28 levels + custom start map, offering a variety of map sizes and gameplay themes. All maps were made in 1-2 weeks, using the Prototype textures by Khreathor. Built on Copper v1.19 (already included) with some extra Prototype-themed assets (models, UI) by Kebby. Map source files are included.
Mini-jam consisting of four maps + start map, themed around the Malice total conversion (mainly urban environments) with some of its custom entities. All assets and code are included, Malice is not needed to play.
Three vertical metal/runic-themed maps - late entries to <a href="retrojam3.html">Retro Jam 3</a>, ironically labeled "DLC". The map sources are included.<br /><br /><b>Note:</b> ionous' map requires a source port with BSP2 support; skacky's map requires a port with increased limits.
Slowly picking away at my Cohost map jam entry when I can steal time here and there. I'm wanting to make something 'cosy' for lack of a better term, idk
There's still time to hop on in; the jam runs to the end of this year:
https://itch.io/jam/cohost-last-potluck
#Quake1 #Trenchbroom #gamedev #leveldesign #mapjam #cohost #mappingpotluck
Calling it for the night. Thanks to everyone who peeked in <3
It could just be that's what they were covering when I first started reading their stuff (back in 2010/2011 IIRC). A lot of us were pretty optimistic about "sharing economy" startups back then.
I'm hoping to do an updated #MapJam for Charlottesville sometime soon-ish. I was really happy to hear that they're moving over to Open Street Map for MapJams now instead of Google Maps. Now if OSM wasn't such a pain.
Shareable, ILSR, and Strong Towns would all be good allies, IMO. Thanks for reaching out to Shareable. I've kinda dropped off the #Symbiosis work lately b/c I've had a respiratory infection for most of the last month. 😷