly figured out how to open a secret door, but just...didn't try their idea?
- Made a preternatural beeline for the biggest treasure and nabbed it.
- Barely made it out alive, with one unlucky soul losing both feet.
Episode 4: the heroes parley with goblins.
Episode 4: the heroes meet a clurichaun.