Coming up in 2025: Effortless avateering with #vvvv
#visualprogramming #creativecoding #avateering #tracking #kinect #orbbec #realsense #nuitrack
Coming up in 2025: Effortless avateering with #vvvv
#visualprogramming #creativecoding #avateering #tracking #kinect #orbbec #realsense #nuitrack
A hand here a button there and lots of empty space in between. How can you click the button using Unity, Nuitrack and a depth sensing camera?
New in the work-in-progress section:
Universal Skeleton Bible:
https://discourse.vvvv.org/t/universal-skeleton-bible/19059
"...about a universal solution, some clean, well designed approach to make working with skeletons coming from different sources easy, intuitive and universal."
#vvvv #visualprogramming #dotnet #creativecoding #skeleton #kinect #orbbec #astra #nuitrack #openpose #realsense #tracking
Hello evvvverybody, I hope the holidays have treated you all well and this message finds you rested. Now, have you got a minute to talk about skeletons? As you may or may not be aware of, there are a plethora of skeleton detection and tracking tools, devices and API’s out there: Kinect (v1, v2 and Azure), Nuitrack, Perception Neuron, Orbbec, ARKit, OpenPose, RealSense, the list goes on… Sadly however, literally none of these technologies is compatible with each other and everything from how m...
Your go-to tool for working with depth cameras now supports:
- Kinect 1, 2 and 3 (Azure)
- Orbbec Astra series
- Intel RealSense series
- 3divi Nuitrack API
- Ultraleap Leapmotion controller
All details:
https://vvvv.org/blog/revvvvamped-support-for-depth-cameras
#intel #realsense #orbbec #astra #microsoft #kinect #azure #ultraleap #leapmotion #nuitrack
New in the #wip section: VL.Devices.Nuitrack by user ravazquez:
Probably too late for this request but the time to add Nuitrack support to VL has come! We are opening the discussion to anyone interested to share their use cases, needs, ideas and experiences with this tracking API in order to make the most of the upcoming nodeset. Even though we are still pretty much on the research stage, the main intention is to make the nodeset as similar as possible to VL.Devices.Kinect2 which is still WIP but has already laid the groundwork for Skeleton tracking. We s...