Minnie et Mickey Mouse sont nés officiellement le même jour, à savoir le 18 novembre 1928, même s'ils sont déjà apparus quelques mois plus tôt dans Plane Crazy projeté en mai 1928 #birthday #digression

Added an option to maximise dialogue nodes for more focused editing. Choice nodes to come as well.

Going to need to embark on a major refactor soon because the code is a messs and there's loads of repeated code between the two editing modes.

#Digression #GodotEngine #Godot4 #GameDev

My dialogue graph editor, #Digression, worked pretty well on its recent outing for #LudumDare, but there were still definitely some pain points. One was that manually sizing the nodes was a hassle, and another was that a lot of space was taken up by controls that were rarely, if ever required.

#GameDev #GodotEngine

I do like that I got to use my dialogue graph editor, #Digression, again, and it mostly worked great for scripting the interactions. I can see a few things that need improving though.

I also leaned really heavily on tweens and simple property-based animations, and I think that worked really well, I only had to animate one thing by hand.

Also also I implemented a lot of stuff as resources in Godot, and taking that approach from the start helped with creating variations of things quickly.

I added an option to set the size of comments so you can indicate areas of the graph as well as providing detailed explanations.

#Digression #GodotEngine #GameDev

Rounding out the range of functions that can be called in expressions in my dialogue graph editor. Previously I only implemented a couple as a proof of concept.

I'm not sure how many I will actually implement. How likely are trig and interpolation functions to be useful in this context?

#Digression #GodotEngine #GameDev

Back to work on my #Digression dialogue graph editor for #GodotEngine in the last few days. I'm adapting the dialogue node to support multiple sections for a single character, but potentially with different "variants" and properties. Should be a bit easier to manage than having to create new nodes just for a brief change in how a character or their dialogue is presented.

#GameDev #ScreenshotSaturday

Minnie et Mickey Mouse sont nés officiellement le même jour, à savoir le 18 novembre 1928, même s'ils sont déjà apparus quelques mois plus tôt dans Plane Crazy projeté en mai 1928 #birthday #digression

"Véganisme et bonheur" | 006⏱️Votre Éthique en 2 min

https://tube.kher.nl/w/mmzdt2pSKN1LkqTfvfYnpp

"Véganisme et bonheur" | 006⏱️Votre Éthique en 2 min

PeerTube

A quotation from Virgil:

«
But time meanwhile is flying, flying beyond recall, while we, charmed with love of our theme, linger around each detail!

[Sed fugit interea, fugit inreparabile tempus,
singula dum capti circumvectamur amore.]
»

Full quote, sourcing, notes:
https://wist.info/virgil/63919/

#quote #quotes #quotation #digression #monologuing #passageoftime #rambling #timeflies #topic #trivia #wastingtime

Georgics [Georgica], Book 3, l. 284ff (3.284-285) (29 BC) [tr. Fairclough (Loeb) (1916)] - Virgil | WIST Quotations

But time meanwhile is flying, flying beyond recall, while we, charmed with love of our theme, linger around each detail! [Sed fugit interea, fugit inreparabile tempus, singula dum capti circumvectamur amore.] After a lengthy description of the springtime mating habits of wild animals and horses, Virgil basically saying, "But I…

WIST