Panic!
I do like random results in my game, especially effects of reaction and morale rolls. I feel the game is much more interesting if I as the referee do not exactly know what is going to happen with any given NPC.
The issue is of course that while I try to come up with reasonable reactions, sometimes my NPCs are too reasonable. So this table is supposed to deal with that. What happens when NPCs fail a morale roll?
Morale rolls come from the wargaming roots of Dungeons and Dragons, and in Chainmail this would mean a retreat.
Fantasy Roleplaying has a lot more intimate combat though. What happens when a group of NPC combatants realizes there is no way for a fight to go their way?
I think in most cases they will try to have a more or less ordered retreat as well. If not able to do so they will surrender. But at the extreme end I would say they should panic.
This might not be completely realistic, but it certainly might get some interesting results in a game.
Panic!
When a character (NPCs) fails a morale check on a roll of 12, roll on Panic! table.
Note: Please remember that NPCs with a morale value of 12 do not check morale.
Panic Table
1. Mindless Panic: character will try to get away from danger in the most direct way possible. If not possible go to result 2.
2. Cower: character will cower in fear, trying to limit attack surface
3. Hysterics: character has a hysteric fit, will have to save against spell to snap out of it. If not possible within 1d6 rounds go to result 4.
4. Fainting: character will faint. Out of commission for 1d12 rounds.
5. Berserk rage: will attack indiscriminately for 1d6 rounds at +1, afterwards go to result 4
6. Heart attack: save against death, otherwise suffer heart attack












