#OSE, #DND, #PeninsulaofPlenty, #POP, #hexmaps
https://ko-fi.com/post/The-Geographic-and-Geopolitical-Maps-of-the-Penins-J3J51P0CTV
@tonytranrpg
These days, if I make a map of my own, I mainly do point crawl type diagrams.
But a quite a few years back when I still though hex map exploration would work for my needs, I used the free version of Worldographer (back when it was still just "Hexographer").
I thought it worked well enough. It was easy enough to customize a randomly generated map if necessary.
I have Hex Kit too, but never really tried it.
Well that's a first draft of the West Midlands ward hexes done: https://open-innovations.org/projects/hexmaps/editor/?https://open-innovations.github.io/uk-wards-2024/E12000005.hexjson
Anybody else fancy taking on the East Midlands, East Anglia, London, or the South West? Or just specific local authorities? https://github.com/open-innovations/uk-wards-2024/
#hexmaps #cartogram #uklocalgov
Scotland, the North West and Yorkshire & The Humber taking shape.
Here's a first draft of Greater Manchester. https://open-innovations.org/projects/hexmaps/editor/?https://open-innovations.github.io/uk-wards-2024/E12000002.hexjson&labels=true
Yorkshire and the Humber are taking shape.
When drawing #HexMaps for a #TTRPG, do you draw them by hand or use hexmapping software?
Here are two examples of what I mean; I'm drawing my world Uldorion both by hand (on a tablet), and using the hexmapping software called Worldgrapher. Both have their advantages. I prefer the look of the hand drawn one (why else would I make it?), but the Worldographer one has advantages such as being able to zoom in and create subhexes, mark locations and extensive notes, etc. Which do you prefer?