Dabbled a bit with QuickBasic 4.5 today - hoping this will become something for the Dosember DOS Game Jam πŸ‘€

#dosgamejam #dosember

stayed up too late writing an 'ai' opponent player for my #dosgamejam entry - someone better play this game when it's done or I'll have to also write ai commenters to leave nice feedback on its itch.io page #msdos
Current #dosgamejam status video, featuring my tricked out development environment

Figured out how to get infinite tiled mode7 going, and added some more gfx to the hud.
I liked the idea of a partially translucent radar display, but DIV doesn't support partial translucency, so I did stippled translucency. Every pixel of the radar background was placed one by one, just like when I was drawing on my TI-85 in high school.
The bits on the top of the screen are going away. They contribute too much to the goggles aesthetic I'm not happy with. The target vibe is "techno-angelic", which ties in with the story this is based on.
Lots of shiny scrollwork, almost overly decorative. That's going to be the most tedious part of this whole thing I think.

Next steps are either implementing atmospheric gradient and starfield above the planet, or getting started on the actual game loop with adding incoming objects and making the radar work.

Also I need ship sprites. kind of tempted to rip f-zero sprites to use as placeholders πŸ˜…

#dosgamejam

finally got the draft HUD image to display over the game view, and learned more things about using DIV's "mode 7" functionality! At one point the HUD ended up as an object on the map before I figured it out πŸ˜…
However, that mishap also taught me how to appropriately place in-game objects, so I know how that works now as well.

The reason why this seemingly simple part took me so long was three-fold: I don't actually know the DIV/DX Games Studio programming language, well-commented example code wasn't available (it's just too obscure), and my development hardware (a 25-year-old ThinkPad) is a bit unstable.

Thankfully DIV has an integrated language reference, and I found what I was missing in a dark corner of the documentation. My original method for putting the HUD on screen was completely wrong and it turned out much easier than I thought!

I then moved my dev environment to an 86Box VM with a slower CPU, but nicer video card, so now I have a solid 1600x1200 dev workspace!

#dosgamejam

Implemented smooth steering acceleration, and pitch up/down effects with automatic return to default pitch.
I need to implement some more accelerations in appropriate places to give the feeling of momentum.

#dosgamejam

DOS Game Jam Demo Disc running in DOSBox Staging!

#DOSBox-Staging #DOSBox #DOSGaming #MS-DOS #Emulation #RetroGaming #LinuxGaming #MacGaming #FOSS #DOSGameJam

This is incredible and if you played old sierra games you immediately get it.

https://wilcoweb.itch.io/stair-quest-winter-2023

edit: found a masto account! @wilcoweb

#gamedev #dos #retrogaming #dosgamejam

Stair Quest Winter 2023 by WilcoWeb

Winter 2023 edition of Stair Quest

itch.io
Getting ready for #dosgamejam next month. Trying something a bit more low level and not using Allegro. Wrote an #MSDOS custom keyboard interrupt (easy when you know how, followed so many false leads  ), and a simple VGA line renderer so far. Might do another raycaster? (Bonus points if you recognise this slightly edited test map) #gamedev

i've now updated https://verysoftwares.itch.io/interobg with a (long overdue) Help screen.

#gamedev #love2d #DOSGameJam

?! by verysoftwares

bullet hell with bullet time?! for DOS?!

itch.io