It's a random Thursday and I've had a long day, so that means that it's time for another Useless Obscure Video Game!
Today's game is RAD: Robot Alchemic Drive, a PS2 game that I don't think anyone has managed to replicate in the many years since it released. The basic premise is fairly normal. In an anime themed modern day (Well, modern for the time), you are the scion of a now disgraced rich family. Humanity is humming along, when the unthinkable happens: Aliens attack. Previously thought impossible due to something known as the Nectar Barrier, which has prevented humanity from going into space by killing anything biological passing through earth's atmosphere, giant monsters have started showing up. It is revealed that your family spent its fortune preparing for this exact moment, developing giant robots to fight the invaders! And thus it falls to you to fight back as best you can.
What made RAD unique for its time was two things. Firstly, it had something of a branching narrative. Every "Level" was played like an episode in a bad late 90s anime, and depending on what buildings got destroyed and how well you fought the story could go down several paths, as well as you having several characters and robots to choose from. More importantly, however, was the control system. See, while you were controlling a giant robot to fight the aliens... you weren't IN the robot. Instead, you had to control your teenage kid with jetboots and a remote control, and operate the robot remotely, requiring you to find good vantage points to watch and operate things from (And not get stepped on yourself), and dealing with the difficult controls. This wasn't quite QWOP, but it was pretty close. And since you had to constantly reposition to get the right kind of view, it was a lot easier to misjudge distances and aiming. It's hard enough to aim a laser when you're holding it, imagine having to do it from somewhere else!
RAD wasn't exactly GOOD but it enjoyed a cult success with the people who knew of it, and it fully embraced its concept, right down to the then-common dubbing. Since then, we've had a lot of giant robot games, but very few have done the third person view style, so it still remains pretty unique. It also remains really rare, I don't think I've seen a copy in the wild ever, and copies on ebay and the like can go for hundreds of bucks. So... not cheap. But still, another one of the many ps2 era games that went criminally underexposed. That really was something of a wild time....
