things i found noteworthy
white statues blending with a brightly lit white room.. also the fact that when you get a warning not to make eye contact with the white statues and realise what awaits you is a trap,, your attempt to escape thru the window and circumnavigate what you think is a trap lands you in said white room.. idk exactly why it kinda reminds me of weeping angels from doctor who (have not actually engaged in this piece of media so um
), its probably bcs of the broad correlation with them resembling statues and uhm the eye contact thing, one saying never look away and the other making you a target if you do look, one being aliens, other being some shamanic (?) creation made by the father of one of the main characters that somehow ties into the greater plot of the whys and hows of owning a magic camera that lets you see ghosts {given by your sister and now youre really starting to question your reality since every road (read investigation? vlog session gone very wrong?) leads back your camera somehow.. oh and also you cant dispose of it, it will magically dissappear from a locker and make its way back to you,, also the village you lived all your life is pretty freaky from the pov of an outsider,, fun stuff! want to get into the father a bit more but hes such a mess idk how to tread there (i dont really know to explain it other than breadcrumbing my way thru it but the way the plot plots is quite remarkable honestly,, cohesion my dearly beloved *munching noises*)}
