A World Beneath the Surface: A...
A World Beneath the Surface: Aquatic Ambience and Its Legacy
> A look back at the Donkey Kong Country track that defined underwater music.
#Retrospectives #DeveloperStory #Gaming #Snes #Music #BryantReview
The Vision Behind iiSU: An Interview with iiSU Developers
> 💬Don't miss our full interview with Nathan and Harsh!

💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like Anbernic, Retroid, and AYN now make it possible to carry decades of gaming history in

💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like Anbernic, Retroid, and AYN now make it possible to carry decades of gaming history in
The Vision Behind iiSU: An Interview with iiSU Developers

Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers, and
The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman
> Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers, and...

Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers, and
The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S @flwwhtrbt
On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The community wanted it. They just didn’t believe it could ever happen....
#DeveloperStory #Emulation #HandheldGaming #Gaming
https://gardinerbryant.com/d/?utm_campaign=brsharewidget&utm_source=mastodon
On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The community wanted it. They just didn’t believe it could ever happen. On
There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds. On the other, quietly, persistently, people are still making brand new games for the NES, the Game