i am starting to get kinda excited about the idea of making a #minecraft alpha 1.1.2_02 feature fork* (similar to mods like better than adventure). working title #nuance3 after the nuance[12].ogg music files** and the idea of adding nuances to things already in the game. i keep having fun ideas for it; will talk about them if asked.

*the idea to make my own block game evolved from this, but let's be honest: my ADHD ass will never start. i think i might make this on an existing engine (will look into luanti first) because i'd rather not learn java nor spend a bunch of time reimplementing "basic" features such as online play, plus frick microslop.

**those songs were actually added in a later version but i'd probably add all the C418 minecraft music to this game because to me it's all lovely comforting minecraft music.

Home

Better than Adventure!

Better than Adventure!

actually it's not like i'm getting in anyone's way if i yap about my minecraft a1.1.2_02 fork feature ideas without being asked.

if a full block is put in the cell an item stack (or certain entities like arrows) is in, such as by falling or being placed by a player, the item gets buried in the block. only one item stack can be buried per block.

  • except containers, where the item goes into the container's inventory.
  • the item drops if the block is removed such as by decaying, exploding, or being mined.
  • items buried in ice or glass are visible. this makes sense and lets you make cool display cases.
  • minerals buried in eligible blocks turn them into an ore blocks
    • ore blocks additionally drop cobblestone (or whatever else the non-ore version of that ore block would drop).
    • raw iron and raw gold items
  • saplings and fruits are buried in leaf blocks instead of being part of their loot. this lets me reuse a small number of leaf block types for all trees.

#nuance3

  • axes and hoes break leaves faster.
  • more fun swordplay in some form.
  • golden tools mine at full speed underwater and midair and golden armor gives you a small speed boost per piece worn, including sinking and rising in fluids. this gives a nice niche to gold for building in lakes and oceans, and is a fun tradeoff between protection and speed.
  • bedrock tools, which are of course unobtainable and unbreakable, but i think they'd be funny and a nice addition for people who like to cheat. the bedrock sword is an insta-kill, and all other bedrock tools do zero damage.
  • redstone tools and armor should probably exist in some form. i don't know what they would do.

#nuance3

  • if a sign is placed on a container, the sign's text becomes the container's GUI title.
  • if a sign is placed on a container, clicking the sign opens the container.
  • if you place a sign on a ceiling it, becomes a hanging sign.
  • if you place a sign on a wall at a very acute angle, it becomes a hanging sign on a pole.
  • bold, italics, underlines, font size, and colors on signs
    • text sizes work by merging multiple rows into one line of text.
    • there are 8 rows, but the default font size is 2 lines.
    • using a color on a sign requires one dye of that color.
    • breaking a sign drops the dyes used.
    • you can also use glowstone dust to make glowing letters or to make the sign glow.

#nuance3

  • interacting with a chest opens it. you can close it again by clicking the lid.
    • chests can also open and close via redstone.
    • mobs can steal from open chests.
    • items (and some entity forms of items such as arrows) can fall into open chests which puts them in the chest's inventory.
    • players can freely access the contents of open chests.*
  • obsidian chests and doors, which are like wooden doors but they take a long time to break, are blast resistant, and need a diamond pickaxe to properly mine.
  • *iron chests, which can only open and close via redstone.
  • locks and keys
    • every lock has a matching key.
    • *locks can be attached to chests, doors, levers, and buttons (not iron chests and doors), which prevents players and redstone from interacting with them unless they're holding the correct key (except accessing the contents of open chests).
    • you craft new lock and key as a pair.
    • you can clone locks and keys in crafting.
    • skeleton keys which are single-use, made from bone, and can only be made by cloning non-skeleton keys.
  • dungeon puzzles utilizing the aforementioned features.

#nuance3

  • slime blocks that pretty much work like in modern versions.
  • place a slimeball on any full block surface to make it sticky. you can break the sticky coat to get the slimeball back.
  • smelt a slimeball to make a baked slimeball.
    • you can throw it, and it has bouncy-ball physics.
    • punching it propels it. different tool types (not tiers) affect its trajectory differently.
    • if it hits a mob, it deals knockback based on its trajectory and causes the mob to panic or be angered.
    • pick it up at any time by right-clicking it.

#nuance3

  • mob spawning conditions more based on blocks present.
  • slime caves. seriously, slime chunks are such a horribly unfun concept.
    • slimes spawn in water with a slime block adjacent to it.
  • other world generation nuances. hehe.
  • turn off regular torches with redstone just like redstone torches.
  • a snowball hitting water creates an ice block.
  • elemental creepers, inspired by (but not directly ripped from) the elemental creepers mod, maybe. they would spawn based on the blocks nearby, and they'd technically be a renewable source of certain things like sand.
  • dandelions age like in real life. if you walk over one, its seeds disperse. how has mojang not done this yet??? it's the most iconic thing about dandelions!
  • you can bonemeal flowers to clone them.
  • insects such as crickets. they're mostly harmless, they make ambient noises, and they hide in leaves and creeping plants.

grass is part of a category of plants called creeping plants, which grow on top of dirt and sand, and in cobblestone.

  • other creeping plants include clover and moss. they are different colors!
    • grass and clover naturally spread on dirt.
    • moss naturally spreads on both dirt and cobblestone.
    • creeping plants don't naturally overtake each other.
  • creeping plants naturally grow flowers.
    • different types of creeping plants have different flowers.
    • creeping plants do not spread or grow flowers if they are not surrounded in all horizontal cardinal directions by the same type of plant or do not have another block of the same type of soil below them.
  • bonemealing (just realized bone meal didn't exist yet. uhhhh uhhhh i'll figure it out) a block with a creeping plant in it spreads the plant to adjacent eligible blocks in a 5x3x5 ellipse shape.
  • fire kills creeping plants.
  • breaking sand or dirt with creeping plants of course drops it without the plant, but cobblestone drops with it. this means you can propagate creeping plants to far-away areas using cobblestone.

speaking of didn't realize it didn't exist yet, i had thought of nether changes too. but that's okay. it just means i get to reinvent these things in interesting ways.

#nuance3

that is all for now. also apparently golden tools didn't actually mine blocks really fast in 1.1.2_02 either apparently. i'd probably add that feature because it's a good niche for gold.

dye in general didn't exist yet. i guess that means i get to reinvent it!

a previous idea was to let you paint any block: you click on the block with a dye in hand, and it tints the block. when the block breaks, the dye also drops. i also wanted to have multiple tiers of dye saturation and let you mix dyes, but mixing two max-saturation dyes always results in a lower-saturation dye. technically, they'd be called colors, since i'm not distinguishing between dye and paint.

does this fit into alpha 1.1.2_02?

the theoretical benefit for gameplay is that it gives players more creative freedom in the early game on a macro scale, but still makes you work for it if you want more precise details.

#minecraft #oldminecraft #nuance3

bones too lol. lots of things were added in a1.2 that i thought were in a1.1.2 lol.
ok maybe i could have you grow plants with sulfur instead. also i forgot about clay; creeping plants should be able to live on clay. also it would be funny if powering reeds with redstone would make some kind of woodwind instrument sound that is lower pitched depending on the plant's height.