@tajoma
i spammed a bunch of them here: https://wetdry.world/@maypop_neocities/116253778955628417

i have since changed my mind about some of these ideas and have also come up with new ones. a few of the newer ideas:

  • a flower or mushroom appears where a zombie dies. what types are possible depends on the block.
  • coal blocks and redstone blocks. i don't know what redstone blocks should do, but coal blocks will have infinite burn like netherrack, fire on them is silent, and their fire can be toggled by redstone.
  • plants (not creeping plants) make musical sounds when powered by redstone, which have variants depending on soil type and change pitch depending on maturity/height of the plant.
  • i want to add lots of other little redstone interactions. for example, maybe gold blocks create a short pulse when broken.
  • connected glass in some form, but i'd like if you can somehow decide where the edge textures should and shouldn't appear so you can make different "window panes".
  • i'm very unsure about this one but what if the cave sounds were creepypasta ass monsters. like i imagine that you usually just hear them in the distance, but then if you start hearing the sounds as if they're inside your head, that means one is pursuing you. you look into the darkness, you see glowing white eyes, you look away, you look back, and there's nothing. you hear a noise again, and you quickly swivel and at least think you see a pure-black shape moving through the shadow. i like the concept of this one but i'd have to figure out how to make it fun gameplay-wise.

in terms of development progress, there is no progress. adhd. yay.

also, attached are rough-draft mossy dirt and grassy cobblestone textures. i might change moss to be lighter, and add more shading to the cracks of grassy cobblestone.

#nuance3

dye in general didn't exist yet. i guess that means i get to reinvent it!

a previous idea was to let you paint any block: you click on the block with a dye in hand, and it tints the block. when the block breaks, the dye also drops. i also wanted to have multiple tiers of dye saturation and let you mix dyes, but mixing two max-saturation dyes always results in a lower-saturation dye. technically, they'd be called colors, since i'm not distinguishing between dye and paint.

does this fit into alpha 1.1.2_02?

the theoretical benefit for gameplay is that it gives players more creative freedom in the early game on a macro scale, but still makes you work for it if you want more precise details.

#minecraft #oldminecraft #nuance3

grass is part of a category of plants called creeping plants, which grow on top of dirt and sand, and in cobblestone.

  • other creeping plants include clover and moss. they are different colors!
    • grass and clover naturally spread on dirt.
    • moss naturally spreads on both dirt and cobblestone.
    • creeping plants don't naturally overtake each other.
  • creeping plants naturally grow flowers.
    • different types of creeping plants have different flowers.
    • creeping plants do not spread or grow flowers if they are not surrounded in all horizontal cardinal directions by the same type of plant or do not have another block of the same type of soil below them.
  • bonemealing (just realized bone meal didn't exist yet. uhhhh uhhhh i'll figure it out) a block with a creeping plant in it spreads the plant to adjacent eligible blocks in a 5x3x5 ellipse shape.
  • fire kills creeping plants.
  • breaking sand or dirt with creeping plants of course drops it without the plant, but cobblestone drops with it. this means you can propagate creeping plants to far-away areas using cobblestone.

speaking of didn't realize it didn't exist yet, i had thought of nether changes too. but that's okay. it just means i get to reinvent these things in interesting ways.

#nuance3

  • slime blocks that pretty much work like in modern versions.
  • place a slimeball on any full block surface to make it sticky. you can break the sticky coat to get the slimeball back.
  • smelt a slimeball to make a baked slimeball.
    • you can throw it, and it has bouncy-ball physics.
    • punching it propels it. different tool types (not tiers) affect its trajectory differently.
    • if it hits a mob, it deals knockback based on its trajectory and causes the mob to panic or be angered.
    • pick it up at any time by right-clicking it.

#nuance3

  • interacting with a chest opens it. you can close it again by clicking the lid.
    • chests can also open and close via redstone.
    • mobs can steal from open chests.
    • items (and some entity forms of items such as arrows) can fall into open chests which puts them in the chest's inventory.
    • players can freely access the contents of open chests.*
  • obsidian chests and doors, which are like wooden doors but they take a long time to break, are blast resistant, and need a diamond pickaxe to properly mine.
  • *iron chests, which can only open and close via redstone.
  • locks and keys
    • every lock has a matching key.
    • *locks can be attached to chests, doors, levers, and buttons (not iron chests and doors), which prevents players and redstone from interacting with them unless they're holding the correct key (except accessing the contents of open chests).
    • you craft new lock and key as a pair.
    • you can clone locks and keys in crafting.
    • skeleton keys which are single-use, made from bone, and can only be made by cloning non-skeleton keys.
  • dungeon puzzles utilizing the aforementioned features.

#nuance3

  • if a sign is placed on a container, the sign's text becomes the container's GUI title.
  • if a sign is placed on a container, clicking the sign opens the container.
  • if you place a sign on a ceiling it, becomes a hanging sign.
  • if you place a sign on a wall at a very acute angle, it becomes a hanging sign on a pole.
  • bold, italics, underlines, font size, and colors on signs
    • text sizes work by merging multiple rows into one line of text.
    • there are 8 rows, but the default font size is 2 lines.
    • using a color on a sign requires one dye of that color.
    • breaking a sign drops the dyes used.
    • you can also use glowstone dust to make glowing letters or to make the sign glow.

#nuance3

  • axes and hoes break leaves faster.
  • more fun swordplay in some form.
  • golden tools mine at full speed underwater and midair and golden armor gives you a small speed boost per piece worn, including sinking and rising in fluids. this gives a nice niche to gold for building in lakes and oceans, and is a fun tradeoff between protection and speed.
  • bedrock tools, which are of course unobtainable and unbreakable, but i think they'd be funny and a nice addition for people who like to cheat. the bedrock sword is an insta-kill, and all other bedrock tools do zero damage.
  • redstone tools and armor should probably exist in some form. i don't know what they would do.

#nuance3

actually it's not like i'm getting in anyone's way if i yap about my minecraft a1.1.2_02 fork feature ideas without being asked.

if a full block is put in the cell an item stack (or certain entities like arrows) is in, such as by falling or being placed by a player, the item gets buried in the block. only one item stack can be buried per block.

  • except containers, where the item goes into the container's inventory.
  • the item drops if the block is removed such as by decaying, exploding, or being mined.
  • items buried in ice or glass are visible. this makes sense and lets you make cool display cases.
  • minerals buried in eligible blocks turn them into an ore blocks
    • ore blocks additionally drop cobblestone (or whatever else the non-ore version of that ore block would drop).
    • raw iron and raw gold items
  • saplings and fruits are buried in leaf blocks instead of being part of their loot. this lets me reuse a small number of leaf block types for all trees.

#nuance3

i am starting to get kinda excited about the idea of making a #minecraft alpha 1.1.2_02 feature fork* (similar to mods like better than adventure). working title #nuance3 after the nuance[12].ogg music files** and the idea of adding nuances to things already in the game. i keep having fun ideas for it; will talk about them if asked.

*the idea to make my own block game evolved from this, but let's be honest: my ADHD ass will never start. i think i might make this on an existing engine (will look into luanti first) because i'd rather not learn java nor spend a bunch of time reimplementing "basic" features such as online play, plus frick microslop.

**those songs were actually added in a later version but i'd probably add all the C418 minecraft music to this game because to me it's all lovely comforting minecraft music.

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