The main issues that has plagued my open-world-ish ruin exploration ImSim without resource gathering and crafting mechanics #Kaendor since I started drafting up concept for games is that I could never really think of a long-term gameplay loop or reward structure.
Something I am considering now is an explorer's notebook similar to the exploration tracking screen in The Outer Wilds. Expanding your log of things you've discovered and info you collected could be a motivator and goal in itself.