Played a bit of #JumpKing earlier and I'm not sure I've played another game where the penalty for failure is not just loss of progress, but a higher risk of losing even more progress.
Like not a roguelike, not the Gradius effect, etc. where they're either designed for repeatedly starting anew or have a hard checkpoint that you can get stuck at - but actually moving increasingly further backwards. Usually there's a point midway where the difficulty is locked or the loss of progress is capped.
Koyori ch. 博衣こより - holoX



