Compartimos nuestra experiencia con software de modelado 3D y explicamos nuestra elección. Lee el artículo completo aquí 🔗https://wildspellgames.com/post/devlog-6-which-design-program-to-use

#wgmtdn #indiegamedev #gamedeveloper #indiegame  #horrorgame #cthulhu #lovecraft #cthulhumythos

In Devlog #1, we share our genre analysis and how we’re approaching the development of Choose Cthulhu Files: The Call of Cthulhu.

🔗https://wildspellgames.com/post/devlog-1-game-genre-analysis/

#wgmtdn #gamedev #gamedevelopment #indiegamedev #gamedeveloper #indiegame  #horrorgame #cthulhu 

🎧 In this Devlog, we talk about the importance of sound effects in games and the packs we’ve used. 👉https://wildspellgames.com/post/sfx-design/

#wgmtdn #gamedev #gamedevelopment #indiegamedev #gamedeveloper #gamedevelopers

🎧En este Devlog te hablamos sobre la importancia de los efectos de sonido en los videojuegos y qué packs hemos usado. 👉 https://wildspellgames.com/post/sfx-design/

#wgmtdn #gamedev #gamedevelopment #indiegamedev #gamedeveloper #gamedevelopers

Interview: OFF translator & BLANKSWORD Director Quinn K;
There Swings a Skull writer & Obsidian narrative designer Conor Walsh.
AVAILABLE NOW ON YOUTUBE AND SPOTIFY!
#IndieRPG #OFFgame #RPGMaker #GameDeveloper
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Interview: OFF translator & BLANKSWORD Director Quinn K;
There Swings a Skull writer & Obsidian narrative designer Conor Walsh.
AVAILABLE NOW ON YOUTUBE AND SPOTIFY!
#IndieRPG #OFFgame #RPGMaker #GameDeveloper
BLANKSWORD Devs, Quinn K & Conor W: Electric Airship Podcast

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