Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)

Be a successful Macrodata Refiner at the Lumon Family

https://liquidream.itch.io/lumon8-1k

Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)

Macrodata Refining Program (MDR) in exactly 1,024 bytes (for #Pico1k Jam)

itch.io

Woah, just realised that the #Severance 1k demake I made 3 years ago for #Pico1k jam is doing some numbers (unsurprising via search hits for new season) ๐Ÿ˜…
Praise Kier! ๐Ÿ™Œ

Click to join Macrodata Refinement:
https://liquidream.itch.io/lumon8-1k
๐Ÿ”ขโคต๏ธ๐Ÿ—‘๏ธ
#Pico8

Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)

Macrodata Refining Program (MDR) in exactly 1,024 bytes (for #Pico1k Jam)

itch.io

Blog Post: BLORB #pico1k dev notes & gifs

https://www.lexaloffle.com/bbs/?tid=144570

Some portal variations of varying byte costs: cheapest on the top left (the one used in the game). #pico8

BLORB

BLORB! A 1024 byte #pico8 game made with castpixel for #pico1k 2024.
https://itch.io/jam/pico-1k-2024/rate/3008293
or > LOAD #BLORB

Here's a commented version: https://www.lexaloffle.com/bbs/snippet.php?cart_id=blorb-1

BLORB by castpixel for PICO-1K Jam 2024

A 1k game with Pico8 creator, Zep (Lexaloffle)

itch.io
๐—ฃ๐—œ๐—–๐—ขโฌฉ๐Ÿญ๐—ž ๐—๐—”๐—  ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ has now finished ๐Ÿ
We had 44 awesome entries! ๐Ÿ‘จโ€๐Ÿ’ป
Please check them out:
๐ŸŒ https://itch.io/jam/pico-1k-2024/entries
A mix of ๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools.
All done in #Pico8 (or #Picotron), using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
Congrats everyone! ๐Ÿ‘๐Ÿค“
#Pico1k #GameJam #Demoscene #Sizecoding
Submissions to PICO-1K Jam 2024

itch.io

Well folks, didn't quite have time to finish compressing flappy.purple's code for the jam deadline, but it's fun enough that I'm gonna finish polishing it for a quick 'n dirty web release!

#pico1k #picotron

Only 24 hrs left of #Pico1k jam! โŒ›
๐ŸŒ https://itch.io/jam/pico-1k-2024
If you're still crunching your entry - may the byte gods be with you! ๐Ÿ˜…

#Pico8 #Picotron #GameJam #Demoscene #Sizecoding

PICO-1K Jam 2024

A game jam from 2024-09-01 to 2024-09-30 hosted by Paul Nicholas (Liquidream). Welcome to the 4th annual PICO-1K Jam ( #Pico1k ) ๐Ÿ‘‹๐Ÿค“ Make cool things in PICO-8 (or Picotron ) by using only 1K (1024) Compressed Bytes of code...

itch.io

879 bytes and submitted. It is what it is.

#pico8 #Pico1k

https://itch.io/jam/pico-1k-2024/rate/2996632

Tomorrow's Winds by WeeblBull for PICO-1K Jam 2024

ใ‚ใ™ใซใฏใ‚ใ™ใฎใ‹ใœใŒใตใ

itch.io

My #pico1k entry, Minisweeper, is finally complete! Once I compressed the whitespace, I had just enough bytes left over to implement a second, smaller grid size as well! Try it out before you tackle the full-size grid!

https://altrix-studios.itch.io/minisweeper

Minisweeper by Altrix Studios

A Minesweeper clone created in less than 1KB of code for the PICO-1K jam.

itch.io

Okay, so that thing I said about accounting for the possibility of two mines being generated on the same tile...? Yeah, the way I was trying to do that wasn't working. Turns out you can't fiddle with the control variable of a Lua for loop while inside the loop. Who knew?

I'm now using a repeat-until to continuously re-roll mine locations until I hit a blank space. It's somehow cost me 11 extra bytes but at least the game is working now. #pico1k