you'll need to run the project locally. The ffmpeg recorder is only available in development mode, as the wasm file is around 30MB. Didn't want to be pushing that to everybody's phone... Code is on my [GitHub](https://github.com/dxviie). Have fun!

-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox
dxviie - Overview

Maker of Magic. Lover of Life. dxviie has 8 repositories available. Follow their code on GitHub.

GitHub
but more on those later.

Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...

-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox

https://genuary.d17e.dev/prompt/16
but more on those later.

Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...

-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox

https://genuary.d17e.dev/prompt/16
but more on those later.

Inadvertently I also made the debug mode look a lot more informative and dare I say... prettier?!
But I'll let you decide on that...

-> go to [genuary.d17e.dev](https://genuary.d17e.dev/prompt/16) for endless variations

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox

https://genuary.d17e.dev/prompt/16
(originally posted on 2025-01-19) - Genuary 25 #16: debug=true And here's a little look behind the scenes...

Check out genuary.d17e.dev for endless variations.

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox

https://genuary25.d17e.dev/prompt/16
(originally posted on 2025-01-18) - Genuary 25 #16: 3-pigment palette A larger grid and 3 pigment sources.

Go to genuary.d17e.dev to see it in action (straight from the source, free from any video compression)

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox

https://genuary25.d17e.dev/prompt/16
output however, is an ever changing generated palette of colors.

Go to genuary.d17e.dev to see it in action and roll the dice.

#genuary #genuary25 #genuary16 #JS #SVG #svelte #codeart #svgart #gradients #mixbox

https://genuary25.d17e.dev/prompt/16

#MixBox #Color #GameDev #CCBYNC

Just saw Mixbox doing artist-color mixing rather than RGB. You know the good old days when blue + yellow == green! But in digital. Very neat.

https://scrtwpns.com/mixbox/

Has a Godot 3 stable plugin too.

https://github.com/scrtwpns/mixbox/tree/master/godot

Their main repo looks untouched for two years. I hope this work does not die.

(Although cc-by-nc has limited use for commercial projects.)

🦇

Mixbox - Natural Color Mixing Based on Real Pigments

Mixbox is a new blending method for natural color mixing. It produces saturated gradients with hue shifts and natural secondary colors during blending. Yellow and blue make green.