There's a SECRETE LABRATORY in my Minetest world!?! (ignore the outro; i don't know what happened:P)
dye in general didn't exist yet. i guess that means i get to reinvent it!
a previous idea was to let you paint any block: you click on the block with a dye in hand, and it tints the block. when the block breaks, the dye also drops. i also wanted to have multiple tiers of dye saturation and let you mix dyes, but mixing two max-saturation dyes always results in a lower-saturation dye. technically, they'd be called colors, since i'm not distinguishing between dye and paint.
does this fit into alpha 1.1.2_02?
the theoretical benefit for gameplay is that it gives players more creative freedom in the early game on a macro scale, but still makes you work for it if you want more precise details.




