#IridiumMoons is such a great game concept I have come up with, but it never stops feeling intimidating. Even with late 90s Raw 3D graphics, the amount of modelling and texture work for all the equipment, architecture, vehicles, and all the greeblies on the walls of ruined factories and power plants is daunting.
A fantasy game in my #Kaendor setting, that looks like Thief with double the polygon count and more texture colors seems much easier, even with having to model and animate monsters.
