Blood Will Rise: For the Good of the State

Can Danai Centrella-Liao find balance between her own values and the needs of the Capellan Confederation?

Blood Will Rise, a recently released BattleTech novel by Tom Leveen, follows Danai Centrella-Liao as she works to overcome various problems facing the Capellan Confederation. It picks up in the late Dark Age where the earlier Blood Will Tell left off and carries Danai into the ilClan era.

Spoiler Warning: This post will contain some spoilers for the book, but I will try to avoid any big reveals or too much of the plot.

Blood Will Tell, by Jason Schmetzer, spanned 3148 to 3149. It started with Danai Centrella-Liao as commander of the 2nd McCarron’s Armored Cavalry and an elite MechWarrior at the controls of Yen-Lo-Wang. Her central arc in it was learning how to be more than that. She got lessons in what it means to be Capellan and how to be a leader of the people rather than just a military commander and MechWarrior. If you haven’t already read Blood Will Tell, you should do so before starting on Blood Will Rise.

Blood Will Rise picks up less than a month after the conclusion of Blood Will Tell. The book is divided into three parts and brings Danai’s story line all the way to late June in 3152. Each of the three parts presents a new challenge for Danai to overcome. In the first, she must deal with civil unrest on her world of Castrovia. In the second, she travels to Sharaton to help another Capellan commander against a violent insurrection. Then in the third and final part, she confronts her greatest challenge: Chancellor Daoshen Liao.

Across those three parts, we get to see Danai continue her arc towards being a leader of the Capellan Confederation. She recognizes the heavy costs of war not just to soldiers but also to the civilians she is meant to protect, so for each problem her preference is to find a diplomatic solution. Unfortunately for her, not every problem she faces can be resolved peacefully, and the state, aka her father, demands things that she would prefer to avoid. Across the conflicts, she witnesses the costs both of leaving a problem unresolved and of unleashing the full force of the state.

The division of the novel into three parts, each with their own conflict, felt like a weak spot in the novel to me. The first part’s conflict ended up feeling unnecessary, and its quick resolution was somewhat unsatisfying. That part of the story felt meaningful not for the conflict, but for giving Danai a part of the Capellan Confederation to cherish and later worry about. Then while the conflict in the second part provided a look at Danai dealing with a problem where her preferred approach doesn’t work, it didn’t feel like it had much connection back to the third part of the book. I enjoyed reading the story, but I think its division into three parts with their own conflicts and resolutions made it feel more disjoint than it could have been.

For those who have read ilKhan’s Eyes Only, the ending of this story resolves a big question left open by the sourcebook. It follows Daoshen and Danai up through the bombardment of Liao by Clan Snow Raven. The sourcebook left their fates unknown after that attack, but the ending of Blood Will Rise lets readers know what happens to each of them during the attack on Chang-an. It also provides more background on McCarron’s Armored Cavalry’s shift from house unit to mercenary.

As I said, despite the three part division not really landing for me, I thought Blood Will Rise was a worthwhile and enjoyable read. It catches the Capellan Confederation up to the current timeline and gives readers more time with Danai who is in line to be the next Chancellor. If you’re interested in the plot of the ilClan era or a fan of House Liao, then I think Blood Will Rise is worth reading.

You can purchase a copy of Blood Will Rise from these stores:

#BattleTech #CapellanConfederation #DanaiCentrellaLiao #ilClanEra

Dawn of the ilClan Era

With the recent release of ilKhan’s Eyes Only, Trial of Birthright, and VoidBreaker, BattleTech’s ilClan era feels like it is getting into full swing. With those books, fans finally have a fairly complete picture of what has happened around the entire Inner Sphere for the first year and a half of the era. That makes now a great time for fans who are either new to the setting or who haven’t stayed up-to-date with the timeline to jump to its present and start enjoying the new era both through its fiction and by playing games set in it.

The Dark Age

Before diving into the ilClan era, I think it is worthwhile to be familiar with what came before. The Dark Age was created as the setting for the MechWarrior: Dark Age miniatures game in 2002. Its kickoff was a nearly total collapse of the Hyper Pulse Generator network that crippled interstellar communications across the entire Inner Sphere. That triggered rebellions throughout the Republic of the Sphere that eventually cascaded into that nation pulling back to just the worlds closest to Terra and raising a barrier known as the Wall that prevented anyone else from jumping into their remaining territory.

During the following decade and a half, the unfortunate worlds of the Republic left outside of the wall were swallowed up by their neighboring nations. In 3149, the Wall around the remaining Republic worlds dropped. Devlin Stone, the founder of the Republic who had mysteriously disappeared years before the blackout, had returned and the Republic was no longer in hiding!

The Republic enjoyed initial successes with counterattacks against those who had invaded Republic systems outside of the wall, but Stone wasn’t able to save the nation he had forged in the fires of the Jihad. The Republic was facing too many enemies and had already lost too many worlds. At the beginning of 3151, Clans Wolf and Jade Falcon discovered the means to bypass the remaining wall around Terra and launched their invasions of the Republic’s capital world that would mark the start of the new ilClan era.

If you haven’t stayed up-to-date with BattleTech’s story through the Dark Ages, I recently shared the set of books I recommend for an overview over the era: Dark Age Catch Up.

The Battle for Terra and the ilClan Trial

The invasion of Terra by Clans Wolf and Jade Falcon marked the beginning of the new ilClan era. The two Clans bet their entire toumans on being able to defeat the Republic and claim the role of ilClan. While the Republic might have been able to defeat one of them, it was hopelessly outmatched against both and had little chance of victory.

After the Republic surrendered, Clan Wolf and Clan Jade Falcon agreed to fight a trial to determine which of them would gain the honor of ascending to ilClan. With their ultimate prize on the line, they bid everything that they had left. The trial was three days of no holds barred fighting. In the end, thanks to help from Clan Wolf-in-Exile and Wolf’s Dragoons, Clan Wolf emerged as the victor. Khan Alaric Ward was now ilKhan, and Clan Wolf was the ilClan.

The events of the battle for Terra and the ilClan trial are covered by the ilClan sourcebook. It is a detailed recounting of the events of the invasion in the style of a military history book complete with maps of how different units maneuvered during key points in the fighting.

On the fiction side, Hour of the Wolf covers this period. While it holds an important place as the fiction kickoff for the new era, in my opinion it is also overly ambitious in scope. Rather than following a few characters closely, it presents a ton of different points-of-view and doesn’t spend enough time on any of those characters. When I read it, it felt too much like a long series of battle scenes without enough reason to care about most of the characters involved in those battles.

Around the Inner Sphere

While the battle of Terra and the ilClan trial were focused on just Terra and its solar system, 3151 also kicked off a time of drastic changes for the entire Inner Sphere. Some of these changes were in-progress before the invasion, but others were direct consequences of it. These events spanning 3151 through mid-3152 are covered by a series of four sourcebooks that each focus on a different region of the Inner Sphere.

Tamar Rising

The Hinterlands

In order to join the attack on Terra, Khan Malvina Hazen ordered nearly every warrior in her Clan to abandon the Clan Jade Falcon Occupation Zone and join the fight against the Republic. As soon as they realized the region was undefended, opportunists began to make their moves. The criminal Malthus Confederation was amongst the first to consolidate power, but they were far from alone. Clan Jade Falcon merchants seized control over Alyina to establish a new merchant-led nation. A Lyran general went rogue and reformed the ancient Tamar Pact. A former Archon set up his own nation. The Kell Hounds retook Arc-Royal and shrugged off commands from the Lyran Commonwealth. Clan Hell’s Horses gobbled up many of the former Falcon worlds. And a few of the few remaining Clan Jade Falcon warriors rallied under the leadership of a newly chosen Khan on Sudeten.

For a lot of BattleTech fans, this part of the Inner Sphere has been the most interesting and exciting part of the ilClan era. Khan Jiyi Chistu’s Jade Falcons are a drastic change from the Clan under Malvina Hazen, and that has attracted fresh fans to the faction. Meanwhile, the variety of other small factions have given people a wide selection of potential allegiances.

It also probably helps that this part of the setting has also gotten more fiction for the new era than the other hot spots around the Inner Sphere. A Question of Survival, Without Question, Gray Death Rising, Elements of Treason: Duty, Elements of Treason: Honor, Elements of Treason: Opportunity, No Substitute for Victory, and Lone Wolf and Fox all take place in the Hinterlands.

The Hinterlands have also gotten the first mercenary campaign book, Hot Spots: Hinterlands, and will be getting the first Aces box. Both of these will make it even easier to play games in this part of the ilClan era’s setting.

Empire Alone

The Wolf Empire

Clan Wolf also largely abandoned their holdings for their invasion of Terra. Khan Alaric Ward did slightly better in his preparations than Malvina Hazen, and he left Othar, one of his warriors, in charge of the Wolf Empire. That didn’t mean Othar had an easy task ahead of him though. The Empire faced two aggressors after the majority of its warriors left. Forces from the Marik-Stewart Commonwealth and Silver Hawks Coalition acted without permission from the central Free Worlds League government in order to reclaim worlds that they had lost to Clan Wolf. Then Wolf’s Dragoons, enraged by how ilKhan Alaric Ward had treated them following the conclusion of the ilClan trial, launched their own attacks against the relatively unprotected Wolf Empire. Making Othar’s job even harder was a complete breakdown in communications between Terra and the Empire. The one bright spot in his situation was Clan Sea Fox offering to get the Clan Protectorate to help secure Wolf Empire worlds. Of course, Clan Sea Fox was going to charge a high price for that assistance.

Where the Hinterlands completely fragmented, the Wolf Empire is instead on the precipice in mid-3152. At that point, the Free Worlds League, which had been trying to rein in the regional forces making unauthorized attacks, has shifted its position and is about to launch a full scale invasion of the Wolf Empire.

Both Redemption Rites and Lethal Lessons cover the fighting between Wolf’s Dragoons and the Wolf Empire. Letter of the Law focuses on the early attacks by the Silver Hawks and the Clan Protectorate coming to the Wolf Empire’s aid.

Overextended Caesar

One of the secondary plots in Empire Alone is the push back against the recent expansion of the Marian Hegemony. In the Free Worlds League, the Duchy of Tamarind-Abbey liberated three worlds that had been held by Marian invaders. Then the Magistracy of Canopus and Marian Hegemony skirmished across their border. In both cases, the Marian Hegemony came out on the losing side as Caesar Ignatius O’Reilly bit off more than he could chew.

The only bit of fiction for the fighting against the Marian Hegemony so far is the short story Isolde’s War in Legends II.

Broken Alliances

The other secondary plot from Empire Alone is the breakdown of the alliance between the Capellan Confederation, Magistracy of Canopus, and Duchy of Andurien. The relationship between Chancellor Daoshen Liao and Magestrix Ilsa Centrella-Liao seems to have turned sour, and the Duchy of Andurien launched an invasion across their border with the Confederation.

Dominions Divided

Rasalhague’s Decision

Dominions Divided has two primary story lines. The first is the Rasalhague Dominion’s reaction to the rise of Clan Wolf as ilClan. Because the Ghost Bears have accepted democratic systems for the Dominion, they held a vote so that the people of the Rasalhague Dominion could decide whether or not to join ilKhan Alaric Ward’s newly formed Star League. Used to stability, the people of the Dominion ended up divided between those who wanted to join with Clan Wolf and those that feared such a move could shatter the relative peace they had been enjoying. Those divisions were then seized upon by various opportunists, and the situation ended up being highly polarized.

When the vote was held, the result was a narrow victory for the joiners. Already annoyed at the insistence on a vote, ilKhan Alaric Ward was dismayed at the narrow margin of victory. He felt that with such a slim majority in favor of supporting him, the Rasalhague Dominion would be an unreliable ally, so he rejected the Dominion’s request to join the Star League until they could prove their support. That unexpected outcome ignited the divisions that had formed between the different political factions and sparked a civil war across the Dominion. Eventually the violence burnt itself out with the Clan Ghost Bear Khans and the Prince still in favor of joining the Star League.

Based on what I’ve seen in fan groups, this is the most controversial part of the ilClan era. A good number of Ghost Bear fans were unhappy with what they felt was a sudden transition from their view of the Rasalhague Dominion as a happy family and a sleeping bear to a nation tearing itself apart. Personally, I enjoyed this story. The people of Rasalhague have a long history in the setting of being rebellious, and the Ghost Bears, like any Clan, look at violence as the honorable way to settle disagreements. Political divisions in the Dominion had also been a big part of their few appearances in the Dark Age. I also liked how the book presented people with varying motives all latching on to the divisive Star League vote as a way to recruit new followers and advance their own interests. Having the joiner and denier factions being composed of disparate groups holding those positions for sometimes contradictory reasons felt very real to me.

On the fiction side, A Question of Survival offers a small view into the vote for whether or not to join the Star League and the immediate aftermath of ilKhan Alaric Wards refusal of its results. The Clan Wolf and Star League perspective on the Dominion’s vote are also a small part of Trial of Birthright.

New Avalon and the Dragon’s Tongue

In the late Dark Age, the Federated Suns were battered. The most drastic losses were the result of the Draconis Combine advancing deep into their territory and conquering the Federated Suns capital of New Avalon. The campaign to liberate New Avalon and push the Combine back towards the historic border is the other primary story line in Dominions Divided. The campaign was a hard one for the Federated Suns, but they were ultimately successful. In part that success was due to the Combine’s internal divisions with Coordinator Yori Kurita willing to abandon Gunji-no-Kanrei Matsuhari Toranaga. During the campaign, the Federated Suns was also dealing with its own internal divisions with First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell not seeing eye-to-eye.

The Damocles Sanction covers the campaign to liberate Federated Suns worlds and the growing rift between the First Prince and the Prince’s Champion.

This is the next part of the ilClan era setting that will be getting a Hot Spots book later this year with Hot Spots: Draconis Reach.

Alexander’s Folly

During the Federated Suns campaign against the Draconis Combine, Duke Alexander Hasek of the Capellan March complicated things for the Federated Suns. Following an attack by assassins, he incorrectly blamed the Taurian Concordat for the death of his lover and launched an invasion of the Periphery nation. The Taurians managed to capture him and attempted to ransom him back to the Federated Suns. Unwilling to either pay the ransom or allow a Duke to stay captive, First Prince Julian Davion ordered an operation to free him. While that operation is successful and Duke Hasek was returned to the Capellan March, his actions left their mark on both his relationship with the First Prince and the relationship between the Federated Suns and the Taurian Concordat.

On the fiction side, these events are also covered by The Damocles Sanction.

ilKhan’s Eyes Only

The Republic’s Carcass

ilKhan’s Eyes Only tells the story of the central remnants of the Republic and Terra under the control of the ilKhan. Like Alaric Ward and Malvina Hazen, Chancellor Daoshen Liao was set on defeating the Republic of the Sphere and conquering Terra. He lacked the knowledge of how to bypass the wall though, and so he missed the invasion. Instead, he focused his forces on conquering the worlds surrounding Terra in preparation for an assault once either the wall failed or he acquired the technical information to allow it to be bypassed.

Meanwhile on Terra, the ilKhan needed to deal with guerilla fighters who were still loyal to the defeated Republic and a population that was not interested in adopting the Clan way of life. To Alaric’s dismay, it turned out that forming a Star League was more complicated than just conquering a planet. In order to get things under control, the ilKhan was forced to get help from former members of the Republic of the Sphere and abandon his plans to immediately convert the world to Clan systems of governance.

Once Terra is finally stable enough, the ilKhan ordered his followers to liberate the worlds closest to Terra in order to create a buffer region around the world. These forces ran directly into the Capellan Confederation regiments and warrior houses waiting for a chance to attack Terra. The fighting was brutal with two things giving the advantage to the Star League – the naval superiority provided by Clans Sea Fox and Snow Raven, and the unexpected attack on the Capellan Confederation by the Duchy of Andurien. The Star League forces pushed the Capellans off of the worlds surrounding Terra in order to establish a Star League Protectorate, but they were once again left battered. The final bits of this story see Daoshen Liao’s forward base on the the world of Liao bombarded by Snow Raven WarShips and Alaric Ward broadcasting his intentions of ruling the entire Inner Sphere as First Lord of a new Star League.

Trial of Birthright and VoidBreaker cover different aspects of the events around Terra. The upcoming Blood Will Rise will present some of these events from a Capellan perspective.

What’s Next?

Catalyst Game Labs has said that with ilKhan’s Eyes Only out, they intend to pause the timeline for a bit so that more fiction can fill out the events through mid-3152 and we can all enjoy playing in the time period for a while before the setting moves forward again.

That said, one of the things that I love about the ilClan series of sourcebooks is that rather than cleanly wrapping up story lines, they each leave things in an interesting place with unresolved conflicts. If a play group wants to push their campaign past mid-3152, there are plenty of hooks and unresolved questions to use as inspiration for what comes next in their games.

#BattleTech #ilClanEra

Dark Age Catch Up

With the release of ilKhan’s Eyes Only, Trial of Birthright, and VoidBreaker in the past few months, BattleTech’s setting is now firmly into its ilClan era. If you haven’t been fo…

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VoidBreaker: Ending the Dark Age

Can Tucker Harwell end the HPG blackout?

VoidBreaker, a new BattleTech novel written by Bryan Young, was released earlier this month. It follows a Clan Sea Fox Watch agent on a mission to locate Tucker Harwell in hopes that he has the knowledge and ability to fix interstellar communications.

Spoiler Warning: This post will contain some spoilers for the book, but I’ll try not to reveal too much of the actual plot.

For more than two decades, both in and out of universe, BattleTech has been in a Dark Age. For the release of the MechWarrior: Dark Age game line in 2002, the setting’s timeline jumped from 3067 to 3132 and the new plot kicked off with the events of Gray Monday, 7 August 3132, resulting in hyperpulse generator (HPG) stations across the Inner Sphere failing. The network of HPG stations run by ComStar is what had allowed for fast and reliable interstellar communication, and their failure isolated thousands of worlds. The chaos that followed saw the outbreak of small conflicts in a collapsing Republic of the Sphere that formed the backdrop for the new collectible miniatures game. No one knew who was behind the mysterious attack on the HPG network, but no one was able to fix the stations either. The Inner Sphere was forced to fall back to less efficient and reliable JumpShip couriers in order to gets news and messages between worlds.

Target of Opportunity, released in 2005, saw the first glimmer of hope for restoring communications. In that story, set in 3135, a ComStar genius named Tucker Harwell managed to repair a single HPG station on the world of Wyatt. Unfortunately for him, that success made him a target of pretty much every faction in the setting as they each wanted to be the one to bring communications back.

Tucker’s story continued through 2009’s A Bonfire of Worlds, 2020’s Rock of the Republic, and 2021’s Hour of the Wolf. He was held captive by a militant splinter of ComStar, freed by the Republic of the Sphere, and then was the one to find Devlin Stone and wake him from cryosleep. Despite his efforts, and the various forms of motivation attempted by the faction’s trying to use him, he was unable to replicate his success on Wyatt. In Hour of the Wolf, BattleTech’s Dark Age era officially ended with Clan Wolf rising to the position of ilClan, but much to ilKhan Alaric Ward’s disappointment, that victory didn’t automatically bring an end to the HPG blackout.

VoidBreaker picks up Tucker’s story after the events of Hour of the Wolf and shepherds him into the ilClan era sparked by Clan Wolf’s victory. It also starts the setting on the path out of the Dark Age with the hope of an HPG station fix that can be replicated.

Starting in April 3151, the novel follows Kenja Rodriguez, a Clan Sea Fox Watch agent. She starts the story on a mission to raid Irian Tactical Communications Corporation in order to retrieve research information they have on HPGs and sabotage the corporation’s efforts to repair them. After that mission’s conclusion, she receives news of Clan Wolf’s victory on Terra and is tasked with a new mission: She needs to find and capture Tucker Harwell. From there the novel follows her months-long mission to locate, capture, and then protect Tucker as he works to restore HPG communications through August 3152.

Because the novel follows a Watch agent on a secret mission, VoidBreaker has less of a focus on military operations and BattleMechs than most BattleTech novels, but they still show up at a few pivotal moments. Instead, readers get a deeper look at undercover operations, interstellar chases on DropShips and JumpShips, and some brutal zero-gravity boarding actions. As much as I enjoy stories about big, stompy BattleMechs, I always appreciate when authors give us views of different parts of the setting.

While the story is almost entirely from the point of view of Kenja, I feel like Bryan Young did a great job with the character of Tucker Harwell once he was introduced. The physical and mental hardships that Tucker’s been through in the nearly two decades since he fixed Wyatt’s HPG could be seen in his behavior and interactions with other characters. He’s a man who has been kidnapped, tortured, and betrayed multiple times, and someone who knows some of the Republic of the Sphere’s darkest secrets, and I think the book gave readers a good sense of that. Bryan wove those traits into the story, and then gave Tucker his moment of triumph as he managed to finally replicate his success and bring another HPG station online.

Tucker’s new fix, which gets applied to a few HPG stations by the novel’s final chapter, promises to bring a true end to BattleTech’s Dark Age. That doesn’t mean the whole network is fixed though. There are thousands of worlds in the Inner Sphere and each of their HPG stations will need to be fixed. I’m sure there will be more twists and turns for Tucker and the Inner Sphere before the work is done. That said, it is good to be on that path.

The only part of VoidBreaker that felt a bit off to me was the antagonist’s actions towards the end. Overall, I think the reveal of his identity and motivations were well handled, but the decision of which world he brought Tucker to felt like an odd choice. While Kenja muses on possible motivations for the choice, I would have appreciated something a little more concrete as to the reasoning for what felt like an extremely risky choice on his part. Ultimately though, the story could have played out the same on any other world he chose, so it’s just a minor quibble in an otherwise very enjoyable book.

As a final note, while VoidBreaker sheds some more light on the blackout, readers should not go into it expecting all of the mysteries to be solved. We get a bit more information about why HPG stations aren’t able to send messages, and a desription of how Tucker’s new fix works. However, there is nothing new to resolve the mystery of who was behind the Gray Monday attacks. That is left for future fiction or to remain an ongoing and unresolved mystery of the setting.

I recommend BattleTech fans pick up a copy to read, especially if you’re a fan of Tucker Harwell or Clan Sea Fox. Like the recent Trial of Birthright, it shepherds characters from the Dark Age novels into BattleTech’s new era and helps to set the stage for what promises to be an interesting time for the setting.

You can purchase a copy of VoidBreaker from these stores:

#BattleTech #ClanSeaFox #ilClanEra #Review #VoidBreaker

Trial of Possession: Wolf vs Sea Fox

https://youtu.be/qlSU6PLzjkQ

As the year 3151 dawned, Clan Wolf, under the command of Khan Alaric Ward, began its assault on Terra. The forces of the Republic of the Sphere fought valiantly, but after Clan Jade Falcon joined the fight alongside Clan Wolf, there was little chance for a Republic victory. In April 3151, Devlin Stone surrendered and dissolved the Republic. With Terra under Clan control, Khans Alaric Ward and Malvina Hazen arranged to fight a trial to determine which of their Clans would rise to the position of ilClan. After a brutal and fiery battle, Alaric Ward’s Clan Wolf emerged as the victors. Clan Wolf became the ilClan foretold by Nicholas Kerensky, and Alaric Ward gained the title of ilKhan.

Unfortunately for him, the fighting against both the Republic of the Sphere and Clan Jade Falcon had left his forces badly depleted. In order to resupply and prepare to defend his new capital world, he needed to negotiate with Clan Sea Fox to acquire much-needed supplies. As one would expect with the Clans, these negotiations often involved combat trials to determine the final terms.

This battle is one such trial between Clans Wolf and Sea Fox. A star of warriors from each Clan will fight an honorable battle to determine the cost that the ilKhan must pay in order to import the material his new Star League desperately needs.

The Forces

Clan Wolf

The Clan Wolf star participating in the trial consists of an Orion C, a Dominator, a Stormwolf Prime, an Ice Ferret D, and an Adder A. All have 3/4 skills.

Clan Sea Fox

The Clan Sea Fox star consists of a Warhammer IIC 8, a Summoner AA, an Ebon Jaguar D, a Mad Dog T, and a Grendel T. All five MechWarriors have 3/4 skills.

The Battle

Adder vs Grendel

The Grendel challenged the Adder. The Adder took up position in a heavy wood while the Grendel jumped into its own woods. In the first exchange of fire, the Grendel melted armor from the Adder’s right leg with its large pulse laser while the Adder had no chance to hit. While the Adder stayed in the relative safety of its woods, the Grendel jumped to its right side. The Adder hit the Grendel with everything buts its flamer, but the Grendel’s return fire finished taking off the Adder’s leg.

The Adder tried to stand back up, but fell again. The MechWarrior blacked out from their injuries, but soon began to stir. Looking to finish off its opponent, the Grendel moved behind the Adder and opened fire. The light ‘Mech was left entirely destroyed, but its final flight of missiles blasted away more of the Grendel’s armor.

Ice Ferret vs Mad Dog

The Mad Dog issued a challenge to the Ice Ferret. Its initial LRM and large laser shots missed their target while the Ice Ferret hit back with its accurate pulse lasers. The next exchange of fire went better for the Mad Dog with it only taking one pulse laser hit while knocking the Ice Ferret off of its feet.

When the Ice Ferret got back up and continued its pursuit, the Mad Dog stuggled to keep the faster ‘Mech from getting behind it. As it attempted to run away, it was forced to use only one arm’s lasers to fire back while the Ice Ferret had easy shots into its back with its own pulse lasers. Eventually it was able to get its back to the battlefield’s edge, and it did so just in time as one of the Ice Ferret’s pulse lasers destroyed its hip and upper leg actuator.

The Mad Dog then stood still while the Ice Ferret ran back and forth in front of it. They blasted away at each other until a salvo from the Mad Dog damaged the Ice Ferret’s gyro and knocked out its MechWarrior.

After a brief moment, the Ice Ferret got back to its feet, and the two MechWarriors exchanged a final volley. The laser beams and missiles of that volley saw both OmniMechs lose their engines.

Stormwolf vs Warhammer IIC

The Stormwolf challenged the Warhammer IIC. While outgunned and out massed, the Clan Wolf MechWarrior was confident that their reflective armor and mobility would let them hold their own against the assault ‘Mech. Using its MASC, supercharger, and jump jets, the Stormwolf did its best to be a difficult target while chipping away at the Warhammer’s armor with its rotary autocannon and laser. Eventually the Stormwolf suffered a jam and needed to work on unjamming its primary weapon, but the Warhammer IIC wasn’t able to capitalize on that. Despite taking little damage, the Stormwolf was forced to recognize that it lacked enough remaining ammo for its autocannon to make it through the Warhammer IIC’s thick armor. The MechWarriors accepted a draw for their duel.

Dominator vs Summoner

The Summoner issued a challenge against the Dominator. In their first exchange of fire, the Summoner hit the Dominator’s head with its large pulse laser and then was knocked off its own feet by the Dominator’s PPC and ER large laser. After getting back up, the Dominator hit it again with both of its big energy weapons. The Summoner hit back with its gauss rifle, then its ER pulse laser hit the Dominator’s head again to end the duel.

Orion vs Ebon Jaguar

The Orion challenged the Ebon Jaguar. While the Orion stood relatively still, the Ebon Jaguar ran towards it. They exchanged devastating volleys of fire until they were standing at point blank range. The Orion lost its gauss rifle to damage in their final exchange of fire, but the Ebon Jaguar suffered an ammo explosion and enough engine damage that it was rendered inoperable.

Orion vs Grendel

With both of their original opponents destroyed, the Orion and Grendel challenged one another. The Grendel used its mobility to be a difficult target, but the Orion’s thick armor and accurate ER pulse lasers kept the fight closely matched. The Grendel lost its left arm in one exchange of fire, but then the Orion’s streak LRMs damaged its engine shielding enough that the Grendel shut down to cool off. While the Orion’s MechWarrior could have finished off the Grendel as it stood immobile, instead he recognized that his battered Orion and the Stormwolf with its nearly depleted ammunition had little chance of finishing off both the Summoner and Warhammer IIC. Instead, he requested hegira to preserve what was left of his star.

The Results

Clan Sea Fox won the trial, so the ilKhan would need to pay Clan Sea Fox’s full asking price for this batch of supplies.

#BattleReport #BattleTech #ClanSeaFox #ClanWolf #ilClanEra

Trial of Possession Battle Report: Clan Wolf vs Clan Sea Fox

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Trial of Birthright: Mourning the Republic

The Republic has fallen… Now what?

Trial of Birthright is the latest BattleTech novel from Michael Ciaravella. It covers the aftermath of Clan Wolf conquering Terra and becoming the ilClan with a focus on the people who have been tasked with forging a new Star League. It is also a book about coming to terms with the loss of the Republic of the Sphere.

Spoiler Warning: This post will contain some spoilers for the book, but I’ll try not to reveal too much of the actual plot.

The novel starts with a prologue that takes place just before Exarch Devlin Stone surrenders to Clans Wolf and Jade Falcon in April 3151. Then the main story spans from 25 May 3151 until 22 November 3151 with all chapters taking place on Terra or within its solar system. The central character it follows is Darren Wolf, a trueborn warrior from Clan Wolf-in-Exile who is fighting on the side of the Republic of the Sphere in the prologue. After his defeat there, he joins Clan Wolf and is then recruited by Noritomo Helmer, Loremaster of the newly formed Star League, to assist with putting an end to the ongoing insurgency that is fighting against Clan forces throughout the solar system.

While Darren and the characters he is working with are primarily focused on putting an end to the guerilla campaign, they also must contend with political maneuvering between the various forces that all are nominally loyal to ilKhan Alaric Ward. The various Khans and saKhans on Terra all want to gain the ilKhan’s favor and expand their own spheres of influence, and Noritomo Helmer must navigate those situations in order to ensure that the freshly-formed Star League finds a place in the new order of things. Darren and others working for the Loremaster are thus forced to deal with these political situations as they go about their mission of trying to convince former Republic soldiers to lay down their arms.

Throughout the novel, I could feel Michael Ciaravella’s love for the Republic of the Sphere. In addition to the main character being a former Republic MechWarrior, the story brings in Mason Dunne, Janella Lakewood, Anastasia Kerensky, Jonah Levin, and Ghost Paladin Emil. Each of these characters is treated with respect and ushered into place for the new era even if that is just a well-deserved retirement for some of them. Even Devlin Stone gets a slight posthumous improvement to his legacy as some of the characters discuss the actions he took in the final days of the Republic and his possible motivations. These characters, and others with ties to the fallen Republic, all grasp with the nation being a thing of the past and figuring out what that means for them going forward. If you are a fan of the Republic of the Sphere, I think you’ll enjoy these parts of the story as you get to look back at what you enjoyed about the Republic and get a glimpse of how some of its spirit might carry forward into BattleTech’s new era.

Clan Wolf and ilKhan Alaric Ward on the other hand are forced to face reality after achieving the dreams of the Clans. Despite Clan Wolf’s rise to being the ilClan, their situation on Terra is precarious with both the insurgency and the other Clans maneuvering to gain advantage over them. Based on the events of this book, Alaric and saKhan Chance Vickers have a difficult time ahead of them.

One thing that surprised me in the book was that Tara Campbell wasn’t featured. As a prominent Republic figure who is now a member of Clan Jade Falcon, it seems like she would have been a natural fit for Noritomo Helmer’s work, but she doesn’t even get a mention in the novel. Hopefully we’ll get some insight into what she is doing instead of being recruited by him in a future story.

Overall, I think Trial of Birthright is a solid story that mixes mourning for a fallen faction with the seeds of what should be an interesting future for the setting. I recommend reading it, especially if you are a fan of the Republic of the Sphere and BattleTech’s Dark Age era.

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