Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)
Be a successful Macrodata Refiner at the Lumon Family
Lumon-8 (#Pico1K) by Paul Nicholas (Liquidream)
Be a successful Macrodata Refiner at the Lumon Family
Woah, just realised that the #Severance 1k demake I made 3 years ago for #Pico1k jam is doing some numbers (unsurprising via search hits for new season) ๐
Praise Kier! ๐
Click to join Macrodata Refinement:
https://liquidream.itch.io/lumon8-1k
๐ขโคต๏ธ๐๏ธ
#Pico8
Blog Post: BLORB #pico1k dev notes & gifs
https://www.lexaloffle.com/bbs/?tid=144570
Some portal variations of varying byte costs: cheapest on the top left (the one used in the game). #pico8
BLORB! A 1024 byte #pico8 game made with castpixel for #pico1k 2024.
https://itch.io/jam/pico-1k-2024/rate/3008293
or > LOAD #BLORB
Here's a commented version: https://www.lexaloffle.com/bbs/snippet.php?cart_id=blorb-1
Only 24 hrs left of #Pico1k jam! โ
๐ https://itch.io/jam/pico-1k-2024
If you're still crunching your entry - may the byte gods be with you! ๐
879 bytes and submitted. It is what it is.
My #pico1k entry, Minisweeper, is finally complete! Once I compressed the whitespace, I had just enough bytes left over to implement a second, smaller grid size as well! Try it out before you tackle the full-size grid!
Okay, so that thing I said about accounting for the possibility of two mines being generated on the same tile...? Yeah, the way I was trying to do that wasn't working. Turns out you can't fiddle with the control variable of a Lua for loop while inside the loop. Who knew?
I'm now using a repeat-until to continuously re-roll mine locations until I hit a blank space. It's somehow cost me 11 extra bytes but at least the game is working now. #pico1k